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Full Version: Real noClip (Lost4468) not working ?
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The "Real noClip" made by Lost4468 isnt working for me... :
Code:
noclip()
    {
    self endon("death");
    if(isdefined(self.newufo))
    self.newufo delete();
    self.newufo = spawn("script_origin", self.origin);
    for(self.UfoOn=0;;)
    {
    if(self actionslotonebuttonpressed())
    {
    self.UfoOn = !self.UfoOn;
    self.newufo.origin = self.origin;
    self linkto(self.newufo);
    self Enableinvulnerability();
    if(!self.UfoOn)
    {
    self unlink();
    self DisableInvulnerability();
    }
    wait 0.5;
    }
    if(self.UfoOn && self fragbuttonpressed())
    self.newufo.origin+=anglestoforward(self getPlayerAngles())*30;
    wait 0.05;
    }
}

If i press X (actionslotonebuttonpressed) i'll get freeze and when i press it again i get unfreezed... Any 1 knows how to fix it ?
Its patched. Thats why this isnt working for you.
and for all of us...

maeby after radiant relase trollarc will give us back
(06-29-2011, 19:58)GOVNO12 Wrote: [ -> ]Its patched. Thats why this isnt working for you.

Bullshit, the code is just shitty that's all.
Just whitelist noclip in your mod and it works like normal doing /noclip in console.
Load whatever mod you want, devmap map and type /noclip
Alright.
Just wanted to have the weapon and stuff shown while in noclip... But ok thanks anyway!
(06-29-2011, 20:30)prisma Wrote: [ -> ]Alright.
Just wanted to have the weapon and stuff shown while in noclip... But ok thanks anyway!

press x and then press the frag button... i used this function in my mod and it's working perfectly!