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Aloah Guys,

I am searching for a forge mod (like Azumikkels roll in "Roll the Dice V2) where you can grab objects (entity) and move them around exspecially I am looking for a script to move dropped CPs and spawned CPs around...

After a bit research I found this:
Code:
pickup()
{
   self endon("death");
   for(;;)
   {
      while(self fragbuttonpressed())
      {
         trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
         while(self fragbuttonpressed())
         {
            trace["entity"] setorigin(self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200);
            trace["entity"].origin = self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200;
            wait 0.05;
         }
      }
}

Now I just want to ask if I can just put this into my mod and link it to the onPlayerspawned to get it working or do I have to put anything else in ?
Code:
onPlayerSpawned()
{
    self endon( "disconnect" );
    for( ;; )
    {
        self waittill( "spawned_player" );
        self thread pickup();
    }
}

pickup()
{
    self endon( "disconnect" );
    self endon( "death" );
    for( ;; )
    {
        if( self fragbuttonpressed() )
        {
            trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
            while( self fragbuttonpressed() )
            {
                trace["entity"] setorigin(self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200);
                trace["entity"].origin = self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200;
                wait 0.05;
            }
        }
        wait .05;
    }
}

I'm sure you can use it if you give credits to Azumikkel
(06-29-2011, 13:12)iAegle Wrote: [ -> ]I'm sure you can use it if you give credits to Azumikkel

I don't have it from Azu... I asked him an he told me its somewhere on the internet so I did research and found it somewhere on "The Tech Game" after watching a video of them.

thanks btw x)
take this :

PHP Code:
Forge() 
{
        
self endon("death"); 
        for(;;) 
        { 
                while(
self AdsButtonPressed()) 
                { 
                        
trace bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self); 
                        while(
self AdsButtonPressed()) 
                        { 
                                
trace["entity"setorigin(self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200); 
                                
trace["entity"].origin self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200
                                
wait 0.05
                        } 
                } 
                
wait 0.05
        }
}




getPlayerEyePosition() 

                if(
self getStance() == "prone"
                                
vector self.origin + (0011); 
                else if(
self getStance() == "crouch"
                                
vector self.origin + (0040); 
                else 
                                
vector self.origin + (0060);                  
                return 
vector


this into playerspan: self thread Forge();
have fun no cp (i hate carepackage ) but you can freeze and move players and in zoo are fun
aim and move obj