i need help i'm stuck....
the title says everything
i want to let my stoner shoots balistic knife shots
i got this part of code
Quote:self thread Weapon("stoner63_mp");
self thread Stock(99);
for(;
{
self waittill ( "weapon_fired" );
location = aim();
MagicBullet( "knife_ballistic_mp", self getTagOrigin("tag_eye"), location, self );
}
does anyone know what i need to do? i'm stuck
(06-02-2011, 15:25)SuperNovaAO Wrote: [ -> ] (06-02-2011, 15:24)rotceh_dnih Wrote: [ -> ]i think this is what you need
Code:
aim()
{
forward = self getTagOrigin("tag_eye");
end = self vector_multiply(anglestoforward(self getPlayerAngles()),1000000);
Crosshair = BulletTrace( forward, end, true, self )[ "position" ];
return Crosshair;
}
euhmm, do u know what i mean??
what i mean is, if i shoot with my stoner there flys knifes from balistic knife out of it.
idk if its the correct code for it.. and where to place it (wel i know where a lil bit)
well this is a rpg code
Code:
atPlayerShoot()
{
self endon("disconnect");
for(;;)
{
self waittill( "weapon_fired" );
if(self getcurrentweapon() != "minigun_mp") continue;
location = aim();
MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), location, self );
}
}
aim()
{
forward = self getTagOrigin("tag_eye");
end = self vector_multiply(anglestoforward(self getPlayerAngles()),1000000);
Crosshair = BulletTrace( forward, end, true, self )[ "position" ];
return Crosshair;
}
you call this on onplayerspawn
just change rpg to what ever you want ,mind u i think i tried knifes and it didnt work i think its coz its a mod_projectile