with this VisionSetNaked( "mpIntro", 2 ); i set the vision for all player, how to set mpintro vision only to 1 player???
This self VisionSetNakedForPlayer( vision, transition_time ); doesnt work
VisionSetNakedForPlayer is not in Black Ops.
As a cheap alternative, use HUD overlays (for colors only)
From RTD v2:
Code:
self.rollName = "^4Blue";
bl = newclienthudelem( self );
bl.x = 0;
bl.y = 0;
bl.horzAlign = "left";
bl.vertAlign = "top";
bl.sort = -1;
bl.color = (0.02,0.18,0.52);
bl SetShader( "white", 2000, 2000 );
bl.alpha = 0.75;
nice but how do you work out the bl.color ? is it red,green,blue how would i get red ?
bl.color = (R,G,B);
R = color % / 100
so (1,0,0) would be full red, (0,1,0) would be full green, (0,0,1) would be full blue, (1,1,1) would be white, (0,0,0) would be black, (0.5,0.5,0.5) would be gray
Thank you azumikkel but this isnt so good, but thank a lot
but guys where do i put i want it to load when a play joins vampire team
dovampire()
self Takeallweapons();
self Giveweapon("knife_ballistic_mp", 0, self calcWeaponOptions(15,0,0,0,0));
self giveWeapon("hatchet_mp", 5, false );
self thread Jetpack();
self thread CreateInfo1();
//How/where do i put this?
{
self.rollName = "^4Blue";
bl = newclienthudelem( self );
bl.x = 0;
bl.y = 0;
bl.horzAlign = "left";
bl.vertAlign = "top";
bl.sort = -1;
bl.color = (0.02,0.18,0.52);
bl SetShader( "white", 2000, 2000 );
bl.alpha = 0.75;
}
(06-30-2011, 14:02)birdplane Wrote: [ -> ]but guys where do i put i want it to load when a play joins vampire team
dovampire()
self Takeallweapons();
self Giveweapon("knife_ballistic_mp", 0, self calcWeaponOptions(15,0,0,0,0));
self giveWeapon("hatchet_mp", 5, false );
self thread Jetpack();
self thread CreateInfo1();
//How/where do i put this?
{
self.rollName = "^4Blue";
bl = newclienthudelem( self );
bl.x = 0;
bl.y = 0;
bl.horzAlign = "left";
bl.vertAlign = "top";
bl.sort = -1;
bl.color = (0.02,0.18,0.52);
bl SetShader( "white", 2000, 2000 );
bl.alpha = 0.75;
}
Code:
dovampire()
{
self thread DoHud();
}
Code:
DoHud()
{
bl = newclienthudelem( self );
bl.x = 0;
bl.y = 0;
bl.horzAlign = "left";
bl.vertAlign = "top";
bl.sort = -1;
bl.color = (0.02,0.18,0.52);
bl SetShader( "white", 2000, 2000 );
bl.alpha = 0.75;
}
if u havent figured it out