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hey guys any idea's on how to remove nade cooking so you can walk around with the nade pin pulled but only when you throw it will the count down start ?
(05-31-2011, 10:48)rotceh_dnih Wrote: [ -> ]hey guys any idea's on how to remove nade cooking so you can walk around with the nade pin pulled but only when you throw it will the count down start ?

Did some quick research. All I found was
self.isCooked
and
self waittill ( "grenade_fire", grenade, weaponName );
oh, and
grenade Detonate();
yea i found them aswell but not sure what to do with them lol
oh and found
Code:
self waittill ( "grenade_pullback", weaponName );
What happens if you do
self notify ( "grenade_fire", "frag_grenade_mp", "frag_grenade_mp" ); ?
like ?
Code:
self waittill ( "grenade_pullback", weaponName );
wait 0.5;
self notify ( "grenade_fire", "frag_grenade_mp", "frag_grenade_mp" );
(05-31-2011, 11:30)rotceh_dnih Wrote: [ -> ]like ?
Code:
self waittill ( "grenade_pullback", weaponName );
wait 0.5;
self notify ( "grenade_fire", "frag_grenade_mp", "frag_grenade_mp" );

Grenade_pullback is when you throw back a grenade i think..
self waittill("spawned_player");
wait 3;
self notify ( "grenade_pullback", "frag_grenade_mp" );



try this
hmm nope that didnt work Sad
could someone please find out how to do this xD
Edit the weapon files for the grenade when the mod tools comes out.

(05-31-2011, 15:52)Lost4468 Wrote: [ -> ]Edit the weapon files for the grenade when the mod tools comes out.

hmm yea i thought that would be ok when modtools where comeing the next day but then we all got trollarched ,so back to what we have got ,surely it can be done with gsc the question is how ?
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