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Hello

New concept tank for BF Mod, Tongue, this took me lot of time, first finding the model with HEX and then making the flamethrower, so dont flame please, Undecided



Any suggestions or somebody that can help me???
impressive
Quote:so dont flame please

[Image: ba_dum_tss_595.jpg]
thats my flamethrower...
(04-09-2011, 18:31)Killingdyl Wrote: [ -> ]thats my flamethrower...

It isnt, Tongue, I tried your one, but I have a problem with it. I had flames precached and all in the code, but it didnt shot flames, I tried tried and tried, and nothing, then, all what I get was an error: soldier_sniper_hands has only 192 bones. Undecided. After getting mad with it I decided to make my one, the flame I have is the same one as yours, Big Grin, is the best flame I think.
(04-09-2011, 18:51)Yamato Wrote: [ -> ]
(04-09-2011, 18:31)Killingdyl Wrote: [ -> ]thats my flamethrower...

It isnt, Tongue, I tried your one, but I have a problem with it. I had flames precached and all in the code, but it didnt shot flames, I tried tried and tried, and nothing, then, all what I get was an error: soldier_sniper_hands has only 192 bones. Undecided. After getting mad with it I decided to make my one, the flame I have is the same one as yours, Big Grin, is the best flame I think.

well the way the flame came on was all i recognized i can tell u changed the damage tho lol
(04-10-2011, 01:16)Killingdyl Wrote: [ -> ]
(04-09-2011, 18:51)Yamato Wrote: [ -> ]
(04-09-2011, 18:31)Killingdyl Wrote: [ -> ]thats my flamethrower...

It isnt, Tongue, I tried your one, but I have a problem with it. I had flames precached and all in the code, but it didnt shot flames, I tried tried and tried, and nothing, then, all what I get was an error: soldier_sniper_hands has only 192 bones. Undecided. After getting mad with it I decided to make my one, the flame I have is the same one as yours, Big Grin, is the best flame I think.

well the way the flame came on was all i recognized i can tell u changed the damage tho lol

Your flamethrower is much better, I have to make the flame dissapear later and add a max distance. Of damage I am using:

radiusDamage( endPos, 100, 100, 20, self );