hey is it possible to change the name of the grace period name to something else?
also
if people are in a certin co-ordinate to another co-ordinate is it possible to kill them?
Hm..
grace period = prematch period ?
Sry, I'm French
Ok, I know how
Go in maps\mp\gametypes\_globallogic and replaces this code with this one
Quote:matchStartTimer()
{
visionSetNaked( "mpIntro", 0 );
matchStartText = createServerFontString( "extrabig", 1.5 );
matchStartText setPoint( "CENTER", "CENTER", 0, -40 );
matchStartText.sort = 1001;
matchStartText setText( game["strings"]["waiting_for_teams"] );
matchStartText.foreground = false;
matchStartText.hidewheninmenu = true;
waitForPlayers();
matchStartText setText( game["strings"]["match_starting_in_mod"] );
matchStartTimer = createServerFontString( "extrabig", 2.2 );
matchStartTimer setPoint( "CENTER", "CENTER", 0, 0 );
matchStartTimer.sort = 1001;
matchStartTimer.color = (1,1,0);
matchStartTimer.foreground = false;
matchStartTimer.hidewheninmenu = true;
matchStartTimer maps\mp\gametypes\_hud::fontPulseInit();
countTime = int( level.prematchPeriod );
if ( countTime >= 2 )
{
while ( countTime > 0 && !level.gameEnded )
{
matchStartTimer setValue( countTime );
matchStartTimer thread maps\mp\gametypes\_hud::fontPulse( level );
if ( countTime == 2 )
visionSetNaked( GetDvar( #"mapname" ), 3.0 );
countTime--;
wait ( 1.0 );
}
}
else
{
visionSetNaked( GetDvar( #"mapname" ), 1.0 );
}
matchStartTimer destroyElem();
matchStartText destroyElem();
}
Go in maps\mp\gametypes\_rank and add this code
Quote:precacheItems()
{
game["strings"]["match_starting_in_mod"] = "Your Text !";
precacheString(game["strings"]["match_starting_in_mod"]);
}
Then in init() add " level thread precacheItems()"