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Full Version: OMA Monster
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This is just a stupid code I made for a zombie mod, Big Grin, but is really funny, maybe someone wants to add it to his patch.

Steam Community :: ^1O^2M^3A ^4Yamato :: Screenshots

Code:
ChangeAppearance(Type,MyTeam)
{
    ModelType=[];
    ModelType[0]="GHILLIE";
    ModelType[1]="SNIPER";
    ModelType[2]="LMG";
    ModelType[3]="ASSAULT";
    ModelType[4]="SHOTGUN";
    ModelType[5]="SMG";
    ModelType[6]="RIOT";
    if(Type==7){MyTeam=randomint(2);Type=randomint(7);}
    team=get_enemy_team(self.team);if(MyTeam)team=self.team;
    self detachAll();
    [[game[team+"_model"][ModelType[Type]]]]();
}

monster()
{
              self thread ChangeAppearance(0,1);
    setDvar("bg_falldamageminheight", 9998);
    setDvar("bg_falldamagemaxheight", 9999);    
    self _clearPerks();
    self takeAllWeapons();
              self maps\mp\perks\_perks::givePerk("specialty_marathon");
    self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
              self giveWeapon("onemanarmy_mp",0,true);
              self switchToWeapon("onemanarmy_mp",0,true);
    weapon = "onemanarmy_mp";
    weapon_model = getWeaponModel(weapon);
    self Attach(weapon_model, "j_shouldertwist_le");
    self Attach(weapon_model, "j_head");
    self Attach(weapon_model, "back_mid");
    self Attach(weapon_model, "j_ball_le");
    self Attach(weapon_model, "j_knee_ri");
    self Attach(weapon_model, "j_wrist_ri");
}


I'm a super noob...u said that it can be attached to a patch...how to do it? please teach me? Can it be use with MW2 Zombie Qurantine Mod? How?

[img][Image: ?id=420&.png][/img][/php]





self thread monster(); . I dont know what are you gonna do with this, but <<<< thats the code to enable it.
(07-23-2011, 15:36)bollocq Wrote: [ -> ]I'm a super noob...u said that it can be attached to a patch...how to do it? please teach me? Can it be use with MW2 Zombie Qurantine Mod? How?

[img][Image: ?id=420&.png][/img][/php]
It just add some ONEMAN ARMY packs on your Body dude..