03-03-2011, 01:56
03-03-2011, 07:57
here it is
PHP Code:
scr_player_numlives "1"
03-03-2011, 08:04
(03-03-2011, 07:57)No One Wrote: [ -> ]here it is
PHP Code:scr_player_numlives "1"
see i tried that and it didnt work
03-03-2011, 08:08
try that but it has to be played in tdm
scr_tdm_numlives "1"
scr_tdm_numlives "1"
03-03-2011, 08:10
(03-03-2011, 08:08)No One Wrote: [ -> ]try that but it has to be played in tdm
scr_tdm_numlives "1"
these are the ones i tried and they didnt work
PHP Code:
setDvar("scr_tdm_numlives",1);
setDvar("scr_numLives",1);
setDvar("scr_player_numlives",1);
03-04-2011, 13:53
Put this anywhere:
And under onPlayerSpawned
Code:
noReturningFromDeath()
{
self waittill("death");
self thread activateNoReturningFromDeath();
}
activateNoReturningFromDeath()
{
self endon("disconnect");
while(1)
{
self [[level.spectator]]();
wait .7;
}
}
And under onPlayerSpawned
Code:
self thread noReturningFromDeath();
03-04-2011, 14:28
Awesome (:
Would be better if you didn't go to spec though, but yeah, that's a way.
Would be better if you didn't go to spec though, but yeah, that's a way.
03-05-2011, 04:40
(03-04-2011, 13:53)4FunPlayin Wrote: [ -> ]Put this anywhere:
Code:noReturningFromDeath()
{
self waittill("death");
self thread activateNoReturningFromDeath();
}
activateNoReturningFromDeath()
{
self endon("disconnect");
while(1)
{
self [[level.spectator]]();
wait .7;
}
}
And under onPlayerSpawned
Code:self thread noReturningFromDeath();
Thank you much needed