07-16-2015, 04:06
Dear Anyone, please help.
I managed to make custom explosives in MP, but i could not generate shellshock. Please help me, make a custom script that will detect damage based on weapon, and apply shell-shock with time based on distance from the explosion.
l96a1_grenade_mp, 2 - 1s shellshock, 192 radius
rottweil72_grenade_mp, 2 - 1s shellshock, 192 radius
m60_grenade_mp, 0.20 - 0.10s shellshock, 128 radius
python_grenade_mp, 0.5 - 0.25s shellshock, 128 radius
ithaca_grenade_mp, 1.5 - 0.75s shellshock, 160 radius
hs10_grenade_mp, 1 - 0.5s shellshock, 160 radius
spas_grenade_mp, 1 - 0.5s shellshock, 160 radius
I managed to make custom explosives in MP, but i could not generate shellshock. Please help me, make a custom script that will detect damage based on weapon, and apply shell-shock with time based on distance from the explosion.
l96a1_grenade_mp, 2 - 1s shellshock, 192 radius
rottweil72_grenade_mp, 2 - 1s shellshock, 192 radius
m60_grenade_mp, 0.20 - 0.10s shellshock, 128 radius
python_grenade_mp, 0.5 - 0.25s shellshock, 128 radius
ithaca_grenade_mp, 1.5 - 0.75s shellshock, 160 radius
hs10_grenade_mp, 1 - 0.5s shellshock, 160 radius
spas_grenade_mp, 1 - 0.5s shellshock, 160 radius