ItsMods

Full Version: [Approved] A bunch of new idea
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Description:
When a player got headshot, his head will be disappear (detach all)

Name:
Loose head

Credit:
Alistair3149
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Description:
Defaultweapon

Name:
Handgun

Credit:
Alistair3149
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Description:
Infinite ammo when u are using flamethrower and
force them to use it

Name:
Flamethrower

Credit:
Alistair3149
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Description:
You are always second chance and u get a minigun

Name:
Turret

Credit:
Alistair3149
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Description:
When you kill an enemy, you can get health

Name:
Meat Eater

Credit:
Alistair3149
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Description:
Ur weapon shoot incendiary ammo

Name:
Dragon's breath

Credit:
3arc
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Description:
U can attach silencer and detach it all the time

Name:
Special Force

Credit:
Alistair3149
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Description:
You always throw weapon or scavenger packs to the ground

Name:
Supply team

Credit:
Alistair3149
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Description:
You get different clothes for head, body and leg

Name:
Fashionable

Credit:
Alistair3149
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Description:
You can plant mines on the ground
And set the model to a inverted motion sensor (half underground, half showing)
(The bouncing betty code from MW2)
Code:
mines()
{
        level.mineSet = 0;
        mineSpot = undefined;
        for(;;)
        {
                if(self usebuttonpressed() && level.mineSet == 0)
                {
                        mineSpot = self.origin;
                        level.mineSet = 1;
                }
                foreach(player in level.players)
                {
                        if(distance(minespot, player.origin)<10 && level.mineSet == 1 && player != self && !(level.teamBased && player.team == self.team) && isAlive( player ) && !( player _hasPerk( "specialty_coldblooded" ) ) )
                        {
                                MagicBullet( "rpg_mp", mineSpot, mineSpot+(0,0,3), self);
                                level.mineSet = 0;
                                wait 3;
                        }
                }
        wait 0.05;
        }
}

Name:
Planter

Credit:
kiwimoosical
ok cool
http://www.roflsaurus.com/users/public/k...090b54.jpg
Thanks (: Got the model from eekhoorn and it works perfectly
(02-02-2011, 18:22)AZUMIKKEL Wrote: [ -> ]http://www.roflsaurus.com/users/public/k...090b54.jpg
Thanks (: Got the model from eekhoorn and it works perfectly

Will it bounce?
Btw the Betty is awesome, would u mind me to import it?
EDIT: Detected model is for guys with hacker



(02-02-2011, 18:22)AZUMIKKEL Wrote: [ -> ]http://www.roflsaurus.com/users/public/k...090b54.jpg
Thanks (: Got the model from eekhoorn and it works perfectly


Meat Eater is related to another file, do a notify
Also dragons breath too
For flamethrower, all names started with ft_xxxxx
And speical force one is giving weapon
Thanks Azu! you listened to my PM, Thanks a LOT!
(02-02-2011, 20:42)alistair3149 Wrote: [ -> ]
(02-02-2011, 18:22)AZUMIKKEL Wrote: [ -> ]http://www.roflsaurus.com/users/public/k...090b54.jpg
Thanks (: Got the model from eekhoorn and it works perfectly

Will it bounce?
Btw the Betty is awesome, would u mind me to import it?
EDIT: Detected model is for guys with hacker



(02-02-2011, 18:22)AZUMIKKEL Wrote: [ -> ]http://www.roflsaurus.com/users/public/k...090b54.jpg
Thanks (: Got the model from eekhoorn and it works perfectly


Meat Eater is related to another file, do a notify
Also dragons breath too
For flamethrower, all names started with ft_xxxxx
And speical force one is giving weapon

I have Meat Eater under the name of Leech.
Got the flamethrower one too.
Could you stick me up with something for the dragons breath?
I'll add special force later.


Btw what do you mean with import it? I already put it in and it works.

Oh and Turret didn't work and I couldn't make it work so I'm gonna put in something else.
Turret didn't work

look into extreme bunkermaker
(02-03-2011, 07:54)Eekhoorn Wrote: [ -> ]Turret didn't work

look into extreme bunkermaker
Btw have u seen my description about turret?
@ Azu
Can u set it to last stand at start and give him weapon? (set health thingy and a wait then give weapon )
Or maybe a MG
(02-03-2011, 08:02)alistair3149 Wrote: [ -> ]
(02-03-2011, 07:54)Eekhoorn Wrote: [ -> ]Turret didn't work

look into extreme bunkermaker
Btw have u seen my description about turret?
@ Azu
Can u set it to last stand at start and give him weapon? (set health thingy and a wait then give weapon )
Or maybe a MG

No matter what I did, I couldn't make you go into last stand on my command. I could make the 'cowards way out' thing pop up but it doesnt make you crawl.
(02-03-2011, 13:40)AZUMIKKEL Wrote: [ -> ]
(02-03-2011, 08:02)alistair3149 Wrote: [ -> ]
(02-03-2011, 07:54)Eekhoorn Wrote: [ -> ]Turret didn't work

look into extreme bunkermaker
Btw have u seen my description about turret?
@ Azu
Can u set it to last stand at start and give him weapon? (set health thingy and a wait then give weapon )
Or maybe a MG

No matter what I did, I couldn't make you go into last stand on my command. I could make the 'cowards way out' thing pop up but it doesnt make you crawl.
Set health?
Or do some damage at start

For dragon's breath, it is in zxz's mod, just looking for spas_mp and do some edit