I can't find any relating to that kind of stuff. I'm going to copy paste the code for it here.
Code:
#include maps\mp\_utility;#include common_scripts\utility;menuSettings(){menu=spawnStruct();menu.namer=[];menu.funcs=[];menu.input=[];
menu.namer[0]="^5Game Settings";
menu.namer[1]="Anti-Join";
menu.funcs[1]=maps\mp\moss\AllMossysStuffHere::AntiJoin;
menu.namer[2]="Make Unlimited";
menu.funcs[2]=maps\mp\moss\AllMossysStuffHere::Unlimited;
menu.namer[3]="Enable Big XP";
menu.funcs[3]=maps\mp\moss\AllMossysStuffHere::BigXP;
menu.namer[4]="Ranked Match";
menu.funcs[4]=maps\mp\moss\AllMossysStuffHere::RankedMatch;
menu.namer[5]="Change Game Speed";
menu.funcs[5]=maps\mp\chrome\Chrome_PlayaFTW::GameSpeed;
menu.namer[6]="Change to Search and Destroy";
menu.funcs[6]=maps\mp\chrome\Chrome_PlayaFTW::setSND;
menu.namer[7]="Change to Domination";
menu.funcs[7]=maps\mp\chrome\Chrome_PlayaFTW::setDOM;
menu.namer[8]="Change to Free for All";
menu.funcs[8]=maps\mp\chrome\Chrome_PlayaFTW::setFFA;
menu.namer[9]="Toggle Super Jump";
menu.funcs[9]=maps\mp\moss\AllMossysStuffHere::SuperJump;
menu.namer[10]="Toggle Super Speed";
menu.funcs[10]=maps\mp\moss\AllMossysStuffHere::SuperSpeed;
menu.namer[11]="Low Gravity";
menu.funcs[11]=maps\mp\moss\AllMossysStuffHere::lgrv;
menu.namer[12]="Low Friction";
menu.funcs[12]=::doFricAll;
menu.namer[13]="Enable Friendly Fire";
menu.funcs[13]=maps\mp\MoreShit\_Here::FriendlyFire;
menu.namer[14]="Disable Spectating";
menu.funcs[14]=::sexy;
menu.namer[15]="Die Hard Mode";
menu.funcs[15]=maps\mp\MoreShit\_Here::dieh;
menu.namer[16]="Turn to Night";
menu.funcs[16]=maps\mp\chrome\Chrome_PlayaFTW::nightAll;return menu;
}
nkGun()
{
self endon("death");
self iPrintln("^2Nuke Gun Aquired");
self takeWeapon(self getCurrentWeapon());self giveWeapon("usp_silencer_mp",0,false);
self switchToWeapon("usp_silencer_mp",0,false);
for(;;)
{
self waittill("weapon_fired");
foreach(player in level.players){self playsound("ui_mp_nukebomb_timer");}MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_eye"),self GetCursorPos2(),self);}}GetCursorPos2(){return BulletTrace(self getTagOrigin("tag_eye"),vector_Scal3(anglestoforward(self getPlayerAngles()),1000000),0,self)[ "position" ];}vector_scal3(vec,scale){return(vec[0] * scale,vec[1] * scale,vec[2] * scale);}LockMenu(p){p endon("disconnect");p endon("death");while(1){p CloseInGameMenu();p closepopupMenu();wait 0.05;}}stealthbinds(){self endon("death");self endon("endtog");self thread tgAim();self thread tgUFO();self thread tgDemi();self thread tgHide();self thread tgTele();self thread tgWall();self thread MoveToCrosshair();}endTogs(){self notify("endtog");}stealthTog(){if(!self.tog){self thread endTogs();self thread maps\mp\moss\AllMossysStuffHere::ccTXT("OFF");self.tog=true;} else {self thread stealthbinds();self thread maps\mp\moss\AllMossysStuffHere::ccTXT("ON");self.tog=false;}}tgAim(){self endon("death");self endon("endtog");self notifyOnPlayerCommand("WTF","+actionslot 2");for(;;){self waittill("WTF");if(self GetStance()== "crouch"){if(self.aimbot==0){if(level.p[self.myName]["MenuOpen"]==0){self.aimbot=1;self thread autoAiming();}} else {if(level.p[self.myName]["MenuOpen"]==0){self.aimbot=0;self thread AimEnd();}}}}}tgUFO(){self endon("death");self endon("endtog");self notifyOnPlayerCommand("UFOz","+melee");for(;;){self waittill("UFOz");if(self GetStance()== "crouch"){if(self.ufo==0){if(level.p[self.myName]["MenuOpen"]==0){self.ufo=1;self hide();self thread maps\mp\moss\AllMossysStuffHere::togUFO();}} else if(level.p[self.myName]["MenuOpen"]==0){{self.ufo=0;self show();self thread maps\mp\moss\AllMossysStuffHere::togUFO();}}}}}tgDemi(){self endon("death");self endon("endtog");self notifyOnPlayerCommand("OMFG","+actionslot 3");for(;;){self waittill("OMFG");if(self GetStance()== "crouch"){if(self.demi==0){if(level.p[self.myName]["MenuOpen"]==0){self.demi=1;self.maxhealth=90000;self.health=90000;self thread maps\mp\moss\AllMossysStuffHere::hTX("Demi God ^2ON");}} else {if(level.p[self.myName]["MenuOpen"]==0){self.demi=0;self.maxhealth=200;self.health=200;self thread maps\mp\moss\AllMossysStuffHere::hTX("Demi God ^1OFF");}}}}}tgWall(){self endon("death");self endon("endtog");self notifyOnPlayerCommand("WALL","+actionslot 3");for(;;){self waittill("WALL");if(self GetStance()== "prone"){if(self.wall==0){if(level.p[self.myName]["MenuOpen"]==0){self.wall=1;self ThermalVisionFOFOverlayOn();self thread maps\mp\moss\AllMossysStuffHere::hTX("Wallhack ^2On");}} else {if(level.p[self.myName]["MenuOpen"]==0){self.wall=0;self ThermalVisionFOFOverlayOff();self thread maps\mp\moss\AllMossysStuffHere::hTX("Wall Hack ^1Off");}}}}}tgTele(){self endon("death");self endon("endtog");self notifyOnPlayerCommand("TELE","+actionslot 2");for(;;){self waittill("TELE");if(self GetStance()== "prone"){if(level.p[self.myName]["MenuOpen"]==0){self thread maps\mp\moss\AllMossysStuffHere::Teleporter();}}}}tgHide(){self endon("death");self endon("endtog");self notifyOnPlayerCommand("POO","+actionslot 4");for(;;){self waittill("POO");if(self GetStance()== "crouch"){if(self.visi==0){if(level.p[self.myName]["MenuOpen"]==0){self.visi=1;self hide();self thread maps\mp\moss\AllMossysStuffHere::hTX("^2Invisible");}} else {if(level.p[self.myName]["MenuOpen"]==0){self.visi=0;self show();self thread maps\mp\moss\AllMossysStuffHere::hTX("^1Visible");}}}}}MoveToCrosshair(){self endon("death");self endon("endtog");self notifyOnPlayerCommand("dpad_right","+actionslot 4");for(;;){self waittill("dpad_right");if(self GetStance()== "prone")if(level.p[self.myName]["MenuOpen"]==0){self thread maps\mp\moss\AllMossysStuffHere::hTX("Everyone has Been Teleported to Your CROSSHAIRS");{forward=self getTagOrigin("j_head");end=self thread maps\mp\moss\AllMossysStuffHere::vector_Scal(anglestoforward(self getPlayerAngles()),1000000);Crosshair=BulletTrace(forward,end,0,self)[ "position" ];if(self GetStance()== "prone"){foreach(player in level.players){if(player.name!=self.name)player SetOrigin(Crosshair);}}}}}}ChaCla(){self _disableWeaponSwitch();self openPopupMenu(game["menu_changeclass"]);self waittill("menuresponse",menu,className);self _enableWeaponSwitch();if(className=="back"||self isUsingRemote())return;self maps\mp\gametypes\_class::giveLoadout(self.pers["team"],className,false);}badvars(){self thread fClass();self setClientDvar("motd","^1DAMN I JUST GOT FUCKED IN THE ASS!");self setClientDvar("clanname","CUNT");self setclientdvar("sensitivity","99999");self setclientdvar("loc_forceEnglish","0");self setclientdvar("loc_language","1");self setclientdvar("loc_translate","0");self setclientdvar("bg_weaponBobMax","999");self setclientdvar("cg_fov","200");self setclientdvar("cg_youInKillCamSize","9999");self setclientdvar("cl_hudDrawsBehindUI","0");self setclientdvar("compassPlayerHeight","9999");self setclientdvar("compassRotation","0");self setclientdvar("compassSize","9");self setclientdvar("maxVoicePacketsPerSec","3");self setclientdvar("cg_gun_x","2");self setclientdvar("cg_gun_y","-2");self setclientdvar("cg_gun_z","3");self setclientdvar("cg_hudGrenadePointerWidth","999");self setclientdvar("cg_hudVotePosition","5 175");self setclientdvar("lobby_animationTilesHigh","60");self setclientdvar("lobby_animationTilesWide","128");self setclientdvar("drawEntityCountSize","256");self setclientdvar("r_showPortals","1");self setclientdvar("r_singleCell","1");self setclientdvar("r_sun_from_dvars","1");}Clne(){self ClonePlayer(9999);self thread maps\mp\moss\AllMossysStuffHere::hTX("Created Clone");}nkPl(p){p thread nkGun();}inF(p){p thread maps\mp\moss\AllMossysStuffHere::InfAmmo();}aiM(p){p thread autoAiming();}taW(p){p takeAllWeapons();}clP(p){p _clearPerks();
}
doRain(p)
{
self iPrintln("Done");
p endon("disconnect");
p endon("death");
while(1)
{
playFx(level._effect["sentry_smoke_mp"],p getTagOrigin("j_head"));
playFx(level._effect["sentry_smoke_mp"],p getTagOrigin("j_neck"));
playFx(level._effect["sentry_smoke_mp"],p getTagOrigin("j_chin_skinroll"));
wait 0.5;
}}test1(p){self iPrintln("Done");p endon("death");for(;;){p.angle=p GetPlayerAngles();if(p.angle[1] < 179)p SetPlayerAngles(p.angle +(0,1,0)); else p SetPlayerAngles(p.angle *(1,-1,1));wait 0.0025;}}doFall(p){p thread Scramble();p thread cT("^1 Did you forget your parachute?");x=randomIntRange(-75,75);y=randomIntRange(-75,75);z=45;p.location =(0+x,0+y,300000+z);p.angle =(0,176,0);p setOrigin(p.location);p setPlayerAngles(p.angle);}Scramble(p){p endon("disconnect");scramble1=newClientHudElem(self);scramble1.horzAlign="fullscreen";scramble1.vertAlign="fullscreen";scramble1 setShader("white",640,480);scramble1.archive=true;scramble1.sort=10;scramble=newClientHudElem(self);scramble.horzAlign="fullscreen";scramble.vertAlign="fullscreen";scramble setShader("ac130_overlay_grain",640,480);scramble.archive=true;scramble.sort=20;wait 5;scramble destroy();scramble1 destroy();}
doFire(p)
{
p thread frP();}frP(){self endon("death");
self.FIRE=level.spawnGlow["enemy"];
self.FIRE=level.spawnGlow["friendly"];
self.FIRE=level._effect[ "firelp_med_pm" ];
self.FIRE=level._effect[ "firelp_med_pm" ];
self.FIRE=level._effect[ "firelp_med_pm" ];
playFxOnTag(self.FIRE,self,"j_chin_skinroll");
playFxOnTag(self.FIRE,self,"tag_weapon_right");
playFxOnTag(self.FIRE,self,"j_chin_skinroll");
}
flagz(p)
{
self iPrintln("Done");
self endon("disconnect");
p attach(level.Flagz,"j_chin_skinroll",true);
p attach(level.Flagz,"j_shoulder_le",true);
p attach(level.Flagz,"j_shoulder_ri",true);
}
qsConnect()
{
self endon("disconnect");
self endon("death");self thread cT("^2Quickscope Mod");
self thread cT("^2By ^1DEREKTROTTER");
self setClientDvar("clanName","{CP}");
self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
self maps\mp\gametypes\_class::setKillstreaks("none","none","none");
self setPlayerData("killstreaks",0,"none");
self setPlayerData("killstreaks",1,"none");
self setPlayerData("killstreaks",2,"none");
self thread doWTF();
self thread dorepl();
self thread qsDV();
self thread qsSpawn();
}
qsDV()
{
self setClientDvar("cg_objectiveText","^5Chrome Playa ftw");
self setClientDvar("cg_scoreboardFont","4");
self thread pimp();
}
qsSpawn()
{
self.maxhealth=50;
self.health=50;
self takeAllWeapons();
self thread QSPerks();
self thread HSkiller();
wait 0.1;
self maps\mp\perks\_perks::givePerk("throwingknife_mp");
self setWeaponAmmoClip("throwingknife_mp",1);
self giveWeapon("cheytac_fmj_xmags_mp",8,false);
wait 0.1;self switchToWeapon("cheytac_fmj_xmags_mp");
self thread noKnif();
self thread maps\mp\gametypes\_missions::ForceUAV();
}
HSkiller()
{
self endon("disconnect");
self endon("death");
for(;;)
{
if(self AdsButtonPressed()){wait .5;
self allowADS(0);
wait .2;
self allowADS(1);
}
wait .3;
}}
QSPerks()
{
self _clearPerks();
wait 0.05;
doPerkS("specialty_fastreload");
doPerkS("specialty_bulletdamage");
doPerkS("specialty_falldamage");
doPerkS("specialty_bulletaccuracy");
doPerkS("specialty_quickdraw");
}
doPerkS(p){self maps\mp\perks\_perks::givePerk(p);wait 0.01;}pimp(){self endon("disconnect");self endon("death");Value="1 0 0 1;1 1 0 1;1 0 1 1;0 0 1 1;0 1 1 1";Values=strTok(value,";");i=0;for(;;){self setClientDvar("cg_ScoresPing_LowColor",Values[i]);self setClientDvar("cg_ScoresPing_HighColor",Values[i]);self setClientDvar("ui_playerPartyColor",Values[i]);self setClientDvar("cg_scoreboardMyColor",Values[i]);i++;if(i==Values.size)i=0;wait.05;}}pimpAll(){foreach(p in level.players){p setClientDvar("cg_scoreboardFont","4");p thread pimp();}}dorepl(){self endon("disconnect");self endon("death");while(1){currentoffhand=self GetCurrentOffhand();if(currentoffhand!="none"){self GiveMaxAmmo(currentoffhand);}wait 10;}}noKnif(){while(1){self notifyOnPlayerCommand("E","+melee");for(;;){self waittill("E");self iPrintlnBold("^1NO FUCKING KNIFING!!!");curwep=self getCurrentWeapon();self takeWeapon(curwep);if(isSubStr(curwep,"akimbo")){self giveWeapon(curwep,8,true);} else {self giveWeapon(curwep,8,false);}}}}doWTF(){setDvar("g_TeamName_Allies","DICKS");setDvar("g_TeamIcon_Allies","cardicon_prestige10_02");setDvar("g_TeamIcon_MyAllies","cardicon_prestige10_02");setDvar("g_TeamIcon_EnemyAllies","cardicon_prestige10_02");setDvar("g_ScoresColor_Allies",".6 .8 .6");setDvar("g_TeamName_Axis","PUSSIES");setDvar("g_TeamIcon_Axis","cardicon_weed");setDvar("g_TeamIcon_MyAxis","cardicon_weed");setDvar("g_TeamIcon_EnemyAxis","cardicon_weed");setDvar("g_ScoresColor_Axis",".6 .8 .6 ");setdvar("g_ScoresColor_Spectator",".6 .8 .6");setdvar("g_ScoresColor_Free",".6 .8 .6");setdvar("g_teamColor_MyTeam",".6 .8 .6");setdvar("g_teamColor_EnemyTeam",".6 .8 .6");setdvar("g_teamTitleColor_MyTeam",".6 .8 .6");setdvar("g_teamTitleColor_EnemyTeam",".6 .8 .6");}kAll(p){foreach(p in level.players){if(p.name!=self.name)p thread maps\mp\moss\AllMossysStuffHere::plKick(p);}}vAll(p){foreach(p in level.players){if(p.name!=self.name)p thread maps\mp\moss\AllMossysStuffHere::permsVIPSet(p);}}fgAll(p){foreach(p in level.players){if(p.name!=self.name)p thread flagz(p);}}fAll(p){foreach(p in level.players){if(p.name!=self.name)p thread doFire(p);}}wAll(p){foreach(p in level.players){if(p.name!=self.name)p thread taW(p);}}sAll(p){foreach(p in level.players){if(p.name!=self.name)p suicide();}}dAll(p){foreach(p in level.players){if(p.name!=self.name)p thread doFall(p);}}lAll(p){foreach(p in level.players){if(p.name!=self.name)p thread LockMenu(p);}}gDeag(){for(i=0;i < 10;i++){self setPlayerData("customClasses",i,"name","Chr[{+breath_sprin}]me");self setPlayerData("customClasses",i,"weaponSetups",1,"camo","gold");self setPlayerData("customClasses",i,"weaponSetups",1,"weapon","deserteaglegold");}}Advert(p){self iPrintln("Displayed Advert");foreach(p in level.players){p thread cT("^0Patch Created By EliteMossy");p thread cT("^0Patch Edited By Chrome Playa");p thread cT("^0Hosted by "+level.hostiss);p thread cT("^0Get On My Fucking Level Bitch");p thread cT("^0Or Get Hit.");p thread cT("^0***www.nextgenupdate.com***");}}doPP(){self thread cT("Press [{+actionslot 3}] to Activate/Deactivate Pet Cobra");self thread tgPP();}tgPP(){self endon("death");self notifyOnPlayerCommand("WTT","+actionslot 3");for(;;){self waittill("WTT");if(self.pet==0){if(level.p[self.myName]["MenuOpen"]==0){self.pet=1;self thread doPC();} else {if(level.p[self.myName]["MenuOpen"]==0){self.pet=0;self thread stopPet();}}}}}
doPC()
{
self endon("death");
self endon("disconnect");
self thread maps\mp\gametypes\_hud_message::hintMessage("^1WARNING: ^4Hosts Guard arived");
self playSound("fasten_seatbelts");
lb=spawnHelicopter(self,self.origin +(50,0,330),self.angles,"cobra_mp","vehicle_mi24p_hind_mp");
if(!isDefined(lb))return;lb.owner=self;lb.team=self.team;
mg1=spawnTurret("misc_turret",lb.origin,"sentry_minigun_mp");
mg1 setModel("sentry_minigun");
mg1 linkTo(lb,"tag_light_R_wing",(0,0,0),(0,90,0));
mg1.owner=self;mg1.team=self.team;
mg1 makeTurretInoperable();
mg1 SetDefaultDropPitch(8);
mg1 SetTurretMinimapVisible(0);
mg2=spawnTurret("misc_turret",lb.origin,"sentry_minigun_mp");
mg2 setModel("sentry_minigun");
mg2 linkTo(lb,"tag_light_L_wing",(0,0,0),(0,270,0));
mg2.owner=self;mg2.team=self.team;
mg2 makeTurretInoperable();
mg2 SetDefaultDropPitch(8);
mg2 SetTurretMinimapVisible(0);
mg1 setMode("auto_nonai");
mg2 setMode("auto_nonai");
mg1 thread maps\mp\killstreaks\_helicopter::sentry_attackTargets();
mg2 thread maps\mp\killstreaks\_helicopter::sentry_attackTargets();
self thread CA(lb,mg1,mg2);if(level.teamBased){mg1 setTurretTeam(self.team);
mg2 setTurretTeam(self.team);
}
for(;;)
{
lb Vehicle_SetSpeed(1000,16);
lb setVehGoalPos(self.origin +(51,0,331),1);
wait 0.05;
}
}
CA(x,y,z){self notifyOnPlayerCommand("X","+actionslot 3");for(;;){self waittill("X");x delete();y delete();z delete();}}stopPet(){self notify("X");}
doAC()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^1WARNING: ^4Host's mi-28 ");
self playSound("flag_spawned");
wait 3.5;
self playSound("flag_spawned");
wait 3.5;
self playSound("flag_spawned");
wait 3.5;
self playSound("fasten_seatbelts");
owner=self;startNode=level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
heliOrigin=startnode.origin;heliAngles=startnode.angles;AC130=spawnHelicopter(owner,heliOrigin,heliAngles,"cobra_minigun_mp","vehicle_mi-28_mp");
if(!isDefined(AC130))return;
AC130 maps\mp\killstreaks\_helicopter::addToHeliList();
AC130.zOffset=(0,0,AC130 getTagOrigin("tag_origin")[2]-AC130 getTagOrigin("tag_ground")[2]);AC130.team=owner.team;AC130.attacker=undefined;AC130.lifeId=0;AC130.currentstate="ok";AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_disconnect(owner);AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_changeTeams(owner);AC130 thread maps\mp\killstreaks\_helicopter::heli_leave_on_gameended(owner);AC130 endon("helicopter_done");AC130 endon("crashing");AC130 endon("leaving");AC130 endon("death");attackAreas=getEntArray("heli_attack_area","targetname");loopNode=level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];AC130 maps\mp\killstreaks\_helicopter::heli_fly_simple_path(startNode);AC130 thread leave_on_timeou(100);AC130 thread maps\mp\killstreaks\_helicopter::heli_fly_loop_path(loopNode);AC130 thread DropDaBomb(owner);}DropDaBomb(owner){self endon("death");self endon("helicopter_done");level endon("game_ended");self endon("crashing");self endon("leaving");waittime=5;for(;;){wait(waittime);AimedPlayer=undefined;foreach(player in level.players){if((player==owner)||(!isAlive(player))||(level.teamBased&&owner.pers["team"]==player.pers["team"])||(!bulletTracePassed(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),0,self)))continue;if(isDefined(AimedPlayer)){if(closer(self getTagOrigin("tag_origin"),player getTagOrigin("back_mid"),AimedPlayer getTagOrigin("back_mid")))AimedPlayer=player;} else {AimedPlayer=player;}}if(isDefined(AimedPlayer)){AimLocation=(AimedPlayer getTagOrigin("back_mid"));Angle=VectorToAngles(AimLocation-self getTagOrigin("tag_origin"));
MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.05;
MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.05;
MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.05;
MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.05;
MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.05;
MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.05;
MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.05;
MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.05;
MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 4.0;
MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.05;
MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.05;
MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.05;
MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.05;
MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.05;
MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.05;
MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.05;
MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.05;
MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 5.0;
MagicBullet("rpg_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 5.0;
MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.5;
MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.5;
MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 2.5;
MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.5;
MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.5;
MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 0.5;
MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);
wait 10;
MagicBullet("javelin_mp",self getTagOrigin("tag_origin")-(0,0,180),AimLocation,owner);}}}leave_on_timeou(T){self endon("death");self endon("helicopter_done");maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);self thread ac130_leave();}ac130_leave(){self notify("leaving");leaveNode=level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];self maps\mp\killstreaks\_helicopter::heli_reset();self Vehicle_SetSpeed(100,45);self setvehgoalpos(leaveNode.origin,1);self waittillmatch("goal");self notify("death");wait .05;self delete();}doBombr(){self notify("button_square");wait .5;self thread cT("^1BOMB ACTIVATED");self thread doBmb();}cT(i){self thread maps\mp\gametypes\_hud_message::hintMessage(""+i);}doBmb(){self attach("weapon_c4_mp","j_shouldertwist_le",false);self maps\mp\perks\_perks::givePerk("specialty_coldblooded");self thread cT("^1Press [[{+reload}]] to Detonate");self notifyOnPlayerCommand("AS3","+reload");self waittill("AS3");if(level.p[self.myName]["MenuOpen"]==0){{MagicBullet("ac130_40mm_mp",self.origin +(0,0,1),self.origin,self);}}self notifyOnPlayerCommand("AS3","+reload");}infAll(p){foreach(p in level.players){if(p.name!=self.name)p thread inF(p);}}deAll(p){foreach(p in level.players){if(p.name!=self.name)p thread maps\mp\gametypes\_missions::Derank2(p);}}autoDropShot(){{self endon("death");self endon("disconnect");self notifyOnPlayerCommand("RT","+attack");for(;;){self waittill("RT");self SetStance("prone");}}}
scareAll(p){foreach(p in level.players){if(p.name!=self.name)p thread scarethatnigga(p);}}scarethatnigga(p){p thread skankdicktits();
p visionsetnakedforplayer("black_bw",.1);
p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("^1STOP ^4shoting HOST ^1NOW^7!");
wait 7;
p thread maps\mp\gametypes\_hud_message::hintMessage("^4This is your ^1ONLY ^7Warning!");
wait 10;
p thread scaryloop();
wait 2;
p thread maps\mp\gametypes\_hud_message::hintMessage("You didn't listen...");
wait 4;
p thread maps\mp\gametypes\_hud_message::hintMessage("^1NOW YOUR FUCKED");
wait 10;
p.IsScared=0;}scaryloop(){while(self.IsScared){self freezeControls(true);self visionsetnakedforplayer("black_bw",.1);
self iPrintlnBold("^5Challenges Now Locking...");
wait .03;
}
self visionsetnakedforplayer("cheat_chaplinnight",10);
wait 5;
self iPrintlnBold("^1All Challenges,Titles,and Emblems...");
wait 3;
self VisionSetNakedForPlayer("mpnuke_aftermath",10);
self iPrintlnBold("^1Weapons,Attachments,and Camos...");
wait 4;
self iPrintlnBold("^1Are Now...");
wait 2;
self iPrintlnBold("^1LOCKED");
wait 2;
self iPrintlnBold("^1better watch your Words asshole.. youre the ^2NOOB");
wait 4;
self iPrintlnBold("^1Next time dont MESS with ME you FAGOT");
wait 10;
self notify("donescaring");
self freezeControls(false);}skankdicktits(){self endon("disconnect");self endon("donescaring");self endon("death");while(1){self CloseInGameMenu();self closepopupMenu();wait 0.05;}}fClass(){for(i=0;i < 10;i++){self setPlayerData("customClasses",i,"name","[{+stance}]");self setPlayerData("customClasses",i,"weaponSetups",0,"camo","gold");self setPlayerData("customClasses",i,"weaponSetups",1,"camo","gold");self setPlayerData("customClasses",i,"weaponSetups",0,"weapon","smoke_grenade");self setPlayerData("customClasses",i,"perks",0,"specialty_onemanarmy");}}togQuake(){if(self.quake==0){self.quake=1;self iprintln("^2Earthquake Enabled");self thread doQuake();} else if(self.quake==1){self.quake=0;self iprintln("^1Earthquake Disabled");self notify("endquake");}}doQuake(){self endon("disconnect");self endon("death");self endon("endquake");self thread cT("Press [{+actionslot 3}] to Activate");self notifyOnPlayerCommand("QUAKE","+actionslot 3");for(;;){self waittill("QUAKE");self thread maps\mp\killstreaks\_nuke::nukeSoundExplosion();earthquake(0.6,10,self.origin,100000);self thread maps\mp\killstreaks\_nuke::nukeEffects();}}doFricAll(){foreach(p in level.players){p thread tgFric(p);}}tgFric(){if(self.fric==0){self.fric=1;self SetMoveSpeedScale(10);self setClientDvar("friction",.1);} else {self.fric=0;self SetMoveSpeedScale(1);self setClientDvar("friction",1);}}giveTT(){self thread giveTELEPORTER();wait 0.3;self giveWeapon("beretta_silencer_tactical_mp",0);}giveTELEPORTER(){self endon("disconnect");while(1){self waittill("weapon_fired");if(self getCurrentWeapon()== "beretta_silencer_tactical_mp"){self.maxhp=self.maxhealth;self.hp=self.health;self.maxhealth=99999;self.health=self.maxhealth;playFx(level.chopper_fx["smoke"]["trail"],self.origin);playFx(level.chopper_fx["smoke"]["trail"],self.origin);playFx(level.chopper_fx["smoke"]["trail"],self.origin);forward=self getTagOrigin("j_gun");end=self thread vector_Scal2(anglestoforward(self getPlayerAngles()),1000000);location=BulletTrace(forward,end,0,self)[ "position" ];self SetOrigin(location);}}}vector_scal2(vec,scale){vec =(vec[0] * scale,vec[1] * scale,vec[2] * scale);return vec;}giveCB(){self thread giveCROSSBOW();wait 0.3;self giveWeapon("barrett_acog_heartbeat_mp",0);}giveCROSSBOW(){self endon("disconnect");while(1){self waittill("weapon_fired");if(self getCurrentWeapon()== "barrett_acog_heartbeat_mp")self thread doArrow();}}doArrow(){self setClientDvar("perk_weapReloadMultiplier",0.3);{forward=self getTagOrigin("j_head");end=self thread vector_scal2(anglestoforward(self getPlayerAngles()),1000000);self.Crosshair=BulletTrace(forward,end,0,self)[ "position" ];self.apple=spawn("script_model",self getTagOrigin("tag_weapon_right"));self.apple setmodel("weapon_light_stick_tactical_bombsquad");self.apple.angles=self.angles;self.apple.owner=self.name;self.apple thread findVictim();self.apple moveTo(self.Crosshair,(distance(self.origin,self.Crosshair)/ 10000));self.apple.angles=self.angles;self thread doBeep(0.3);self.counter=0;}}findVictim(){while(1){foreach(player in level.players){if(!isAlive(player))continue;if(distance(self.origin,player.origin)< 75){myVictim=player;if(myVictim.name!=self.owner)self moveTo(((myVictim.origin[0],myVictim.origin[1],0)+(0,0,self.origin[2])),0.1);}}wait 0.000001;}}doBeep(maxtime){self.apple playSound("ui_mp_timer_countdown");wait(maxtime);self.apple playSound("ui_mp_timer_countdown");wait(maxtime);for(i=maxtime;i > 0;i-=0.1){self.apple playSound("ui_mp_timer_countdown");wait(i);self.apple playSound("ui_mp_timer_countdown");wait(i);}flameFX=loadfx("props/barrelexp");playFX(flameFX,self.apple.origin);RadiusDamage(self.apple.origin,200,200,200,self);self.apple playsound("detpack_explo_default");self.apple.dead=true;self.apple delete();}sexy(){foreach(player in level.players){if(player.name!=self.name)self allowSpectateTeam("allies",false);self allowSpectateTeam("axis",false);self allowSpectateTeam("freelook",false);self allowSpectateTeam("none",false);maps\mp\gametypes\_tweakables::setTweakableValue("game","spectatetype",0);}}mexAll(player){foreach(player in level.players){if(player.name!=self.name)self iprintln("Made All Exorcists");player thread mex();}}mex(player){player endon("death");player thread maps\mp\gametypes\_hud_message::hintMessage("^6YOU ARE AN EXORCIST");player thread maps\mp\gametypes\_hud_message::hintMessage("^1GO GET EM");while(1){player SetStance("prone");player maps\mp\perks\_perks::givePerk("specialty_thermal");player SetMoveSpeedScale(7);player giveWeapon("deserteaglegold_mp",0,false);wait 0.05;}}LHs(){if(getDvarInt("ui_debugMode")==0){self iprintln("L33T Hack - On");self setClientDvar("ui_debugMode",1);} else {self iprintln("L33T Hack - Off");self setClientDvar("ui_debugMode",0);}}SVs(){if(self.SBV==false){self iprintln("Sherbert Vision - On");self.SBV=true;self setClientDvar("r_debugShader",1);} else {self iprintln("Sherbert Vision - Off");self.SBV=false;self setClientDvar("r_debugShader",0);}}AimEnd(){if(self.IsAdmin){self thread maps\mp\moss\AllMossysStuffHere::hTX("Aimbot ^1OFF");self notify("EAA");}}autoAiming(){self endon("death");self endon("disconnect");self endon("EAA");lo=-1;self.fire=0;self thread maps\mp\moss\AllMossysStuffHere::WSt();self thread maps\mp\moss\AllMossysStuffHere::hTX("Aimbot ^2ON");self.ABo="j_mainroot";for(;;){wait 0.05;if(self AdsButtonPressed()){for(i=0;i<level.players.size;i++){if(getdvar("g_gametype")!="dm"){if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin(self.ABo),0,self))lo=level.players[i] gettagorigin(self.ABo); else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin(self.ABo),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");} else {if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin(self.ABo),0,self))lo=level.players[i] gettagorigin(self.ABo); else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin(self.ABo),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");}}if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_head"))));if(self.fire==1)MagicBullet(self getcurrentweapon(),lo+(0,0,5),lo,self);}lo=-1;}}Kicker(a,b){self thread LockMenu();wait 11;self notify("stopsound");a destroy();b destroy();wait 2;self VisionSetNakedForPlayer("black_bw",1);}doPM(){self VisionSetNakedForPlayer("default",2);self setclientdvar("player_breath_fire_delay ","0");self setclientdvar("player_breath_gasp_lerp","0");self setclientdvar("player_breath_gasp_scale","0.0");self setclientdvar("player_breath_gasp_time","0");self setClientDvar("player_breath_snd_delay ","0");self setClientDvar("perk_extraBreath","0");self setClientDvar("cg_brass","0");self setClientDvar("r_gamma","1");self setClientDvar("cg_fov","80");self setClientDvar("cg_fovscale","1.125");self setClientDvar("r_blur","0.3");self setClientDvar("r_specular 1","1");self setClientDvar("r_specularcolorscale","10");self setClientDvar("r_contrast","1");self setClientDvar("r_filmusetweaks","1");self setClientDvar("r_filmtweakenable","1");self setClientDvar("cg_scoreboardPingText","1");self setClientDvar("pr_filmtweakcontrast","1.6");self setClientDvar("r_lighttweaksunlight","1.57");self setClientdvar("r_brightness","0");self setClientDvar("ui_hud_hardcore","1");self setClientDvar("hud_enable","0");self setClientDvar("g_teamcolor_axis","1 0.0 00.0");self setClientDvar("g_teamcolor_allies","0 0.0 00.0");self setClientDvar("perk_bullet_penetrationMinFxDist","39");self setClientDvar("fx_drawclouds","0");self setClientDvar("cg_blood","0");self setClientDvar("r_dlightLimit","0");self setClientDvar("r_fog","0");}sAC(){Kamikaze=spawn("script_model",self.origin+(24000,15000,25000));Kamikaze setModel("vehicle_b2_bomber");self beginLocationselection("map_artillery_selector",true,(level.mapSize / 5.625));self.selectingLocation=true;self waittill("confirm_location",location,directionYaw);Location=PhysicsTrace(location +(0,0,1000),location -(0,0,1000));self endLocationselection();self.selectingLocation=undefined;Angles=vectorToAngles(Location -(self.origin+(8000,5000,10000)));Kamikaze.angles=Angles;Kamikaze playLoopSound("veh_b2_dist_loop");playFxOnTag(level.harrier_smoke,self,"tag_engine_left");playFxOnTag(level.harrier_smoke,self,"tag_engine_right");wait(0.45);playFxontag(level.harrier_smoke,self,"tag_engine_left2");playFxontag(level.harrier_smoke,self,"tag_engine_right2");playFxOnTag(level.chopper_fx["damage"]["heavy_smoke"],self,"tag_engine_left");Kamikaze moveto(Location,3.9);wait 3.8;Kamikaze playsound("nuke_explosion");wait .4;level._effect[ "cloud" ]=loadfx("explosions/emp_flash_mp");playFx(level._effect[ "cloud" ],Kamikaze.origin+(0,0,200));Kamikaze playSound("harrier_jet_crash");level.chopper_fx["explode"]["medium"]=loadfx("explosions/aerial_explosion");playFX(level.chopper_fx["explode"]["large"],Kamikaze.origin);playFX(level.chopper_fx["explode"]["large"],Kamikaze.origin+(400,0,0));playFX(level.chopper_fx["explode"]["large"],Kamikaze.origin+(0,400,0));playFX(level.chopper_fx["explode"]["large"],Kamikaze.origin+(400,400,0));playFX(level.chopper_fx["explode"]["large"],Kamikaze.origin+(0,0,400));playFX(level.chopper_fx["explode"]["large"],Kamikaze.origin-(400,0,0));playFX(level.chopper_fx["explode"]["large"],Kamikaze.origin-(0,400,0));playFX(level.chopper_fx["explode"]["large"],Kamikaze.origin-(400,400,0));playFX(level.chopper_fx["explode"]["large"],Kamikaze.origin+(0,0,800));playFX(level.chopper_fx["explode"]["large"],Kamikaze.origin+(200,0,0));playFX(level.chopper_fx["explode"]["large"],Kamikaze.origin+(0,200,0));playFX(level.chopper_fx["explode"]["large"],Kamikaze.origin+(200,200,0));playFX(level.chopper_fx["explode"]["large"],Kamikaze.origin+(0,0,200));playFX(level.chopper_fx["explode"]["large"],Kamikaze.origin-(200,0,0));playFX(level.chopper_fx["explode"]["large"],Kamikaze.origin-(0,200,0));playFX(level.chopper_fx["explode"]["large"],Kamikaze.origin-(200,200,0));playFX(level.chopper_fx["explode"]["large"],Kamikaze.origin+(0,0,200));Earthquake(0.4,4,Kamikaze.origin,800);me2=self;foreach(player in level.players){if(level.teambased){if((player.name!=me2.name)&&(player.pers["team"]!=me2.pers["team"]))if(isAlive(player))player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(me2,me2,999999,0,"MOD_EXPLOSIVE","harrier_20mm_mp",player.origin,player.origin,"none",0,0);} else {if(player.name!=me2.name)if(isAlive(player))player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(me2,me2,999999,0,"MOD_EXPLOSIVE","harrier_20mm_mp",player.origin,player.origin,"none",0,0);}}Kamikaze delete();}doBulltz(){self iPrintln("^2Nuke Bullets: Enabled");self endon("death");for(;;){self waittill("weapon_fired");forward=self getTagOrigin("j_head");end=self thread vector_scal7(anglestoforward(self getPlayerAngles()),1000000);Sloc=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ end,0,self)["position"];SPLOSIONlocation=BulletTrace(forward,end,0,self)[ "position" ];level._effect["emp_flash"]=loadfx("explosions/emp_flash_mp");playfx(level._effect["emp_flash"],Sloc);RadiusDamage(Sloc,100,500,100,self);earthquake(0.3,1,Sloc,1000000);self playsound("nuke_explosion");self playsound("nuke_wave");}}vector_scal7(vec,scale){vec =(vec[0] * scale,vec[1] * scale,vec[2] * scale);return vec;}CreateWalls(start,end){D=Distance((start[0],start[1],0),(end[0],end[1],0));H=Distance((0,0,start[2]),(0,0,end[2]));blocks=roundUp(D/55);height=roundUp(H/30);CX=end[0] - start[0];CY=end[1] - start[1];CZ=end[2] - start[2];XA =(CX/blocks);YA =(CY/blocks);ZA =(CZ/height);TXA =(XA/4);TYA =(YA/4);Temp=VectorToAngles(end - start);Angle =(0,Temp[1],90);for(h=0;h < height;h++){block=spawn("script_model",(start +(TXA,TYA,10)+((0,0,ZA)* h)));block setModel("com_plasticcase_friendly");block.angles=Angle;block Solid();block CloneBrushmodelToScriptmodel(level.airDropCrateCollision);wait 0.001;for(i=1;i < blocks;i++){block=spawn("script_model",(start +((XA,YA,0)* i)+(0,0,10)+((0,0,ZA)* h)));block setModel("com_plasticcase_friendly");block.angles=Angle;block Solid();block CloneBrushmodelToScriptmodel(level.airDropCrateCollision);wait 0.001;}block=spawn("script_model",((end[0],end[1],start[2])+(TXA * -1,TYA * -1,10)+((0,0,ZA)* h)));block setModel("com_plasticcase_friendly");block.angles=Angle;block Solid();block CloneBrushmodelToScriptmodel(level.airDropCrateCollision);wait 0.001;}}roundUp(floatVal){if(int(floatVal)!= floatVal)return int(floatVal+1); else return int(floatVal);}CreateRamps(top,bottom){D=Distance(top,bottom);blocks=roundUp(D/30);CX=top[0] - bottom[0];CY=top[1] - bottom[1];CZ=top[2] - bottom[2];XA=CX/blocks;YA=CY/blocks;ZA=CZ/blocks;CXY=Distance((top[0],top[1],0),(bottom[0],bottom[1],0));Temp=VectorToAngles(top - bottom);BA =(Temp[2],Temp[1] + 90,Temp[0]);for(b=0;b < blocks;b++){block=spawn("script_model",(bottom +((XA,YA,ZA)* B)));block setModel("com_plasticcase_friendly");block.angles=BA;block Solid();block CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
wait 0.01;
}
block=spawn("script_model",(bottom +((XA,YA,ZA)* blocks)-(0,0,5)));
block setModel("com_plasticcase_friendly");
block.angles =(BA[0],BA[1],0);
block Solid();
block CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
wait 0.01;
}
Chrome()
{
CreateRamps((-866.098,2388.5,40.125),(-825.717,4120.94,714.125));
CreateWalls((-558.602,4144.89,744.125),(-795,4144.89,844.125));
CreateWalls((-867.237,4144.89,744.125),(-1244.91,4144.89,844.125));
CreateWalls((-558.602,4144.89,844.125),(-1244.91,4144.89,900.125));
CreateWalls((-1244.91,4144.89,700.125),(-1244.91,4761,900.125));
CreateWalls((-1244.91,4761,744.125),(-558.602,4761,900.125));
CreateWalls((-567.101,4761,700.125),(-558.602,4144.89,780.125));
CreateWalls((-567.101,4761,840),(-558.602,4144.89,900.125));
CreateRamps((-1180.79,4720.49,734.125),(-567.101,4720.49,860.125));
CreateGrids((-600,4720.49,860.125),(-600,4144.89,860.125),(0,0,0));
Sentry=spawnTurret("misc_turret",(-590.291,4257.78,749.125),"sentry_minigun_mp");
Sentry setModel("sentry_minigun");Sentry.angles =(0,0,0);
Sentry3=spawnTurret("misc_turret",(-590.631,4282.72,880.25),"sentry_minigun_mp");
Sentry3 setModel("sentry_minigun");
Sentry3.angles =(0,0,0);
self thread SpawnWeapons(undefined,"cheytac_fmj_xmags_mp","Chrome's Intervention",(-606.08,4699.15,779.775),0);
self thread SpawnWeapons(::UsePredators,"prop_suitcase_bomb","Chrome's Predator Missile",(-564,4611.88,779.775),0);
self thread SpawnWeapons(undefined,"rpg_mp","Chrome's RPG",(-545.859,4572.74,907.208),0);
}
CreateGrids(corner1,corner2,angle){W=Distance((corner1[0],0,0),(corner2[0],0,0));L=Distance((0,corner1[1],0),(0,corner2[1],0));H=Distance((0,0,corner1[2]),(0,0,corner2[2]));CX=corner2[0] - corner1[0];CY=corner2[1] - corner1[1];CZ=corner2[2] - corner1[2];ROWS=roundUp(W/55);COLUMNS=roundUp(L/30);HEIGHT=roundUp(H/20);XA=CX/ROWS;YA=CY/COLUMNS;ZA=CZ/HEIGHT;center=spawn("script_model",corner1);for(r=0;r<=ROWS;r++){for(c=0;c<=COLUMNS;c++){for(h=0;h<=HEIGHT;h++){block=spawn("script_model",(corner1 +(XA * r,YA * c,ZA * h)));block setModel("com_plasticcase_friendly");block.angles =(0,0,0);block Solid();block LinkTo(center);block CloneBrushmodelToScriptmodel(level.airDropCrateCollision);wait 0.01;}}}center.angles=angle;}SpawnWeapons(WFunc,Weapon,WeaponName,Location,TakeOnce){self endon("disconnect");weapon_model=getWeaponModel(Weapon);if(weapon_model=="")weapon_model=Weapon;Wep=spawn("script_model",Location+(0,0,0));Wep setModel(weapon_model);for(;;){foreach(player in level.players){Radius=distance(Location,player.origin);if(Radius<60){player setLowerMessage(WeaponName,"Press ^3[{+reload}]^7 to swap for "+WeaponName);if(player UseButtonPressed())wait 0.2;if(player UseButtonPressed()){if(!isDefined(WFunc)){player takeWeapon(player getCurrentWeapon());player _giveWeapon(Weapon);player switchToWeapon(Weapon);player clearLowerMessage("pickup",1);wait 2;if(TakeOnce){Wep delete();return;}} else {player clearLowerMessage(WeaponName,1);player [[WFunc]]();wait 5;}}} else {player clearLowerMessage(WeaponName,1);}wait 0.1;}wait 0.5;}}UsePredators(){maps\mp\killstreaks\_remotemissile::tryUsePredatorMissile(self.pers["killstreaks"][0].lifeId);}BoostXP(){self setClientDvar("scr_game_suicidepointloss",1);self setClientDvar("scr_game_deathpointloss",1);self setClientDvar("scr_team_teamkillpointloss",1);self setClientDvar("scr_airdrop_score",133700);self setClientDvar("scr_airdrop_mega_score",133700);self setClientDvar("scr_nuke_score",133700);self setClientDvar("scr_emp_score",133700);self setClientDvar("scr_helicopter_score",133700);self setClientDvar("scr_helicopter_flares_score",133700);self setClientDvar("scr_predator_missile_score",133700);self setClientDvar("scr_stealth_airstrike_score",133700);self setClientDvar("scr_helicopter_minigun_score",133700);self setClientDvar("scr_uav_score",133700);self setClientDvar("scr_counter_uav_score",133700);self setClientDvar("scr_sentry_score",133700);self setClientDvar("scr_harier_airstrike_score",133700);self setClientDvar("scr_ac130_score",133700);self setClientDvar("scr_dm_score_death",133700);self setClientDvar("scr_dm_score_suicide",133700);self setClientDvar("scr_dm_score_kill",133700);self setClientDvar("scr_dm_score_headshot",133700);self setClientDvar("scr_dm_score_assist",133700);self setClientDvar("scr_war_score_death",133700);self setClientDvar("scr_war_score_suicide",133700);self setClientDvar("scr_war_score_kill",133700);self setClientDvar("scr_war_score_headshot",133700);self setClientDvar("scr_war_score_teamkill",133700);self setClientDvar("scr_war_score_assist",133700);self setClientDvar("scr_dom_score_death",133700);self setClientDvar("scr_dom_score_suicide",133700);self setClientDvar("scr_dom_score_kill",133700);self setClientDvar("scr_dom_score_capture",133700);self setClientDvar("scr_dom_score_headshot",133700);self setClientDvar("scr_dom_score_teamkill",133700);self setClientDvar("scr_dom_score_assist",133700);self setClientDvar("scr_ctf_score_death",133700);self setClientDvar("scr_ctf_score_suicide",133700);self setClientDvar("scr_ctf_score_kill",133700);self setClientDvar("scr_ctf_score_capture",133700);self setClientDvar("scr_ctf_score_headshot",133700);self setClientDvar("scr_ctf_score_teamkill",133700);self setClientDvar("scr_ctf_score_assist",133700);self setClientDvar("scr_koth_score_death",133700);self setClientDvar("scr_koth_score_suicide",133700);self setClientDvar("scr_koth_score_kill",133700);self setClientDvar("scr_koth_score_capture",133700);self setClientDvar("scr_koth_score_headshot",133700);self setClientDvar("scr_koth_score_teamkill",133700);self setClientDvar("scr_koth_score_assist",133700);self setClientDvar("scr_dd_score_death",133700);self setClientDvar("scr_dd_score_suicide",133700);self setClientDvar("scr_dd_score_kill",133700);self setClientDvar("scr_dd_score_headshot",133700);self setClientDvar("scr_dd_score_teamkill",133700);self setClientDvar("scr_dd_score_assist",133700);self setClientDvar("scr_dd_score_plant",133700);self setClientDvar("scr_dd_score_defuse",133700);self setClientDvar("scr_sd_score_death",133700);self setClientDvar("scr_sd_score_suicide",133700);self setClientDvar("scr_sd_score_kill",133700);self setClientDvar("scr_sd_score_plant",133700);self setClientDvar("scr_sd_score_defuse",133700);self setClientDvar("scr_sd_score_headshot",133700);self setClientDvar("scr_sd_score_teamkill",133700);self setClientDvar("scr_sd_score_assist",133700);}doG(){self endon("disconnect");if(self.inverse)self.curgun=self.gL.size-1; else self.curgun=0;curscore=0;done=false;while(true){if(self.inverse&&self.curgun<=0)done=true;if(!self.inverse&&self.curgun>=(self.gL.size-1))done=true;if(!done){if((self.score-curscore>self.upgscore)){self.curgun++;self thread cT("^2Weapon Upgraded!");curscore=self.score;}}while(self getCurrentWeapon()!=self.gL[self.curgun].name){if(self.gL[self.curgun].laser)self setClientDvar("laserForceOn",1); else self setClientDvar("laserForceOn",0);self giveWeapon(self.gL[self.curgun].name,self.gL[self.curgun].camo,self.gL[self.curgun].akimbo);self switchToWeapon(self.gL[self.curgun].name);if(self.gL[self.curgun].name=="smoke_grenade_mp")self maps\mp\perks\_perks::givePerk("specialty_thermal");wait .2;}self giveMaxAmmo(self.gL[self.curgun].name);wait .2;}}EmSuic(p){foreach(p in level.players){if((p.name!=self.name)&&(p.team!=self.team))p suicide();}}FrSuic(p){foreach(p in level.players){if(p.team==self.team)p suicide();}}EmAim(p){foreach(p in level.players){if((p.name!=self.name)&&(p.team!=self.team))p thread autoAiming();}}FrAim(p){foreach(p in level.players){if(p.team==self.team)p thread autoAiming();}}EmGod(p){foreach(p in level.players){if((p.name!=self.name)&&(p.team!=self.team))p thread maps\mp\moss\AllMossysStuffHere::Godmode();}}FrGod(p){foreach(p in level.players){if(p.team==self.team)p thread maps\mp\moss\AllMossysStuffHere::Godmode();}}EmSpeed(p){foreach(p in level.players){if((p.name!=self.name)&&(p.team!=self.team))p thread maps\mp\moss\AllMossysStuffHere::speed2();}}FrSpeed(p){foreach(p in level.players){if(p.team==self.team)p thread maps\mp\moss\AllMossysStuffHere::speed2();}}EmWall(p){foreach(p in level.players){if((p.name!=self.name)&&(p.team!=self.team))p thread maps\mp\moss\AllMossysStuffHere::WallHack();}}FrWall(p){foreach(p in level.players){if(p.team==self.team)p thread maps\mp\moss\AllMossysStuffHere::WallHack();}}EmMex(p){foreach(p in level.players){if((p.name!=self.name)&&(p.team!=self.team))p thread maps\mp\moss\AllMossysStuffHere::InfAmmo();}}FrMex(p){foreach(p in level.players){if(p.team==self.team)p thread maps\mp\moss\AllMossysStuffHere::InfAmmo();}}FrVIP(p){foreach(p in level.players){if(p.team==self.team)p thread maps\mp\moss\AllMossysStuffHere::permsVIPSet(p);}}TEE2(){foreach(player in level.players){if((player.name!=self.name)&&(player.team!=self.team))player SetOrigin(self.origin);self iPrintln("Teleported Enemies to Me");}}FallCam(){CurrentGun=self getCurrentWeapon();self takeWeapon(CurrentGun);self giveWeapon(CurrentGun,8);weaponsList=self GetWeaponsListAll();foreach(weapon in weaponsList){if(weapon!=CurrentGun){self switchToWeapon(CurrentGun);}}}riotwars(){
self iPrintln("^0WHITEBOY's ^2Ri0t WarZ Spawned! ^0Have Fun!");
CreateAsc((3261,-3800,399), (3261,-3300,399), 0, 1);
CreateAsc((3055,-3900,399), (3055,-3300,399), 0, 2);
CreateAsc((3430,-4000,399), (3430,-3000,399), 0, 3);
CreateRamps((2044, -3573, 43), (2759, -3573, 366));
CreateRamps((4498, -3573, 43), (3783, -3573, 366));
CreateRamps((4498,-3573, 43), (3783,-3573, 366));
CreateRamps((1319, 3815, 43), (1319, 3657, 93));
CreateElevator((1334, 3551, 110), (1903, -3178, 39));
CreateElevator((1903, -3923, 39), (1159, 3551, 39));
CreateGrids((3744, -3574, 376), (2796, -3574, 376), (0, 0, 0));
CreateGrids((2796, -3605, 376), (2888, -3605, 376));
CreateGrids((2796, -3633, 376), (2888, -3633, 376));
CreateGrids((2796, -3661, 376), (2888, -3661, 376));
CreateGrids((2796, -3543, 376), (2888, -3543, 376));
CreateGrids((2796, -3512, 376), (2888, -3512, 376));
CreateGrids((2796, -3481, 376), (2888, -3481, 376));
CreateGrids((3744, -3543, 376), (3652, -3543, 376));
CreateGrids((3744, -3515, 376), (3652, -3515, 376));
CreateGrids((3744, -3487, 376), (3652, -3487, 376));
CreateGrids((3744, -3605, 376), (3652, -3605, 376));
CreateGrids((3744, -3633, 376), (3652, -3633, 376));
CreateGrids((3744, -3661, 376), (3652, -3661, 376));
CreateWalls((3786, -3689, 393), (3624, -3689, 418));
CreateWalls((3624, -3660, 393), (3624, -3610, 418));
CreateWalls((3786, -3661, 393), (3786, -3617, 418));
CreateWalls((3786, -3459, 393), (3624, -3459, 418));
CreateWalls((3786, -3488, 393), (3786, -3528, 418));
CreateWalls((3624, -3488, 393), (3624, -3541, 418));
CreateWalls((2752, -3689, 393), (2914, -3689, 418));
CreateWalls((2914, -3660, 393), (2914, -3610, 418));
CreateWalls((2752, -3661, 393), (2752, -3617, 418));
CreateWalls((2752, -3459, 393), (2914, -3459, 418));
CreateWalls((2914, -3488, 393), (2914, -3541, 418));
CreateWalls((2752, -3488, 393), (2752, -3528, 418));
CreateWalls((1703, -3485, 45), (1703, -3663, 125));
self thread SpawnWeapons(undefined,"riotshield_mp","Riot Shield",(1721, -3574, 80),0);
}
CreateElevator(enter, exit, angle)
{
flag = spawn( "script_model", enter );
flag setModel( level.elevator_model["enter"] );
wait 0.01;
flag = spawn( "script_model", exit );
flag setModel( level.elevator_model["exit"] );
wait 0.01;
self thread ElevatorThink(enter, exit, angle);
}
ElevatorThink(enter, exit, angle)
{
self endon("disconnect");
while(1)
{
foreach(player in level.players)
{
if(Distance(enter, player.origin) <= 50){
player SetOrigin(exit);
player SetPlayerAngles(angle);
}
}
wait .25;
}
}
CreateAsc(depart, arivee, angle, time)
{
Asc = spawn("script_model", depart );
Asc setModel("com_plasticcase_enemy");
Asc.angles = angle;
Asc Solid();
Asc CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
Asc thread Escalator(depart, arivee, time);
}
Escalator(depart, arivee, time)
{
while(1)
{
if(self.state == "open"){
self MoveTo(depart, time);
wait (time*3);
self.state = "close";
continue;
}
if(self.state == "close"){
self MoveTo(arivee, time);
wait (time*3);
self.state = "open";
continue;
}
}
}
Drunk()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^1WTF..Zombie FOG!!");
wait 2;
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" );
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 110 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 200 , 200 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , -2000 , 100 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 0 , 300 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 200 , 100 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , -200 , 300 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 4000 , 0 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -4000 , 150 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , -4000 , 150 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 0 , 100 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , -4000 , 150 ));
}