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Full Version: Spawning player on Snd
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Hi guys

I have faced problem on Hide'n'seek which was that mod autobalanced teams just by looking at scores... I changed it so mod will check player amount on each side not scores.

To the question, now mod is balancing in correct way but when it change someone's side, he won't spawn even if it happens on GracePeriod :/

I'm asking, how can I spawn that player who got balanced and after he dies, he won't spawn again on same round.

Ps. Sorry if there is already thread about this but I couldn't find it.
Looks like nobody is going to answer....
(07-31-2014, 09:45)Cation Wrote: [ -> ]Looks like nobody is going to answer....

Looks like somebody doesn't have any patience...

You can force spawn somebody with:
Code:
self thread maps\mp\gametypes\_playerlogic::spawnClient();

Small tip, try going through the GSC files that IW already made, if you did you would've found this yourself very easily.
(08-01-2014, 19:48)TemeraireTeamp Wrote: [ -> ]
(07-31-2014, 09:45)Cation Wrote: [ -> ]Looks like nobody is going to answer....
Looks like somebody doesn't have any patience...

Sorry, I know I was a little bit impatient Undecided

I hope it works Big Grin
(08-01-2014, 19:48)TemeraireTeamp Wrote: [ -> ]
(07-31-2014, 09:45)Cation Wrote: [ -> ]Looks like nobody is going to answer....

Looks like somebody doesn't have any patience...

You can force spawn somebody with:
Code:
self thread maps\mp\gametypes\_playerlogic::spawnClient();

Small tip, try going through the GSC files that IW already made, if you did you would've found this yourself very easily.


where do i put this function? I have main.gsc, SND.gsc and a lot of stuff on my userraw file...