• 6 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Release x7|ZombieExtMod
#31
how can i play in combat training?? or somehow with bots?
  Reply
#32
(10-29-2011, 12:08)EliteDriver Wrote: how can i play in combat training?? or somehow with bots?

i will make it in next version, for now - nope.avi
C++/Obj-C developer. Neko engine wip
Steam: Click
  Reply
#33
(10-29-2011, 12:09)Se7en Wrote:
(10-29-2011, 12:08)EliteDriver Wrote: how can i play in combat training?? or somehow with bots?

i will make it in next version, for now - nope.avi

so now i can't play the mod...because you don't host the mod in any server...fail i quess?
[Image: gerosbi1.png]

[Image: EliteDriverCY.png]
  Reply
#34
Don't worry, he will fix it tomorrow when he fixes the big bug.
[Image: lQDUjba.jpg]
[-] The following 2 users say Thank You to OrangePL for this post:
  • iAegle, Yamato
  Reply
#35
any server?
  Reply
#36
i got bots in my game the prob is, that my game keeps switching the map after about 15 seconds
  Reply
#37
(10-29-2011, 13:53)DarthKiller Wrote: i got bots in my game the prob is, that my game keeps switching the map after about 15 seconds

asfasfasfas
/devmap is NOT Allowed in mod. It will rotates
C++/Obj-C developer. Neko engine wip
Steam: Click
  Reply
#38
but i used create game not devmap. I never use it because then the mod crashes because it always starts Team-Deathmatch.
  Reply
#39
ah use /g_gametype zom
also do not use bots, they're not done/buggy
C++/Obj-C developer. Neko engine wip
Steam: Click
  Reply
#40
I fixed some code for you

Code:
give_stuff(player)
{
    self endon( "box_closed" );
    wait 0.5;
    weaponModel = spawn( "script_model", self.origin );
    weaponModel moveTo( self.origin + (0, 0, 40), 2 );
    weaponModel.angles = level.mys_boxAngle;
    for( i = 20; i > 0; i-- )
    {
        weaponModel setModel( getWeaponModel( self weaponsLists() ) );
        wait 0.2;
    }
    weapon = self weaponsList();
    realWeapon = spawn( "weapon_" + weapon, weaponModel.origin );
    realWeapon.angles = weaponModel.angles;
    placeholder = spawn( "script_origin", location );
    placeholder enableLinkTo();
    realWeapon linkTo( placeholder );
    weaponModel delete();
    
    playerWeaponSize = player getWeaponsList();
    player endon( "death" );
    player endon( "disconnect" );
    self thread timeOut_box( 7, realWeapon );
    
    while( true )
    {
        realWeapon waittill( "trigger", player, droppedItem );
        
        if( isDefined( droppedItem ) )
            droppedItem delete();
        
        player PlayLocalSound( "mpl_turret_alert" );
        player GiveMaxAmmo( weapon );
        
        placeHolder delete();
        
        self notify("wep_taken");
        wait 1;
        self.inUse = false;
        
        break;
    }
}

weaponsLists( current, ID )
{
    if( !isDefined( self.weaponList ) )
    {
        self.weaponsList = [];
        self.weaponsList[0] = "ak74u_mp";
        self.weaponsList[1] = "ak47_mp";
        self.weaponsList[2] = "commando_mp";
        self.weaponsList[3] = "enfield_mp";
        self.weaponsList[4] = "m14_mp";
        self.weaponsList[5] = "famas_mp";
        self.weaponsList[6] = "galil_mp";
        self.weaponsList[7] = "mp5k_mp";
        self.weaponsList[10] = "m60_mp";
        self.weaponsList[13] = "ithaca_mp";
        self.weaponsList[14] = "spas_mp";
        self.weaponsList[15] = "python_mp";
        
        // Custom
        self.weaponsList[16] = "ppsh_mp";
        self.weaponsList[17] = "stg44_mp";
        self.weaponsList[18] = "mp40_mp";
        self.weaponsList[19] = "g3_mp";
        self.weaponsList[20] = "g36c_sd_mp";
        self.weaponsList[21] = "p90_silencer_mp";
        self.weaponsList[22] = "mp5_mp";
        self.weaponsList[23] = "m40a3_mp";
        self.weaponsList[24] = "ptrs_mp";
        self.weaponsList[25] = "ump45_mp";
        self.weaponsList[26] = "deserteaglegold_mp";
        self.weaponsList[27] = "m200_mp";
        self.weaponsList[28] = "five7_mp";
        self.weaponsList[29] = "w1200_mp";
        self.weaponsList[30] = "trench_mp";
        self.weaponsList[31] = "usp_mp";
    }
    
    if( isDefined( ID ) )
        return self.weaponList[ ID ];
    
    return random( self.weaponList );
}
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

[-] The following 1 user says Thank You to iAegle for this post:
  • Nekochan
  Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)