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Release ExtremeBunkerMaker v1.0 **EPIC**
#21
Wow, I already saw the mod but the bunker extractor makes it totally next level EPICNESS.
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#22
bunker extractor is blank even though i saved it, what did i do wrong?
RTD V2.7 RELEASE STATUS: Rolls Finished, debugging
  Reply
#23
(01-07-2011, 01:36)superbomb17 Wrote: bunker extractor is blank even though i saved it, what did i do wrong?

No! You have to copy and paste it from your games_mp.log into the program. Dodgy

Quote:It allows you to easily spawn carepackages ingame and allows you to save them into your games_mp.log.
after you are done you can convert your games_mp so the lines get cleaned out of it.
And your done!
Goodbye coordinate wrighting!
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#24
But I do not manage to copy stick me
  Reply
#25
(01-07-2011, 19:16)guilq69 Wrote: But I do not manage to copy stick me

O.K. lost case.
[Image: 1fxsnb.jpg]
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#26
Help me , pleaze
But look at my code
PHP Code:
mp_array;level.bunkerList[0] = createBlock((-804.2111523.99546.375), (000));level.bunkerList[1] = createBlock((-849.8931520.04546.375), (000));level.bunkerList[2] = createBlock((-879.0221603.82546.375), (000));level.bunkerList[3] = createBlock((-848.2671545.32573.5), (000));level.bunkerList[4] = createBlock((-869.3571626.21573.5), (000));level.bunkerList[5] = createBlock((-732.1651721.45546.125), (0900));level.bunkerList[6] = createBlock((-838.7271651.32599.225), (0900));level.bunkerList[7] = createBlock((-902.5431980.08546.125), (0900));level.bunkerList[8] = createBlock((-886.811960.07573.25), (0900));level.bunkerList[9] = createBlock((-887.6531974.7600.375), (0900));  5:21 ;mp_array;level.bunkerList[10] = createBlock((-814.2121973.29580.125), (0900));level.bunkerList[11] = createBlock((-741.9472050.96465.125), (0900));level.bunkerList[12] = createBlock((-756.8672026.94491.724), (0900));level.bunkerList[13] = createBlock((-766.2412012.14518.849), (0900));level.bunkerList[14] = createBlock((-734.3562054517.92), (0900));level.bunkerList[15] = createBlock((-749.8782064.2545.045), (0900));level.bunkerList[16] = createBlock((-740.312010.58545.974), (0900));level.bunkerList[17] = createBlock((-730.1531968.5551.854), (0900));level.bunkerList[18] = createBlock((-692.3041995.9577.941), (0900));level.bunkerList[19] = createBlock((-764.6482095.84570.637), (0900));  5:21 ;mp_array;level.bunkerList[20] = createBlock((-751.8372015.66573.099), (0900));level.bunkerList[21] = createBlock((-744.1252004.14573.099), (0900));level.bunkerList[22] = createBlock((-744.1252004.14573.099), (0900));level.bunkerList[23] = createBlock((-349.2421064.71584.627), (0900));level.bunkerList[24] = createBlock((-349.2421064.71611.752), (0900));level.bunkerList[25] = createBlock((-365.2611076.5638.877), (0900));level.bunkerList[26] = createBlock((-395.1151099.45665.617), (0900));level.bunkerList[27] = createBlock((-435.4731124.19691.866), (0900));level.bunkerList[28] = createBlock((-399.1991033.57546.125), (0900));level.bunkerList[29] = createBlock((-408.3141035.89573.25), (0900));  5:21 ;mp_array;level.bunkerList[30] = createBlock((-399.1511036.09600.375), (0900));level.bunkerList[31] = createBlock((-421.3381049.42627.5), (0900));level.bunkerList[32] = createBlock((-462.6151077.31653.356), (0900));level.bunkerList[33] = createBlock((-442.2831088.55691.271), (0900));level.bunkerList[34] = createBlock((-406.861984.457546.125), (0900));level.bunkerList[35] = createBlock((-406.861984.457573.25), (0900));level.bunkerList[36] = createBlock((-457.6691004.96598.406), (0900));level.bunkerList[37] = createBlock((-473.3781041.67570.066), (0900));level.bunkerList[38] = createBlock((-473.8451006.03546.125), (0900));  5:21 ;mp_array;level.minigunList[0] = createMinigun((-775.2711510.97562.323), (0, -179.3120));level.minigunList[1] = createMinigun((-817.5561561.89589.214), (0, -129.2370));level.minigunList[2] = createMinigun((-865.4431656.24590.625), (0, -98.44060));level.minigunList[3] = createMinigun((-865.4431656.24590.625), (0, -100.8690));  8:22 ;mp_array;level.bunkerList[0] = createBlock((-804.2111523.99546.375), (000));level.bunkerList[1] = createBlock((-849.8931520.04546.375), (000));level.bunkerList[2] = createBlock((-879.0221603.82546.375), (000));level.bunkerList[3] = createBlock((-848.2671545.32573.5), (000));level.bunkerList[4] = createBlock((-869.3571626.21573.5), (000));level.bunkerList[5] = createBlock((-732.1651721.45546.125), (0900));level.bunkerList[6] = createBlock((-838.7271651.32599.225), (0900));level.bunkerList[7] = createBlock((-902.5431980.08546.125), (0900));level.bunkerList[8] = createBlock((-886.811960.07573.25), (0900));level.bunkerList[9] = createBlock((-887.6531974.7600.375), (0900));  8:22 ;mp_array;level.bunkerList[10] = createBlock((-814.2121973.29580.125), (0900));level.bunkerList[11] = createBlock((-741.9472050.96465.125), (0900));level.bunkerList[12] = createBlock((-756.8672026.94491.724), (0900));level.bunkerList[13] = createBlock((-766.2412012.14518.849), (0900));level.bunkerList[14] = createBlock((-734.3562054517.92), (0900));level.bunkerList[15] = createBlock((-749.8782064.2545.045), (0900));level.bunkerList[16] = createBlock((-740.312010.58545.974), (0900));level.bunkerList[17] = createBlock((-730.1531968.5551.854), (0900));level.bunkerList[18] = createBlock((-692.3041995.9577.941), (0900));level.bunkerList[19] = createBlock((-764.6482095.84570.637), (0900));  8:22 ;mp_array;level.bunkerList[20] = createBlock((-751.8372015.66573.099), (0900));level.bunkerList[21] = createBlock((-744.1252004.14573.099), (0900));level.bunkerList[22] = createBlock((-744.1252004.14573.099), (0900));level.bunkerList[23] = createBlock((-349.2421064.71584.627), (0900));level.bunkerList[24] = createBlock((-349.2421064.71611.752), (0900));level.bunkerList[25] = createBlock((-365.2611076.5638.877), (0900));level.bunkerList[26] = createBlock((-395.1151099.45665.617), (0900));level.bunkerList[27] = createBlock((-435.4731124.19691.866), (0900));level.bunkerList[28] = createBlock((-399.1991033.57546.125), (0900));level.bunkerList[29] = createBlock((-408.3141035.89573.25), (0900));  8:22 ;mp_array;level.bunkerList[30] = createBlock((-399.1511036.09600.375), (0900));level.bunkerList[31] = createBlock((-421.3381049.42627.5), (0900));level.bunkerList[32] = createBlock((-462.6151077.31653.356), (0900));level.bunkerList[33] = createBlock((-442.2831088.55691.271), (0900));level.bunkerList[34] = createBlock((-406.861984.457546.125), (0900));level.bunkerList[35] = createBlock((-406.861984.457573.25), (0900));level.bunkerList[36] = createBlock((-457.6691004.96598.406), (0900));level.bunkerList[37] = createBlock((-473.3781041.67570.066), (0900));level.bunkerList[38] = createBlock((-473.8451006.03546.125), (0900));level.bunkerList[39] = createBlock((-258.9441069.09436.125), (0900));  8:22 ;mp_array;level.bunkerList[40] = createBlock((-258.9441069.09463.25), (0900));level.bunkerList[41] = createBlock((-258.9441069.09490.375), (0900));level.bunkerList[42] = createBlock((-258.9441069.09517.5), (0900));level.bunkerList[43] = createBlock((-258.9441069.09544.625), (0900));level.bunkerList[44] = createBlock((-258.9441069.09571.75), (0900));level.bunkerList[45] = createBlock((-258.9441069.09598.875), (0900));level.bunkerList[46] = createBlock((-267.1451044.13625.349), (0900));level.bunkerList[47] = createBlock((-274.2091034.62652.474), (0900));level.bunkerList[48] = createBlock((-100.617321.633546.125), (0900));level.bunkerList[49] = createBlock((-100.617321.633573.25), (0900));  8:22 ;mp_array;level.bunkerList[50] = createBlock((-100.617321.633600.375), (0900));level.bunkerList[51] = createBlock((-100.617321.633600.375), (0900));level.bunkerList[52] = createBlock((-151.178280.309546.125), (0900));level.bunkerList[53] = createBlock((-151.178280.309573.25), (0900));level.bunkerList[54] = createBlock((-151.178280.309600.375), (0900));level.bunkerList[55] = createBlock((-206.414280.218546.125), (0900));level.bunkerList[56] = createBlock((-206.414280.218573.25), (0900));level.bunkerList[57] = createBlock((-206.274282.577600.375), (0900));level.bunkerList[58] = createBlock((-270.205280.113546.125), (0900));level.bunkerList[59] = createBlock((-270.205280.113573.25), (0900));  8:22 ;mp_array;level.bunkerList[60] = createBlock((-270.205280.113600.375), (0900));level.bunkerList[61] = createBlock((-319.5651641.62546.125), (0900));level.bunkerList[62] = createBlock((-319.5651641.62573.25), (0900));level.bunkerList[63] = createBlock((-319.5651641.62600.375), (0900));level.bunkerList[64] = createBlock((-319.5651641.62600.375), (0900));level.bunkerList[65] = createBlock((-262.9371639.66546.125), (0900));level.bunkerList[66] = createBlock((-262.9151623.05573.25), (0900));level.bunkerList[67] = createBlock((-262.9151623.05600.375), (0900));level.bunkerList[68] = createBlock((-262.9151623.05600.375), (0900));level.bunkerList[69] = createBlock((-205.5161641.83546.125), (0900));  8:22 ;mp_array;level.bunkerList[70] = createBlock((-205.5161641.83573.25), (0900));level.bunkerList[71] = createBlock((-205.5161641.83600.375), (0900));level.bunkerList[72] = createBlock((-121.4641616.32546.125), (0900));level.bunkerList[73] = createBlock((-126.4361634.11573.25), (0900));level.bunkerList[74] = createBlock((-126.4361634.11600.375), (0900));level.bunkerList[75] = createBlock((-126.4361634.11600.375), (0900));level.bunkerList[76] = createBlock((-126.4361634.11600.375), (0900));level.bunkerList[77] = createBlock((-71.35181642.09546.125), (0900));level.bunkerList[78] = createBlock((-71.35181642.09573.25), (0900));level.bunkerList[79] = createBlock((-71.02081640.93600.375), (0900));  8:22 ;mp_array;level.bunkerList[80] = createBlock((-69.70381636.38600.375), (0900));level.bunkerList[81] = createBlock((496.341865.858546.125), (0900));level.bunkerList[82] = createBlock((496.341865.858573.25), (0900));level.bunkerList[83] = createBlock((496.341865.858600.375), (0900));level.bunkerList[84] = createBlock((473.226823.108546.125), (0900));level.bunkerList[85] = createBlock((473.226823.108573.25), (0900));level.bunkerList[86] = createBlock((473.226823.108600.375), (0900));level.bunkerList[87] = createBlock((465.269769.595546.125), (0900));level.bunkerList[88] = createBlock((465.269769.595573.25), (0900));level.bunkerList[89] = createBlock((464.75777.959600.375), (0900));  8:22 ;mp_array;level.bunkerList[90] = createBlock((464.75777.959600.375), (0900));level.bunkerList[91] = createBlock((464.75777.959600.375), (0900));level.bunkerList[92] = createBlock((451.072725.616546.125), (0900));level.bunkerList[93] = createBlock((451.072725.616573.25), (0900));level.bunkerList[94] = createBlock((451.072725.616600.375), (0900));level.bunkerList[95] = createBlock((403.908669.506546.125), (0900));level.bunkerList[96] = createBlock((409.462669.579573.25), (0900));level.bunkerList[97] = createBlock((428.397670.091600.375), (0900));level.bunkerList[98] = createBlock((428.397670.091600.375), (0900));level.bunkerList[99] = createBlock((418.556624.919546.125), (0900));  8:22 ;mp_array;level.bunkerList[100] = createBlock((418.556624.919573.25), (0900));level.bunkerList[101] = createBlock((418.556624.919600.375), (0900));level.bunkerList[102] = createBlock((-1118.672084.49465.58), (0900));level.bunkerList[103] = createBlock((-1096.862056.24491.619), (0900));level.bunkerList[104] = createBlock((-1065.112015.12503.785), (0900));level.bunkerList[105] = createBlock((-1059.62001.76530.91), (0900));level.bunkerList[106] = createBlock((-1035.351968.62556.304), (0900));  8:22 ;mp_array;level.minigunList[0] = createMinigun((-775.2711510.97562.323), (0, -179.3120));level.minigunList[1] = createMinigun((-817.5561561.89589.214), (0, -129.2370));level.minigunList[2] = createMinigun((-865.4431656.24590.625), (0, -98.44060));level.minigunList[3] = createMinigun((-865.4431656.24590.625), (0, -100.8690));level.minigunList[4] = createMinigun((-335.261955.078536.125), (056.98340));level.minigunList[5] = createMinigun((-1019.741828.54536.125), (092.69810));level.minigunList[6] = createMinigun((-988.5231832.08536.125), (0101.7070));level.minigunList[7] = createMinigun((-880.9251898.25536.125), (0150.2280));level.minigunList[8] = createMinigun((-857.3971906.17536.125), (0150.920));level.minigunList[9] = createMinigun((-836.0651868.03536.125), (0151.2660));  8:22 ;mp_array;level.minigunList[10] = createMinigun((-847.5231823.62536.125), (0149.7060));level.minigunList[11] = createMinigun((-863.0921753.16536.125), (0138.0990));level.minigunList[12] = createMinigun((-8701722.21536.125), (0126.8330));level.minigunList[13] = createMinigun((-756.6861590.62536.125), (0122.1580));level.minigunList[14] = createMinigun((-674.1621541.41536.125), (0113.8410));level.minigunList[15] = createMinigun((-612.2211580.46536.125), (0153.6940));level.minigunList[16] = createMinigun((-541.9521622.29536.125), (0175.70));level.minigunList[17] = createMinigun((-22.92371458.8536.125), (0170.2290));level.minigunList[18] = createMinigun((-217.2141397.05536.125), (0167.1090));level.minigunList[19] = createMinigun((-308.8041342.5536.125), (0152.3810));  8:22 ;mp_array;level.minigunList[20] = createMinigun((85.12811205.71536.125), (054.30640));level.minigunList[21] = createMinigun((-171.289495.87536.125), (0153.0020));level.minigunList[22] = createMinigun((-385.689489.651536.125), (097.03220));level.minigunList[23] = createMinigun((106.054489.73536.125), (061.33770));level.minigunList[24] = createMinigun((267.928587.672536.125), (070.86830));level.minigunList[25] = createMinigun((390.741872.933536.125), (0, -138.7290));level.minigunList[26] = createMinigun((433.009941.598536.125), (0, -158.3120));level.minigunList[27] = createMinigun((-632.6531845.71536.125), (0, -85.80220));  9:02 ;mp_array;level.bunkerList[0] = createBlock((-804.2111523.99546.375), (000));level.bunkerList[1] = createBlock((-849.8931520.04546.375), (000));level.bunkerList[2] = createBlock((-879.0221603.82546.375), (000));level.bunkerList[3] = createBlock((-848.2671545.32573.5), (000));level.bunkerList[4] = createBlock((-869.3571626.21573.5), (000));level.bunkerList[5] = createBlock((-732.1651721.45546.125), (0900));level.bunkerList[6] = createBlock((-838.7271651.32599.225), (0900));level.bunkerList[7] = createBlock((-902.5431980.08546.125), (0900));level.bunkerList[8] = createBlock((-886.811960.07573.25), (0900));level.bunkerList[9] = createBlock((-887.6531974.7600.375), (0900));  9:02 ;mp_array;level.bunkerList[10] = createBlock((-814.2121973.29580.125), (0900));level.bunkerList[11] = createBlock((-741.9472050.96465.125), (0900));level.bunkerList[12] = createBlock((-756.8672026.94491.724), (0900));level.bunkerList[13] = createBlock((-766.2412012.14518.849), (0900));level.bunkerList[14] = createBlock((-734.3562054517.92), (0900));level.bunkerList[15] = createBlock((-749.8782064.2545.045), (0900));level.bunkerList[16] = createBlock((-740.312010.58545.974), (0900));level.bunkerList[17] = createBlock((-730.1531968.5551.854), (0900));level.bunkerList[18] = createBlock((-692.3041995.9577.941), (0900));level.bunkerList[19] = createBlock((-764.6482095.84570.637), (0900));  9:02 ;mp_array;level.bunkerList[20] = createBlock((-751.8372015.66573.099), (0900));level.bunkerList[21] = createBlock((-744.1252004.14573.099), (0900));level.bunkerList[22] = createBlock((-744.1252004.14573.099), (0900));level.bunkerList[23] = createBlock((-349.2421064.71584.627), (0900));level.bunkerList[24] = createBlock((-349.2421064.71611.752), (0900));level.bunkerList[25] = createBlock((-365.2611076.5638.877), (0900));level.bunkerList[26] = createBlock((-395.1151099.45665.617), (0900));level.bunkerList[27] = createBlock((-435.4731124.19691.866), (0900));level.bunkerList[28] = createBlock((-399.1991033.57546.125), (0900));level.bunkerList[29] = createBlock((-408.3141035.89573.25), (0900));  9:02 ;mp_array;level.bunkerList[30] = createBlock((-399.1511036.09600.375), (0900));level.bunkerList[31] = createBlock((-421.3381049.42627.5), (0900));level.bunkerList[32] = createBlock((-462.6151077.31653.356), (0900));level.bunkerList[33] = createBlock((-442.2831088.55691.271), (0900));level.bunkerList[34] = createBlock((-406.861984.457546.125), (0900));level.bunkerList[35] = createBlock((-406.861984.457573.25), (0900));level.bunkerList[36] = createBlock((-457.6691004.96598.406), (0900));level.bunkerList[37] = createBlock((-473.3781041.67570.066), (0900));level.bunkerList[38] = createBlock((-473.8451006.03546.125), (0900));level.bunkerList[39] = createBlock((-258.9441069.09436.125), (0900));  9:02 ;mp_array;level.bunkerList[40] = createBlock((-258.9441069.09463.25), (0900));level.bunkerList[41] = createBlock((-258.9441069.09490.375), (0900));level.bunkerList[42] = createBlock((-258.9441069.09517.5), (0900));level.bunkerList[43] = createBlock((-258.9441069.09544.625), (0900));level.bunkerList[44] = createBlock((-258.9441069.09571.75), (0900));level.bunkerList[45] = createBlock((-258.9441069.09598.875), (0900));level.bunkerList[46] = createBlock((-267.1451044.13625.349), (0900));level.bunkerList[47] = createBlock((-274.2091034.62652.474), (0900));level.bunkerList[48] = createBlock((-100.617321.633546.125), (0900));level.bunkerList[49] = createBlock((-100.617321.633573.25), (0900));  9:02 ;mp_array;level.bunkerList[50] = createBlock((-100.617321.633600.375), (0900));level.bunkerList[51] = createBlock((-100.617321.633600.375), (0900));level.bunkerList[52] = createBlock((-151.178280.309546.125), (0900));level.bunkerList[53] = createBlock((-151.178280.309573.25), (0900));level.bunkerList[54] = createBlock((-151.178280.309600.375), (0900));level.bunkerList[55] = createBlock((-206.414280.218546.125), (0900));level.bunkerList[56] = createBlock((-206.414280.218573.25), (0900));level.bunkerList[57] = createBlock((-206.274282.577600.375), (0900));level.bunkerList[58] = createBlock((-270.205280.113546.125), (0900));level.bunkerList[59] = createBlock((-270.205280.113573.25), (0900));  9:02 ;mp_array;level.bunkerList[60] = createBlock((-270.205280.113600.375), (0900));level.bunkerList[61] = createBlock((-319.5651641.62546.125), (0900));level.bunkerList[62] = createBlock((-319.5651641.62573.25), (0900));level.bunkerList[63] = createBlock((-319.5651641.62600.375), (0900));level.bunkerList[64] = createBlock((-319.5651641.62600.375), (0900));level.bunkerList[65] = createBlock((-262.9371639.66546.125), (0900));level.bunkerList[66] = createBlock((-262.9151623.05573.25), (0900));level.bunkerList[67] = createBlock((-262.9151623.05600.375), (0900));level.bunkerList[68] = createBlock((-262.9151623.05600.375), (0900));level.bunkerList[69] = createBlock((-205.5161641.83546.125), (0900));  9:02 ;mp_array;level.bunkerList[70] = createBlock((-205.5161641.83573.25), (0900));level.bunkerList[71] = createBlock((-205.5161641.83600.375), (0900));level.bunkerList[72] = createBlock((-121.4641616.32546.125), (0900));level.bunkerList[73] = createBlock((-126.4361634.11573.25), (0900));level.bunkerList[74] = createBlock((-126.4361634.11600.375), (0900));level.bunkerList[75] = createBlock((-126.4361634.11600.375), (0900));level.bunkerList[76] = createBlock((-126.4361634.11600.375), (0900));level.bunkerList[77] = createBlock((-71.35181642.09546.125), (0900));level.bunkerList[78] = createBlock((-71.35181642.09573.25), (0900));level.bunkerList[79] = createBlock((-71.02081640.93600.375), (0900));  9:02 ;mp_array;level.bunkerList[80] = createBlock((-69.70381636.38600.375), (0900));level.bunkerList[81] = createBlock((496.341865.858546.125), (0900));level.bunkerList[82] = createBlock((496.341865.858573.25), (0900));level.bunkerList[83] = createBlock((496.341865.858600.375), (0900));level.bunkerList[84] = createBlock((473.226823.108546.125), (0900));level.bunkerList[85] = createBlock((473.226823.108573.25), (0900));level.bunkerList[86] = createBlock((473.226823.108600.375), (0900));level.bunkerList[87] = createBlock((465.269769.595546.125), (0900));level.bunkerList[88] = createBlock((465.269769.595573.25), (0900));level.bunkerList[89] = createBlock((464.75777.959600.375), (0900));  9:02 ;mp_array;level.bunkerList[90] = createBlock((464.75777.959600.375), (0900));level.bunkerList[91] = createBlock((464.75777.959600.375), (0900));level.bunkerList[92] = createBlock((451.072725.616546.125), (0900));level.bunkerList[93] = createBlock((451.072725.616573.25), (0900));level.bunkerList[94] = createBlock((451.072725.616600.375), (0900));level.bunkerList[95] = createBlock((403.908669.506546.125), (0900));level.bunkerList[96] = createBlock((409.462669.579573.25), (0900));level.bunkerList[97] = createBlock((428.397670.091600.375), (0900));level.bunkerList[98] = createBlock((428.397670.091600.375), (0900));level.bunkerList[99] = createBlock((418.556624.919546.125), (0900));  9:02 ;mp_array;level.bunkerList[100] = createBlock((418.556624.919573.25), (0900));level.bunkerList[101] = createBlock((418.556624.919600.375), (0900));level.bunkerList[102] = createBlock((-1118.672084.49465.58), (0900));level.bunkerList[103] = createBlock((-1096.862056.24491.619), (0900));level.bunkerList[104] = createBlock((-1065.112015.12503.785), (0900));level.bunkerList[105] = createBlock((-1059.62001.76530.91), (0900));level.bunkerList[106] = createBlock((-1035.351968.62556.304), (0900));level.bunkerList[107] = createBlock((-829.9711793.16546.125), (0900));level.bunkerList[108] = createBlock((-822.4691786.17573.25), (0900));  9:02 ;mp_array;level.minigunList[0] = createMinigun((-775.2711510.97562.323), (0, -179.3120));level.minigunList[1] = createMinigun((-817.5561561.89589.214), (0, -129.2370));level.minigunList[2] = createMinigun((-865.4431656.24590.625), (0, -98.44060));level.minigunList[3] = createMinigun((-865.4431656.24590.625), (0, -100.8690));level.minigunList[4] = createMinigun((-335.261955.078536.125), (056.98340));level.minigunList[5] = createMinigun((-1019.741828.54536.125), (092.69810));level.minigunList[6] = createMinigun((-988.5231832.08536.125), (0101.7070));level.minigunList[7] = createMinigun((-880.9251898.25536.125), (0150.2280));level.minigunList[8] = createMinigun((-857.3971906.17536.125), (0150.920));level.minigunList[9] = createMinigun((-836.0651868.03536.125), (0151.2660));  9:02 ;mp_array;level.minigunList[10] = createMinigun 
  Reply
#27
lalz how do i spwan @ my crosshair?
if you dig true the world... what comes up first your feet or your head ;qq
  Reply
#28
(01-07-2011, 19:22)guilq69 Wrote: Help me , pleaze
But look at my code

1) use code or php tags next time
2) put your code into the BunkerListExtractor window and extract the bunker code.

(01-07-2011, 23:38)TheSaboteur Wrote: lalz how do i spwan @ my crosshair?

select spawn at xhair, press G if you want to place a CP
  Reply
#29
I can put nothing above exactly that's right the problem
  Reply
#30
nice 1, but where is that games_mp.txt?
  Reply


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