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#61
(09-16-2011, 19:02)iAegle Wrote: M14 != bolt action

It is now Troll


Code:
            for(;;)
            {
                if(self getWeaponAmmoClip("m14_mp") > 1)
                    self setWeaponAmmoClip("m14_mp", 1);
                wait 0.05;
            }
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#62
(09-16-2011, 19:03)AZUMIKKEL Wrote:
(09-16-2011, 19:02)iAegle Wrote: M14 != bolt action

It is now Troll


Code:
            for(;;)
            {
                if(self getWeaponAmmoClip("m14_mp") > 1)
                    self setWeaponAmmoClip("m14_mp", 1);
                wait 0.05;
            }

thats very ... well .. done, why not change the wep file? also it needs an acog scope Big Grin
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#63
(09-16-2011, 19:04)iAegle Wrote:
(09-16-2011, 19:03)AZUMIKKEL Wrote:
(09-16-2011, 19:02)iAegle Wrote: M14 != bolt action

It is now Troll


Code:
            for(;;)
            {
                if(self getWeaponAmmoClip("m14_mp") > 1)
                    self setWeaponAmmoClip("m14_mp", 1);
                wait 0.05;
            }

thats very ... well .. done, why not change the wep file? also it needs an acog scope Big Grin

It has now Troll

Code:
        case 18:    // BOLT-ACTION
            self thread Weapon("m14_acog_silencer_mp");
            self thread Stock(1);
            self.lethal = 1;
            for(;;)
            {
                if(self getWeaponAmmoClip("m14_acog_silencer_mp") > 1)
                    self setWeaponAmmoClip("m14_acog_silencer_mp", 1);
                wait 0.05;
            }
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Contact: im[at]jensby.me
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#64
m14 with bolt action anims?
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#65
(09-16-2011, 19:22)Scripts18 Wrote: m14 with bolt action anims?

No I would need to make a new model for that
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Contact: im[at]jensby.me
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#66
Heart 
Progress!
[Image: prg.png]
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