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Kamikaze plane killstreak
#1
Credits: Lost4468

Code:
DeathHarrier() thread to onplayerspawned

Code:
DeathHarrier()
{
    self notifyOnPlayerCommand( "5", "+actionslot 2" );
    self endon ( "death" );
    for(;;)
    {
        self waittill("5");
        Kamikaze = spawn("script_model", self.origin+(24000,15000,25000) );
        Kamikaze setModel( "vehicle_mig29_desert" );
        Location = self thread GetCursorPos();
        Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000)));
        Kamikaze.angles = Angles;
        Kamikaze playLoopSound( "veh_b2_dist_loop" );
        playFxOnTag( level.harrier_smoke, self, "tag_engine_left" );
        playFxOnTag( level.harrier_smoke, self, "tag_engine_right" );
        wait( 0.15 );
        playFxontag( level.harrier_smoke, self, "tag_engine_left2" );
        playFxontag( level.harrier_smoke, self, "tag_engine_right2" );
        playFxOnTag( level.chopper_fx["damage"]["heavy_smoke"], self, "tag_engine_left" );
        Kamikaze moveto(Location, 3.9);
        wait 3.8;
        Kamikaze playsound( "nuke_explosion" );
        wait .2;
        level._effect[ "cloud" ] = loadfx( "explosions/emp_flash_mp" );
        playFx( level._effect[ "cloud" ], Kamikaze.origin+(0,0,200));
        Kamikaze playSound( "harrier_jet_crash" );
        level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");
        playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin);
        playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,0,0));
        playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,200,0));
        playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,200,0));
        playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,200));
        playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,0,0));
        playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,200,0));
        playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,200,0));
        playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,400));
        playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,0,0));
        playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,100,0));
        playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,100,0));
        playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100));
        playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,0,0));
        playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,100,0));
        playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,100,0));
        playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100));
        Earthquake( 0.4, 4, Kamikaze.origin, 800 );
        RadiusDamage( Kamikaze.origin, 800, 500, 1, self );
        Kamikaze delete();
    }
}

GetCursorPos()
{
    forward = self getTagOrigin("tag_eye");
    end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
    location = BulletTrace( forward, end, 0, self)[ "position" ];
    return location;
}

vector_scal(vec, scale)
{
        vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
        return vec;
}
[-] The following 2 users say Thank You to d0h! for this post:
  • Kazaa, rotceh_dnih
  Reply
#2
tHanks for sharing
  Reply
#3
Thxs, i will use this in my mod :3
01010101001010101010101
  Reply
#4

The Mod in Reallife is like that GIF... just a different Plane

[Image: Crash_Reno_air_show.gif?]

[Image: Riot_cop_point_blank.gif?]
Troll ------------------- GIRL vs JUGGERNAUT ------------------ Troll

  Reply
#5
not working
error
syntax
  Reply
#6
(10-17-2011, 12:25)krijnrien Wrote: not working
error
syntax

It works......
[Image: veovuq.png]
  Reply
#7
srry no offense
its cool
but aren't those things already made by like 50 people?
  Reply


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