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[Idea] RPG Mod
#11
I had this idea 10 months ago....


This is the info:


RPG Mod is a role playing (level-based) server-side plugin for Counter-Strike: Source. It is not just another WC3/Superhero mod. It's based off the UT2K4RPG Mod for Unreal Tournament 2004.
As you kill your opponents, you gain Experience. Eventually when you have reached your experience quota, you gain a new Level. This means you can buy Upgrades which give you an advantage over your opponent.
RPG Mod allows you to buy the Upgrades you want or Sell them for different Upgrades. Each Upgrade has a higher Level. So for example, Regeneration Level 2 will give you two health points every second as opposed to one health point every second for Regeneration Level 1. All player data is saved into a SQLite Database so there is no need to setup any type of Remote Database. RPG is also highly customizable with variables that change the plugin effectively immediately after it has been set. The source code for RPG is made publicly available under the zlib/libpng open source license for people who want to port the plugin to their own Half-Life 2 mod or just want to learn how to create a plugin.

RPG is a server-side plugin that emulates the RPG (role-playing game or "level system") style game play. The objective is to gain as many new Levels as possible. Each Level brings new Credits which can be used to buy Upgrades. When players buy Upgrades, they recieve new abilities which give them an advantage over their opponents. For example, a player who purchases the Regeneration Upgrade Level 1 will receive one health point for every second. Further Levels of the same Upgrade will increase that Upgrades benefits for the player. For example, Regeneration Level 2 will give a player two health points instead of one health point every second.
Buying Upgrades subtracts the cost of that Upgrade from the players total Credits. A player can gain Credits in two ways: from gaining new Levels or from selling already purchased Upgrades. When a player sells an Upgrade, they only get 75% (more or less depending on the servers settings) of the Credits they bought it for. With this in mind, it is best for a player to pick an Upgrade they will stick with.
RPG uses a dynamic system that attempts to even out the game play for low level players and high level players. Although a higher level player may potentially have more of an advantage over a lower level player, the players skill still determines whether they will perform better than their opponents. Additionally, lower level players gain more Experience for killing higher level players.
Experience (exp for short) is a statistics system that determines when a player reaches their next Level. When a player gains a new Level, they also have to achieve more Experience. For example, a player at Level 5 may need 250 Experience for their next Level; where as a player at Level 10 may need 500 Experience. Experience is gained from killing enemies or completing objectives. A players level determines how much they will be worth Experience-wise. Headshots give an additional amount of Experience (25 exp default). Damaging opponents also gives a player Experience. This helps to give lower level players more of an opportunity to level-up even if they dont manage to actually kill their opponent. The amount of Experience a player currently has and the amount they still require can be viewed in the Stats menu.



Upgrade List
Regeneration
Description: Gives a player health every second.
Level 1: 1hp per second
Level 2: 2hp per second
...
Level 5: 5hp per second
Health+ (Health Bonus)
Description: Sets the maximum health a player has.
Level 1: 125 health max
Level 2: 150 health max
Level 3: 175 health max
Level 4: 200 health max
...
Level 16: 500 health max
Resupply
Description: Gives a player ammo every 3 seconds.
Level 1: 1 ammo for every gun per 3 seconds
Level 2: 2 ammo for every gun per 3 seconds
...
Level 5: 5 ammo for every gun per 3 seconds
Vampire
Description: The damage done to an enemy is the health rewarded to the player.
Level 1: 7.5% of the damage is rewarded
Level 2: 15% of the damage is rewarded
Level 3: 22.5% of the damage is rewarded
Level 4: 30% of the damage is rewarded
...
Level 10: 75% of the damage is rewarded
Stealth
Description: Decreases the player's visibility.
Level 1: 84% Visibility (255 Alpha -40)
Level 2: 67% Visibility (255 Alpha -80)
...
Level 5: 21% Visibility (255 Alpha -200)
LongJump
Description: Increases the player's jump distance (not height).
Level 1: Jump is increased 20%
Level 2: Jump is increased 40%
...
Level 5: Jump is increased 100% (double)
FireGrenade
Description: Grenades set the player's enemies on fire (as well as do regular grenade damage).
Level 1: Fire lasts 2 seconds
Level 2: Fire lasts 4 seconds
...
Level 5: Fire lasts 10 seconds
IceStab
Description: Secondary knife attack freezes a player in place (however, weapons besides the knife will do little damage to a frozen player).
Level 1: Freeze lasts 1 second
Level 2: Freeze lasts 2 seconds
Level 3: Freeze lasts 3 seconds
FrostPistol
Description: All pistols slow the player down, the lesser used pistols have more effect
Level 1: Slowness lasts 0.1 seconds
Level 2: Slowness lasts 0.2 seconds
Level 3: Slowness lasts 0.3 seconds
Level 4: Slowness lasts 0.4 seconds
...
Level 10: Slowness lasts 1 second
Denial
Description: Gives items and weapons bought back if the player dies
Level 1: Items such as unthrown grenades, flashbangs, smokegrenades as well as the nightvision goggles and the defusing kit are given back
Level 2: All pistols and items are given back
Level 3: All weapons and items are given back
Impulse
Description: Player will move faster for 0.8 seconds when shot. Does not work when shot with FrostPistol
Level 1: Speed increased by 20%
Level 2: Speed increased by 40%
...
Level 5: Speed increased by 100%
Medic
Description: Nearby teammates are healed every 2 seconds till they reach their maximum health, then repaired to their maximum armor.
Level 1: 5 health points or 5 armor points restored every 2 seconds
Level 2: 10 health points or 10 armor points restored every 2 seconds
Level 3: 15 health points or 15 armor points restored every 2 seconds
Level 4: 20 health points or 20 armor points restored every 2 seconds
Level 4: 25 health points or 25 armor points restored every 2 seconds
...
Level 15: 75 health points or 25 armor points restored every 2 seconds
And some other levels

"BigBlast"

"1" "HeGrenades Take 25 Extra Damage"
"2" "HeGrenades Take 50 Extra Damage"
"3" "HeGrenades Take 75 Extra Damage"
"4" "HeGrenades Take 100 Extra Damage"
"5" "HeGrenades Take 125 Extra Damage"
"6" "HeGrenades Take 150 Extra Damage"
"7" "HeGrenades Take 175 Extra Damage"
"8" "HeGrenades Take 200 Extra Damage"
"9" "HeGrenades Take 225 Extra Damage"
"10" "HeGrenades Take 250 Extra Damage"


"ReSpawn Lives"

"1" "Can ReSpawn 1 Time After Death"
"2" "Can ReSpawn 2 Times After Death"
"3" "Can ReSpawn 3 Times After Death"

"Stealth"

"1" "84% Visibility (255 Alpha -40)"
"2" "68% Visibility (255 Alpha -80)"
"3" "52% Visibility (255 Alpha -120)"
"4" "36% Visibility (255 Alpha -160)"
"5" "20% Visibility (255 Alpha -200)"


"Armor"

"1" "Set 125 Vest Armor At Spawn"
"2" "Set 150 Vest Armor At Spawn"
"3" "Set 175 Vest Armor At Spawn"
"4" "Set 200 Vest Armor At Spawn"
"5" "Set 225 Vest Armor At Spawn"
"6" "Set 250 Vest Armor At Spawn"
"7" "Set 275 Vest Armor At Spawn"
"8" "Set 300 VestHelm Armor At Spawn"
"9" "Set 325 VestHelm Armor At Spawn"
"10" "Set 350 VestHelm Armor At Spawn"
"11" "Set 375 VestHelm Armor At Spawn"
"12" "Set 400 VestHelm Armor At Spawn"
"13" "Set 425 VestHelm Armor At Spawn"
"14" "Set 450 VestHelm Armor At Spawn"
"15" "Set 475 VestHelm Armor At Spawn"
"16" "Set 500 VestHelm Armor At Spawn"


Smog Grenades - Smoke grenades release a deadly poisionous smog to damage victims trapped inside
Speed+ - Increase your speed
Gravity- - Lower the earths gravatational effect on you
  Reply
#12
lol
WOT WOT IN DA BUT
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
  Reply
#13
I had this idea 10 months and one week ago. You get Nyan Cat for every blah blah. Rpg mod is something that every single person associqted with modding develops in his mind at least once.. Therefore you cant claim that it's your idea.
  Reply
#14
(08-10-2011, 12:36)Se7en Wrote: Stealed, from cod4 mod ...

Stolen,

grammar nazi kay

  Reply


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