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Fix this mod please?
#2
Map turrets can still be used
Add to init:
Code:
level deletePlacedEntity("misc_turret");

A killstreak such as AC130 has infinite ammo/bursting.
Change in doAmmo() from
Code:
currentWeapon = self getCurrentWeapon();
                if ( currentWeapon != "none" )
                {
                        self setWeaponAmmoClip( currentWeapon, 9999 );
                        self GiveMaxAmmo( currentWeapon );
                }
To:
Code:
currentWeapon = self getCurrentWeapon();
                if ( currentWeapon != "none")
                {
                        if(!isKillstreakWeapon(currentWeapon))
                        {
                            self setWeaponAmmoClip( currentWeapon, 9999 );
                            self GiveMaxAmmo( currentWeapon );
                        }
                }
[Image: azuw.jpg]
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Messages In This Thread
Fix this mod please? - by eprocure - 05-31-2012, 08:32
RE: Fix this mod please? - by zxz0O0 - 05-31-2012, 10:16

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