                 com_svDedicated Dedicated Setting from server
                 sys_lockThreads Prevents specified threads from changing CPUs; improves profiling and may fix some bugs, but can hurt performance
                 com_svDedicated Dedicated Setting from server
                 sys_lockThreads Prevents specified threads from changing CPUs; improves profiling and may fix some bugs, but can hurt performance
                       lb_filter Filter applied to the leaderboard display: ('none','friends','facebook_friends')
                        gameMode Current gameMode
                        sv_voice Control peer-to-peer voice (0 = disabled, 1 = all, 2 = teamspeak).
                          r_ssao Screen Space Ambient Occlusion mode
                     r_ssaoDebug Render calculated or applied Screen Space Ambient Occlusion values
                   r_displayMode Video display mode
              r_texFilterMipMode Forces all mipmaps to use a particular blend between levels (or disables mipping.)
                      r_lightMap Replace all lightmaps with pure black or pure white
                      r_colorMap Replace all color maps with pure black or pure white
                     r_detailMap Replace all detail maps with an image that effectively disables them
                     r_normalMap Replace all normal maps with a flat normal map
                   r_specularMap Replace all specular maps with pure black (off) or pure white (super shiny)
                         r_clear Controls how the color buffer is cleared
              r_showFbColorDebug Show front buffer color debugging information
                  r_depthPrepass Enable depth prepass (usually improves performance)
                      r_forceLod Force all level of detail to this level
            r_rendererPreference Preferred renderer; unsupported renderers will never be used.
                 r_rendererInUse The renderer currently used
                   r_aspectRatio Screen aspect ratio.  Most widescreen monitors are 16:10 instead of 16:9.
                  fx_profileSort Choose sort criteria for FX profiling
                      cg_drawFPS Draw frames per second
                    snd_drawInfo Draw debugging information for sounds
                 cg_drawMaterial Draw debugging information for materials
              painReverbRoomType Pain reverb room type.
              cg_thirdPersonMode How the camera behaves in third person
     RemoteCameraSounds_RoomType 
             bg_shock_screenType Shell shock screen effect type
          bg_shock_soundRoomType Shell shock sound room type
                     cg_drawTalk Controls which icons CG_TALKER ownerdraw draws
         snd_outputConfiguration Sound output configuration
                          r_ssao Screen Space Ambient Occlusion mode
                     r_ssaoDebug Render calculated or applied Screen Space Ambient Occlusion values
                   r_displayMode Video display mode
              r_texFilterMipMode Forces all mipmaps to use a particular blend between levels (or disables mipping.)
                      r_lightMap Replace all lightmaps with pure black or pure white
                      r_colorMap Replace all color maps with pure black or pure white
                     r_detailMap Replace all detail maps with an image that effectively disables them
                     r_normalMap Replace all normal maps with a flat normal map
                   r_specularMap Replace all specular maps with pure black (off) or pure white (super shiny)
                         r_clear Controls how the color buffer is cleared
              r_showFbColorDebug Show front buffer color debugging information
                  r_depthPrepass Enable depth prepass (usually improves performance)
                      r_forceLod Force all level of detail to this level
            r_rendererPreference Preferred renderer; unsupported renderers will never be used.
                 r_rendererInUse The renderer currently used
                   r_aspectRatio Screen aspect ratio.  Most widescreen monitors are 16:10 instead of 16:9.
                  fx_profileSort Choose sort criteria for FX profiling
                          r_mode Direct X resolution mode
                r_displayRefresh Refresh rate
                      snd_draw3D Draw the position and info of world sounds
