               ping_searches_per Number of searches at each min ping value
                  ping_increment Number of milliseconds to increase min ping after each set of searches
                ping_default_min Minimum ping for the initial set of searches
session_advertiseFailedSearchCount Failed search count at which we list ourselves with matchmaking
                      com_maxfps Cap frames per second
                       fixedtime Use a fixed time rate for each frame
                com_maxFrameTime Time slows down if a frame takes longer than this many milliseconds
                       sv_paused Pause the server
                       cl_paused Pause the client
      playListUpdateCheckMinutes Minutes to wait between checking for updated playlist.
                   band_2players 2 player bandwidth req'd
                   band_4players 4 player bandwidth req'd
                   band_8players 8 player bandwidth req'd
                  band_12players 12 player bandwidth req'd
                  band_18players 18 player bandwidth req'd
               stringtable_debug spam debug info for stringtable lookups
    party_joinInProgressPingBias Ping bias for games that are in progress
        party_over25FullPingBias Ping bias for games that are 25% full
        party_over50FullPingBias Ping bias for games that are 50% full
        party_over75FullPingBias Ping bias for games that are 75% full
       party_oneSlotOpenPingBias Ping bias for games that have exactly one open slot
     con_gameMsgWindow0LineCount Maximum number of lines of text visible at once in game message window 0
     con_gameMsgWindow1LineCount Maximum number of lines of text visible at once in game message window 1
     con_gameMsgWindow2LineCount Maximum number of lines of text visible at once in game message window 2
     con_gameMsgWindow3LineCount Maximum number of lines of text visible at once in game message window 3
                con_miniconlines Number of lines in the minicon message window
        con_typewriterPrintSpeed Time (in milliseconds) to print each letter in the line.
    con_typewriterDecayStartTime Time (in milliseconds) to spend between the build and disolve phases.
     con_typewriterDecayDuration Time (in milliseconds) to spend disolving the line away.
                    loc_language Language
                        fs_debug Enable file system debugging information
        liveanticheatunknowndvar Live Anti Cheat Unknown Dvar
           playerLBFetchInterval Time in minutes before re-fetching banned leaderboard info. -1 not to retrieve again after first try
                      com_maxfps Cap frames per second
                       fixedtime Use a fixed time rate for each frame
                com_maxFrameTime Time slows down if a frame takes longer than this many milliseconds
                       sv_paused Pause the server
                       cl_paused Pause the client
      playListUpdateCheckMinutes Minutes to wait between checking for updated playlist.
                   band_2players 2 player bandwidth req'd
                   band_4players 4 player bandwidth req'd
                   band_8players 8 player bandwidth req'd
                  band_12players 12 player bandwidth req'd
                  band_18players 18 player bandwidth req'd
               stringtable_debug spam debug info for stringtable lookups
    party_joinInProgressPingBias Ping bias for games that are in progress
        party_over25FullPingBias Ping bias for games that are 25% full
        party_over50FullPingBias Ping bias for games that are 50% full
        party_over75FullPingBias Ping bias for games that are 75% full
       party_oneSlotOpenPingBias Ping bias for games that have exactly one open slot
                       sys_sysMB Physical memory in the system
                   sys_configSum Configuration checksum
             sys_quitMigrateTime Time in msec to wait for host migration when user closes the window
                       sys_sysMB Physical memory in the system
                   sys_configSum Configuration checksum
             sys_quitMigrateTime Time in msec to wait for host migration when user closes the window
       pt_allMembersDoQoSTimeout Timeout, from the start of our search, for other party members' QoS results with partyTweak_allMembersDoQoS
    pt_reservedAnonymousSlotTime Time in milliseconds that ANONYMOUS slots will be reserved.
      pt_reservedJoiningSlotTime Time in milliseconds that JOINING slots will be reserved
    pt_reservedCommittedSlotTime Time in milliseconds that COMMITTED slots will be reserved
      pt_stillConnectingWaitTime Amount of time to wait for someone to finish connecting before searching for lobbies to merge with
         pt_gameStartTimerLength Time in seconds before a game start once enough party members are ready
      pt_pregameStartTimerLength Time in seconds before showing and starting the game start timer
        pt_searchResultsLifetime Time at which we consider the search results stale
             pt_searchResultsMin Minimum amount of time that has to pass before we'll search again for matches
              pt_searchPauseTime Minimum amount of time to pause between searches
            pt_searchRandomDelay Time period over which the search timers will get randomly delayed.
        pt_searchConnectAttempts Connect timeout when joining another game through matchmaking, per attempt
              pt_connectAttempts Connect timeout when joining another game/party through presence, per attempt
               pt_connectTimeout Connect timeout when joining another game/party, per attempt
                pt_memberTimeout Client timeout time in the general case
      pt_backoutOnClientPresence Whether the host should backout the party on client presence. 0=fully disabled, 1=out of game only, 2=in-game also
 pt_startAllowingUnacceptableQos When party count exceeds this number, allow unacceptable QoS results
            pt_defaultSearchTier Default search tier we want when joining a game
            pt_currentSearchTier Current search tier we want when joining a game
                pt_maxSearchTier Max possible search tier we want when joining a game
                    pt_msPerTier Time delta (in ms) per search tier
                party_minplayers Minimum number of players in a party
                party_maxplayers Maximum number of players in a party
                     party_timer Time until game begins in seconds, for UI display
        party_matchedPlayerCount Number of matched players before revealing their true names
               party_maxTeamDiff Maximum difference allowed between teams before starting a match
              party_minLobbyTime Minimum time (in seconds) for a lobby to be open before auto starting a match
             party_selectedIndex Current selected player index in the feeder.
  party_selectedIndexChangedTime Time stamp in milliseconds when the selected index last changed.
        party_firstSubpartyIndex Determines sort order and coloring of parties in lobbies.  Randomly set by code.  Dvar provided for debugging.
    party_maxPrivatePartyPlayers Max number of players allowed in a private party.
     partymigrate_pingtest_retry Time between ping tests when migrating lobby
   partymigrate_pingtest_timeout Time to give up on ping tests when migrating lobby
      partymigrate_selectiontime Time before requiring a host selection when migrating lobby
       partymigrate_cpuBonusPing The ping rewarded to a CPU meeting the bonus threshold when scoring hosts.
 partymigrate_broadcast_interval Time between telling people who the new host is when migrating lobby
            partymigrate_timeout Time before giving up on lobby migration if we hear nothing
         partymigrate_timeoutmax Time before giving up on lobby migration, even if the arbitrator is telling us to keep waiting
    partymigrate_makeHostTimeout Time before giving up on makeHost requests
       validate_clamp_experience The maximum experience a player can gain in a match
         validate_clamp_weaponXP The maximum experience a weapon can gain in a match
            validate_clamp_kills The maximum number of kills a player can make in a match
          validate_clamp_assists The maximum number of assists a player can make in a match
        validate_clamp_headshots The maximum number of headshots a player can make in a match
             validate_clamp_wins The maximum number of wins a player can make in a match
           validate_clamp_losses The maximum number of losses a player can make in a match
             validate_clamp_ties The maximum number of ties a player can make in a match
             validate_clamp_hits The maximum number of hits player can make in a match
           validate_clamp_misses The maximum number of misses player can make in a match
       validate_clamp_totalshots The maximum number of totalshots player can make in a match
          iwnet_sessionHeartbeat How often to send a heartbeat msg
      iwnet_sessionFullHeartbeat How often to send a heartbeat msg if the game is full
                dw_logging_level Bit field for which LSP logging use should be on.
            dw_logging_frequency How often to submit to Demonware in minutes.
                   lb_minrefresh Minimum time (in seconds) between leaderboard fetches
                      lb_maxrows Maximum number of rows to fetch
                    lb_readDelay Delay time between reads(in milliseconds) between leaderboard fetches
            live_qosec_minprobes Minimum probe results required before early outing qos
           live_qosec_minpercent Minimum percentage of probe results required before early outing qos
        live_qosec_firstupdatems MS to wait before deciding to early out qos
         live_qosec_lastupdatems MS since last update required to early out qos
              live_qosec_maxtime Maximum time to allow before qos early out, even if no results
           maxVoicePacketsPerSec Max voice packets per second a client will send
  maxVoicePacketsPerSecForServer Max voice packets per second the server will send
                      iwnet_xuid temp xuid
        ps3_dw_addrHandleTimeout Delay before destroying an addrHandle after the connection is lost

                  theater_active Are we allowed to show theater or not.
                 facebook_active Are we allowed to show Facebook or not
                  facebook_delay Delay before the Facebook calls start to Demonware. -1 means On-Demand and it will wait until the 'startfacebook' menu call
         facebook_max_retry_time Max time that the Facebook authentication can retry
             facebook_retry_step Step in m/s for the Facebook authentication retry
 facebook_friends_max_retry_time Max time that the Facebook friends read can retry
     facebook_friends_retry_step Step in m/s for the Facebook friends read retry
   facebook_friends_refresh_time Time in seconds between Facebook friend refreshes
  facebook_friends_throttle_time Throttle time between Facebook friend pages
         facebook_friends_active Are we allowed to show Facebook Friends or not
    facebook_upload_video_active Are we allowed to Upload Videos to Facebook or not
    facebook_upload_photo_active Are we allowed to Upload Photos to  Facebook or not
              entitlements_delay Delay before the entitlement calls start to Demonware. -1 means On-Demand and it will wait until the 'startentitlements' menu call
             entitlements_active Are we allowed to show Entitlements or not
entitlements_config_file_max_retry_time Max time that the Entitlements config file read can retry
entitlements_config_file_retry_step Step in m/s for the Entitlements config file read retry
entitlements_key_archive_max_retry_time Max time that the Entitlements key archive read can retry
entitlements_key_archive_retry_step Step in m/s for the Entitlements key archive read retry
      entitlements_cool_off_time Cool off time between calls to fetch the entitlements
                userGroup_active Are we allowed to show Usergroups or not
        userGroup_max_retry_time Max time that the usergroup read find can retry
            userGroup_retry_step Step in m/s for the usegroup read retry
             userGroup_RetryTime Time in ms between sending lobby group data retrys.
     userGroup_refresh_time_secs Time in seconds between re-sending lobby group data to confirmed users.
         userGroup_cool_off_time Cool off time between calls to fetch the user groups
            userGroup_coop_delay Delay between a player joining a coop lobby and the DW user group task starting
                elite_clan_delay Delay before the bdTeams calls start to Demonware. -1 means On-Demand and it will wait until the 'starteliteclan' menu call
               elite_clan_active Are we allowed to show Elite Clans or not
elite_clan_get_clan_max_retry_time Max time that the Elite Clan get clan can retry
  elite_clan_get_clan_retry_step Step in m/s for the Elite Clan get clan retry
elite_clan_get_members_max_retry_time Max time that the Elite Clan get members can retry
elite_clan_get_members_retry_step Step in m/s for the Elite Clan get members retry
elite_clan_get_private_profile_max_retry_time Max time that the Elite Clan get private profile can retry
elite_clan_get_private_profile_retry_step Step in m/s for the Elite Clan get private profile retry
elite_clan_get_public_profile_max_retry_time Max time that the Elite Clan get public profile can retry
elite_clan_get_public_profile_retry_step Step in m/s for the Elite Clan get public profile retry
        elite_clan_cool_off_time Cool off time between calls to fetch the elite clan
   elite_clan_motd_throttle_time Throttle time between motd update calls
              dw_presence_active Is the demonware presence system enabled
    dw_presence_coop_join_active Do we allow players to join on presence for private coop matches (post session to demonware
           dw_presence_put_delay Number of milliseconds to wait in a presence state before sending to demonware
            dw_presence_put_rate Number of milliseconds to wait between sending presence state to demonware
           dw_presence_get_delay Number of milliseconds to wait after booting the game to fetch demonware presence
            dw_presence_get_rate Number of milliseconds to wait between fetching presence state from demonware
              onlinevault_active Is the online vault system enabled
       onlinevault_maxslots_sub0 Number of online vault slots available to sub level 0
       onlinevault_maxslots_sub1 Number of online vault slots available to sub level 1
       onlinevault_maxslots_sub2 Number of online vault slots available to sub level 2
        onlinevault_maxtime_sub0 Online vault time available to sub level 0
        onlinevault_maxtime_sub1 Online vault time available to sub level 1
        onlinevault_maxtime_sub2 Online vault time available to sub level 2
     dw_leaderboard_write_active Are leaderboard writes enabled
                matchdata_active Are match data uploads enabled
  playercard_cache_validity_life The life of a cached gamercard (it can be re-downloaded after this)
playercard_cache_upload_max_retry_time Max time that the player cache upload can retry
playercard_cache_upload_retry_step Step in m/s for the player cache upload retry
playercard_cache_download_max_retry_time Max time that the player cache download can retry
playercard_cache_download_retry_step Step in m/s for the player cache download retry
      pm_gamesetup_mode_altmodes Disable menu Option Private Match/Game Setup/Mode/Alternate Modes (whole menu)
pm_gamesetup_mode_altmodes_dropzone Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Drop Zone
pm_gamesetup_mode_altmodes_teamjug Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Team Jug
  pm_gamesetup_mode_altmodes_jug Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Jug
pm_gamesetup_mode_altmodes_gungame Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Gun Game
pm_gamesetup_mode_altmodes_infected Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Infected
pm_gamesetup_mode_altmodes_oneinthechamber Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/One In the Chamber
pm_gamesetup_options_createdefaultclass Disable menu Option Private Match/Game Setup/Options/Create Default Class (whole menu)
pm_gamesetup_options_customclassrestrictions Disable menu Option Private Match/Game Setup/Options/Custom Class Restrictions (whole menu)
            prestige_shop_active Are we allowed to show the Prestige Shop or not
         commerce_max_retry_time Max time that the commerce upload can retry
             commerce_retry_step Step in m/s for the commerce upload retry
  facebook_friends_showing_count Contains how many facebook friends are being shown in the UI.
             groupUploadInterval Minimum interval to wait before setting new group counts
           groupDownloadInterval Minimum interval to wait before getting new group counts
           counterUploadInterval Number of minutes before all the global counters are uploaded
         counterDownloadInterval Number of minutes before all the global counters are downloaded
                        protocol Protocol version
     sv_privateClientsForClients The # of private clients (we send this to clients)
                   sv_maxclients The maximum number of clients that can connect to a server
               sv_privateClients Maximum number of private clients allowed on the server
                   ui_maxclients The maximum number of clients that can connect to a server
                 sv_voiceQuality Voice quality
                      sv_timeout seconds without any message
               sv_connectTimeout seconds without any message when a client is loading
                sv_rejoinTimeout seconds without any message before allowing a rejoin
                   sv_zombietime seconds to sync messages after disconnect
               sv_reconnectlimit minimum seconds between connect messages
                  sv_network_fps Number of times per second the server checks for net messages
             sv_hugeSnapshotSize Size of a snapshot to be considered 'huge'
            sv_hugeSnapshotDelay How long to wait before building a new snapshot after a 'huge' snapshot is sent
                   net_socksPort Network socket port
                        net_port Network port
                   net_queryPort UDP port for session ID query via IM
                    net_authPort UDP port for Steam authentication
            net_masterServerPort UDP port for Steam server browser
                   net_socksPort Network socket port
                        net_port Network port
                   net_queryPort UDP port for session ID query via IM
                    net_authPort UDP port for Steam authentication
            net_masterServerPort UDP port for Steam server browser
                        r_ignore used for debugging anything
                        vid_xpos Game window horizontal position
                        vid_ypos game window vertical position
             r_texFilterAnisoMax Maximum anisotropy to use for texture filtering
             r_texFilterAnisoMin Minimum anisotropy to use for texture filtering (overridden by max)
                        r_picmip Picmip level of color maps.  If r_picmip_manual is 0, this is read-only.
                   r_picmip_bump Picmip level of normal maps.  If r_picmip_manual is 0, this is read-only.
                   r_picmip_spec Picmip level of specular maps.  If r_picmip_manual is 0, this is read-only.
                  r_picmip_water Picmip level of water maps.
                  r_imageQuality Image quality
                    r_vc_makelog Enable logging of light grid points for the vis cache.  1 starts from scratch, 2 appends.
                    r_vc_showlog Show this many rows of light grid points for the vis cache
                 r_showLightGrid Show light grid debugging information (2: detailed, 3: detailed for this box only)
  r_lightCacheLessFrequentPeriod Adjust how frequently fx models (and models tagged as less-frequently-lit by script) get relit on average (1 is every frame, 8 is every 8th frame)
                     r_aaSamples Anti-aliasing sample count; 1 disables anti-aliasing
                  r_aaMaxQuality Max anti-aliasing quality
                   r_dlightLimit Maximum number of dynamic lights drawn simultaneously
               r_portalWalkLimit Stop portal recursion after this many iterations.  Useful for debugging portal errors.
         r_portalMinRecurseDepth Ignore r_portalMinClipArea for portals with fewer than this many parent portals.
                   r_showPortals Show portals for debugging
               r_showFloatZDebug Show float z buffer used to eliminate hard edges on particles near geometry
                    sm_spotLimit Limit number of spot shadows from script
                    sm_maxLights Limits how many primary lights can have shadow maps
                  r_atlasAnimFPS Speed to animate atlased 2d materials
                       developer Enable development options
                       r_monitor Index of the monitor to use in a multi monitor system; 0 picks automatically.
                  fx_profileSkip Skip the first n lines in FX profile (to see ones off bottom of screen)
                      fx_profile Turn on FX profiling (specify which local client, with '1' being the first.)
                 fx_mark_profile Turn on FX profiling for marks (specify which local client, with '1' being the first.)
               fx_alphaThreshold Don't draw billboard sprites, oriented sprites or tails with alpha below this threshold (0-256).
      glass_max_pieces_per_frame Maximum number of pieces to create in one frame. This is a guideline and not a hard limit.
  glass_max_shatter_fx_per_frame Maximum number of shatter effects to play in one frame This is a guideline and not a hard limit.
            glass_trace_interval The length of time, in milliseconds, between glass piece traces
                        playlist The playlist number
           cl_connectionAttempts Maximum number of connection attempts before aborting
                   cl_maxpackets Maximum number of packets sent per frame
                    cl_packetdup Enable packet duplication
       cl_serverStatusResendTime Time in milliseconds to resend a server status message
                      cl_maxPing Maximum ping for the client
                            rate Player's preferred network rate
                  cl_demo_client The client number of the current viewing client.
            cl_demo_keyframerate The frequency of generating a keyframe in sec.
cl_demo_playercard_display_start_time Used to turn on/off the playercard display for the demo players
     cl_demo_ui_selected_segment Used by the manage segements UI.
     cl_demo_ui_segment_position Used by the manage segements UI.
       cl_demo_render_width_wide Width of the rendered demo movie (widescreen).
           cl_demo_render_height Height of the rendered demo movie.
              cl_demo_render_fps Refresh rate of the rendered demo movie.
profileMenuOption_offensiveContentMode Mode of the offensive content warning at startup - 0, skip and turn on; 1, skip and turn off; 2, ask user
                  cg_cursorHints Draw cursor hints where:
 0: no hints
	1:	sin size pulse
	2:	one way size pulse
	3:	alpha pulse
	4:	static image
                 cg_hintFadeTime Time in milliseconds for the cursor hint to fade
       cg_drawCrosshairNamesPosX Virtual screen space position of the crosshair name
       cg_drawCrosshairNamesPosY Virtual screen space position of the crosshair name
            cg_hudDamageIconTime The amount of time for the damage icon to stay on screen after damage is taken
             drawEntityCountSize How big to draw the entity count graph
             drawEntityCountSize How big to draw the entity count graph
             drawKillcamDataSize How big to draw the killcam data graph
             cg_weaponCycleDelay The delay after cycling to a new weapon to prevent holding down the cycle weapon button from cycling too fast
                     cg_showmiss Show prediction errors
                     cg_chatTime The amount of time that a chat message is visible
                   cg_chatHeight The font height of a chat message
                       cl_paused Pause the game
                       developer Enable development options
        cg_subtitleWidthStandard The width of the subtitles in non wide-screen
      cg_subtitleWidthWidescreen The width of the subtitles in wide-screen 
             cg_gameMessageWidth The maximum character width of the game messages
         cg_gameBoldMessageWidth The maximum character width of the bold game messages
               cg_hearKillerTime Duration (in milliseconds) to hear the person who just killed you
               cg_hearVictimTime Duration (in milliseconds) to hear the person you just killed
       cg_killCamDefaultLerpTime Default time used to lerp between killcam entities.
        cg_killCamTurretLerpTime Time used to lerp to a killcam entity of the TURRET type.
            cg_overheadNamesFont Font for overhead names ( see menudefinition.h )
           cg_overheadTitlesFont Font for overhead titles ( see menudefinition.h )
           cg_friendlyNameFadeIn Time in milliseconds to fade in friendly names
          cg_friendlyNameFadeOut Time in milliseconds to fade out friendly names
          cg_flashbangNameFadeIn Time in milliseconds to fade in friendly names after a flashbang
         cg_flashbangNameFadeOut Time in milliseconds to fade out friendly names when flash banged
       cg_invalidCmdHintDuration Duration of an invalid command hint
  cg_invalidCmdHintBlinkInterval Blink rate of an invalid command hint
          thermalBlurFactorScope Amount of blur to use when drawing blur through a weapon's thermal scope.
        thermalBlurFactorNoScope Amount of blur to use when drawing blur that is NOT through a weapon's thermal scope.
           dynEnt_explodeMaxEnts The maximum number of dynents that can be awakened by one explosion
   dynEnt_explodingBulletMaxEnts The maximum number of dynents that can be awakened by one explosive bullet
        compassObjectiveNumRings The number of rings when a new objective appears
        compassObjectiveRingTime The amount of time between each ring when an objective appears
   compassPortableRadarSweepTime The number of milliseconds between a portable radar sweep.
           cg_ScoresPing_MaxBars Number of bars to show in ping graph
          cg_ScoresPing_Interval Number of milliseconds each bar represents
         cg_scoreboardScrollStep Scroll step amount for the scoreboard
       cg_scoreboardBannerHeight Banner height of the scoreboard
         cg_scoreboardItemHeight Item height of each item
               cg_scoreboardFont Scoreboard font enum ( see menudefinition.h )
 shieldImpactBulletShakeDuration Viewmodel shake duration for bullet impacts.
shieldImpactMissileShakeDuration Viewmodel shake duration for direct missile impacts.
shieldImpactExplosionLowShakeDuration Viewmodel shake duration for weak splash damage.
shieldImpactExplosionHighShakeDuration Viewmodel shake duration for strong splash damage.
  shieldImpactExplosionThreshold Pre-shield splash damage that is above this will be 'strong'.
      bg_foliagesnd_slowinterval The time between each foliage sound when moving slowly
      bg_foliagesnd_fastinterval The time between each foliage sound when moving quickly
     bg_foliagesnd_resetinterval The time interval before foliage sounds are reset after the player has stopped moving
             player_adsExitDelay Delay before exiting aim down sight
     player_sprintForwardMinimum The minimum forward deflection required to maintain a sprint
     player_dmgtimer_stumbleTime Maximum time to play stumble animations
      player_dmgtimer_flinchTime Maximum time to play flinch animations
      perk_extendedMagsRifleAmmo Number of extra bullets per clip for rifle weapons with the extended mags perk.
      perk_extendedMagsRifleAmmo Number of extra bullets per clip for sniper rifle weapons with the extended mags perk.
         perk_extendedMagsMGAmmo Number of extra bullets per clip for machine gun weapons with the extended mags perk.
        perk_extendedMagsSMGAmmo Number of extra bullets per clip for sub machine gun weapons with the extended mags perk.
     perk_extendedMagsSpreadAmmo Number of extra bullets per clip for spread weapons with the extended mags perk.
     perk_extendedMagsPistolAmmo Number of extra bullets per clip for pistol weapons with the extended mags perk.
          hud_deathQuoteFadeTime The time for the death quote to fade
            cg_weaponVisInterval Do weapon vis checks once per this many frames, per centity
                   ragdoll_debug Draw ragdoll debug info (bitflags)
                     ragdoll_fps Ragdoll update frames per second
                ragdoll_max_life Max lifetime of a ragdoll system in msec
          ragdoll_max_simulating Max number of simultaneous active ragdolls
           ragdoll_baselerp_time Default time ragdoll baselerp bones take to reach the base pose
          ragdoll_jointlerp_time Default time taken to lerp down ragdoll joint friction
           ragdoll_stretch_iters Iterations to run the alternate limb solver
                         snd_khz The game sound frequency.
                        r_ignore used for debugging anything
                        vid_xpos Game window horizontal position
                        vid_ypos game window vertical position
             r_texFilterAnisoMax Maximum anisotropy to use for texture filtering
             r_texFilterAnisoMin Minimum anisotropy to use for texture filtering (overridden by max)
                        r_picmip Picmip level of color maps.  If r_picmip_manual is 0, this is read-only.
                   r_picmip_bump Picmip level of normal maps.  If r_picmip_manual is 0, this is read-only.
                   r_picmip_spec Picmip level of specular maps.  If r_picmip_manual is 0, this is read-only.
                  r_picmip_water Picmip level of water maps.
                  r_imageQuality Image quality
                    r_vc_makelog Enable logging of light grid points for the vis cache.  1 starts from scratch, 2 appends.
                    r_vc_showlog Show this many rows of light grid points for the vis cache
                 r_showLightGrid Show light grid debugging information (2: detailed, 3: detailed for this box only)
  r_lightCacheLessFrequentPeriod Adjust how frequently fx models (and models tagged as less-frequently-lit by script) get relit on average (1 is every frame, 8 is every 8th frame)
                     r_aaSamples Anti-aliasing sample count; 1 disables anti-aliasing
                  r_aaMaxQuality Max anti-aliasing quality
                   r_dlightLimit Maximum number of dynamic lights drawn simultaneously
               r_portalWalkLimit Stop portal recursion after this many iterations.  Useful for debugging portal errors.
         r_portalMinRecurseDepth Ignore r_portalMinClipArea for portals with fewer than this many parent portals.
                   r_showPortals Show portals for debugging
               r_showFloatZDebug Show float z buffer used to eliminate hard edges on particles near geometry
                    sm_spotLimit Limit number of spot shadows from script
                    sm_maxLights Limits how many primary lights can have shadow maps
                  r_atlasAnimFPS Speed to animate atlased 2d materials
                       developer Enable development options
                       r_monitor Index of the monitor to use in a multi monitor system; 0 picks automatically.
                  fx_profileSkip Skip the first n lines in FX profile (to see ones off bottom of screen)
                      fx_profile Turn on FX profiling (specify which local client, with '1' being the first.)
                 fx_mark_profile Turn on FX profiling for marks (specify which local client, with '1' being the first.)
               fx_alphaThreshold Don't draw billboard sprites, oriented sprites or tails with alpha below this threshold (0-256).
      glass_max_pieces_per_frame Maximum number of pieces to create in one frame. This is a guideline and not a hard limit.
  glass_max_shatter_fx_per_frame Maximum number of shatter effects to play in one frame This is a guideline and not a hard limit.
            glass_trace_interval The length of time, in milliseconds, between glass piece traces
                snd_loadFadeTime Fade time for loading from a checkpoint after death.
               snd_slaveFadeTime The amount of time in milliseconds for a 'slave' sound
to fade its volumes when a master sound starts or stops
               snd_levelFadeTime The amout of time in milliseconds for all audio to fade in at the start of a level
              snd_occlusionDelay Minimum delay in (ms) between occlusion updates
           snd_occlusionLerpTime Time to lerp to target occlusion lerp when occluded
                        phys_qsi Number of iterations that QuickStep performs per step.
           physVeh_StepsPerFrame The number of physics timesteps that the server frame will be divided into.
                    ui_netSource The network source where:
  0:Local
  1:Internet
  2:Favourites
  3:History
  4:Spectate
  5:Friends
                   ui_currentMap Current map index
        ui_currentFeederMapIndex Currently selected map
                 ui_joinGametype Game join type
                    ui_dedicated True if this is a dedicated server
                    ui_voiceType Voice type, e.g. -1 for no filter, 0 for no voice chart, 1 for everyone hears everyone, 2 for team chat
      ui_serverBrowserSortColumn Column to sort the server browser by Default(Ping). 0:Password, 1:Host, 2:Map, 3:Clients, 4:GameType, 5:Voice, 6:Ping
              ui_browserHardcore Show / hide hardcore mode.
          ui_browserShowPassword Show servers that are password protected
              ui_browserShowPure Show pure servers only
                   ui_browserMod UI Mod value
          ui_browserFriendlyfire Friendly fire is active
               ui_browserKillcam Kill cam is active
          ui_serverStatusTimeOut Time in milliseconds before a server status request times out
        lobby_numAnimationFrames How many animation tiles are in the searching_for_player texture
            lobby_animationSpeed How long each frame of the animation should draw, in milliseconds
        lobby_animationTilesWide How many animation tiles wide is the searching_for_player texture
        lobby_animationTilesHigh How many animation tiles high is the searching_for_player texture
ui_playlistPopulationRefreshTime The number of seconds before the playlist population heatmap is refreshed.
                  ui_netGametype Game type
                  uiscript_debug spam debug info for the ui script
