write flag position map
#1
Code:
using System; using System.Collections.Generic; using Addon; using System.Threading; using System.IO; using System.Collections; namespace flags { public class flags : CPlugin { Dictionary<int, int> Client_HudElem_lm = new Dictionary<int, int>(); public override void OnServerLoad() { ServerPrint("Flags plugin by Litgar loaded!"); } public override void OnMapChange() { string map = GetDvar("mapname"); if (map == "mp_paris") { Entity w = SpawnModel("script_model", "prop_flag_neutral", new Vector(-2179.646f, -205.2038f, 185.125f)); Entity w1 = SpawnModel("script_model", "prop_flag_neutral", new Vector(-585.984f, 875.5912f, 1293.608f)); } } public override void OnAddonFrame() { List<ServerClient> clients; try { clients = GetClients(); if (clients != null && clients.Count > 0) { foreach (ServerClient c in GetClients()) { if (c.Other.isAlive == true) { HudElem hl = GetHudElement(Client_HudElem_lm[c.ClientNum]); string map = GetDvar("mapname"); ///////// if (map == "mp_paris") { if ((Difference(c.OriginY, -205.2038f) <= 100) && (Difference(c.OriginX, -2179.646f) <= 100) && c.OriginZ >= 185.125f) { hl.SetString("Press ^3F^7 to ^1Teleport"); if (c.Other.ButtonPressed(Buttons.Activate)) {if (c.Stats.Kills >= 5 && c.Team == Teams.Allies) { iPrintLnBold("^2Teleportation!", c); c.OriginX = -882.2723f; c.OriginY = 5308.667f; c.OriginZ = 460.125f; } else if (c.Stats.Kills == 4 && c.Team == Teams.Allies) { iPrintLnBold("^2You need^1 1 ^2Kills Zombie for teleportation!", c); } else { iPrintLnBold("^2Teleportation!", c); c.OriginX = -882.2723f; c.OriginY = 5308.667f; c.OriginZ = 460.125f;} } } else { hl.SetString(""); } } } } } } catch (Exception z) { ServerPrint("Error flag: " + z.Message); } } public static float Difference(float loc, float loc2) { return Math.Abs(loc - loc2); } public override void OnPlayerDisconnect(ServerClient client) { if (Client_HudElem_lm.ContainsKey(client.ClientNum)) { HudElem info2 = GetHudElement(Client_HudElem_lm[client.ClientNum]); info2.Type = HudElementTypes.None; Client_HudElem_lm.Remove(client.ClientNum); } } public override void OnPlayerConnect(ServerClient client) { int HudElemNum1 = CreateHud_lm(client.ClientNum); if (Client_HudElem_lm.ContainsKey(client.ClientNum)) Client_HudElem_lm[client.ClientNum] = HudElemNum1; else Client_HudElem_lm.Add(client.ClientNum, HudElemNum1); } private int CreateHud_lm(int ClientNum) { HudElem hud = CreateNewHudElem(); hud.Type = HudElementTypes.Text; hud.ShowToEnt = ClientNum; hud.HideInMenu = true; hud.Font = HudElementFonts.Default; hud.FontScale = 1.5f; hud.PointType = 120; hud.OriginY = 180f; hud.OriginX = -100f; hud.SetString(""); return hud.HudElementNum; } } }
its code I use, guys help me I'm very late, if not difficult to list the positions of these
position of the attached file


Attached Files
.txt   flag.txt (Size: 1.16 KB / Downloads: 74)
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#2
[Image: 31992405dede.jpg]
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#3
i don't know what u mean with this?
whats the problem?
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#4
(05-29-2013, 20:57)X-Track Wrote: i don't know what u mean with this?
whats the problem?

everything is messed up I do not know how to! fkck space I attached a file with the correct coordinates for me would you add to the flag?
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#5
System Threading Angel
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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