what do you want?!?!?!?!?
#1
well the title says all

what would you like to see in mw3?
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#2
Mod tools. Troll
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#3
OMA
[Image: lQDUjba.jpg]
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#4
(03-11-2014, 19:24)OrangePL Wrote: OMA
seriousOMA
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#5
I want terrain creator...
OMA
[Image: One_Man_Army_Bag_render_MW2.PNG]
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#6
(03-12-2014, 10:01)Dude Wrote: I want terrain creator...

Take it. :Troll:
Code:
for( nZ = 0; nZ < common_size; nZ += r_ter_lod->integer ) { for( nX = 0; nX < common_size; nX += r_ter_lod->integer ) { for( nTri = 0; nTri < 6; nTri++ ) { // for the level of detail flX = (float) nX + ( ( nTri == 1 || nTri == 2 || nTri == 5 ) ? r_ter_lod->value : 0.0f ); flZ = (float) nZ + ( ( nTri == 2 || nTri == 4 || nTri == 5 ) ? r_ter_lod->value : 0.0f ); // fill our data m_pVertices[nIndex].x = scaleX * (flX - ( common_size / 2 )); m_pVertices[nIndex].y = scaleY * ter_getheight( (int) flX, (int) flZ ); m_pVertices[nIndex].z = scaleZ * (flZ - ( common_size / 2 )); // scretch the texture m_pTexCoords[nIndex].u = flX / r_ter_texturescratching->integer; m_pTexCoords[nIndex].v = flZ / r_ter_texturescratching->integer; m_pNormals[nIndex].x = 0; m_pNormals[nIndex].y = 1; m_pNormals[nIndex].z = 0; // com_print("%f %f %f\n", m_pVertices[nIndex].x, m_pVertices[nIndex].y, m_pVertices[nIndex].z ); nIndex++; } } }
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#7
(03-12-2014, 10:01)Dude Wrote: I want terrain creator...

god choice
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#8
oh , not terrain creator I want have iw5 engine Fuck yea! , Gsc compiler/extracter.


MW3 SOURCE CODE !!! I need it!!!
Troll
OMA
[Image: One_Man_Army_Bag_render_MW2.PNG]
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#9
(03-13-2014, 04:39)Dude Wrote: oh , not terrain creator I want have iw5 engine Fuck yea! , Gsc compiler/extracter.


MW3 SOURCE CODE !!! I need it!!!
Troll

serious
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#10
i want maoam
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