02-11-2013, 21:15
here's an example of how you can add a random spawn
Code:
string map = "";
public override void OnMapChange()
{
map = GetDvar("mapname");
}
public override void OnPlayerSpawned(ServerClient Client)
{
Random rnd = new Random();
int spawn;
spawn = rnd.Next(0, 3);
if (map == "mp_dome") // the map you want
{
if (spawn == 1)
{
Client.OriginX = 100f; //Change the location to whatever you want
Client.OriginY = 100f;
Client.OriginZ = 100f;
}
if (spawn == 2)
{
Client.OriginX = 200f; //Change the location to whatever you want
Client.OriginY = 200f;
Client.OriginZ = 200f;
}
//etc.
}
}


)

