draw damage
#11
after 4 hours of pain i still havent got any idea to fix it yamato help me Tongue
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#12
(06-21-2014, 21:20)26hz Wrote: after 4 hours of pain i still havent got any idea to fix it yamato help me Tongue

I think this could do the fix Smile

Code:
YOURTEXT( value ) { if( ! isdefined( self.roundimage ) ) self.roundimage = []; i = self.roundimage.size; self.roundimage[i] = self createFontString( "default", 1.7, self ); self.roundimage[i] setPoint( "", "", randomIntRange( -100, 100 ), randomIntRange( -100, 100 ) ); self.roundimage[i] setValue( value ); self.roundimage[i].color = ( 1, 1, 1 ); self.roundimage[i].sort = 15; self.roundimage[i].alpha = 1; self.roundimage[i].foreground = true; self.roundimage[i].glowcolor = ( 0, 1, 0 ); self.roundimage[i].glowalpha = 1; self.roundimage[i] setParent( level.uiParent ); self.roundimage[i].hideWhenInMenu = false; self.roundimage[i].archived = false; self thread KillOnDeath( self.roundimage[i] ) wait 0.5; if( isdefined( self.roundimage[i] ) ) self.roundimage[i] destroy(); } KillonDeath( elem ) { self waittill_any( "disconnect", "death", "spawned_player" ); if( isdefined( elem ) ) elem destroy(); }
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#13
(06-22-2014, 12:42)Yamato Wrote:
(06-21-2014, 21:20)26hz Wrote: after 4 hours of pain i still havent got any idea to fix it yamato help me Tongue

I think this could do the fix Smile

Code:
YOURTEXT( value ) { if( ! isdefined( self.roundimage ) ) self.roundimage = []; i = self.roundimage.size; self.roundimage[i] = self createFontString( "default", 1.7, self ); self.roundimage[i] setPoint( "", "", randomIntRange( -100, 100 ), randomIntRange( -100, 100 ) ); self.roundimage[i] setValue( value ); self.roundimage[i].color = ( 1, 1, 1 ); self.roundimage[i].sort = 15; self.roundimage[i].alpha = 1; self.roundimage[i].foreground = true; self.roundimage[i].glowcolor = ( 0, 1, 0 ); self.roundimage[i].glowalpha = 1; self.roundimage[i] setParent( level.uiParent ); self.roundimage[i].hideWhenInMenu = false; self.roundimage[i].archived = false; self thread KillOnDeath( self.roundimage[i] ) wait 0.5; if( isdefined( self.roundimage[i] ) ) self.roundimage[i] destroy(); } KillonDeath( elem ) { self waittill_any( "disconnect", "death", "spawned_player" ); if( isdefined( elem ) ) elem destroy(); }

Thanks! You are the best !Big GrinD
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