custom airstrike help
#21
yep

the only map, as far as i know didnt test them al

but like eehm
highrise <3, i love highrise the best map! Smile
add me on steam guys

krijnrien

its easier to explain and this is taking alot of more time
Reply

#22
then you only have to change highrise coordinates...
Code:
CB0MB() { self notifyOnPlayerCommand("N", "+actionslot 1"); self waittill("N"); //self iprintlnbold("^1COLOSSUS AIRSTRIKE ^7INCOMING!"); if(getdvar("mapname")=="mp_highrise") { b0=spawn("script_model",(-1083,12350,4533)); b1=spawn("script_model",(-1500,12350,4533)); b2=spawn("script_model",(-750,12350,4533)); b3=spawn("script_model",(-1200,12350,4533)); b0 setModel("vehicle_b2_bomber"); b1 setModel("vehicle_av8b_harrier_jet_opfor_mp"); b2 setModel("vehicle_av8b_harrier_jet_opfor_mp"); b3 setModel("vehicle_b2_bomber"); b0.angles=(0,180,0); b1.angles=(0,180,0); b2.angles=(0,180,0); b3.angles=(0,180,0); b0 playLoopSound("veh_b2_dist_loop"); b0 MoveTo((-1083,1900,4533),40); b1 MoveTo((-1500,1900,4533),40); b2 MoveTo((-750,1900,4533),40); b3 MoveTo((-1200,1900,4533),40); b0.owner=o; b1.owner=o; b2.owner=o; b3.owner=o; b0.killCamEnt=o; b1.killCamEnt=o; b2.killCamEnt=o; b3.killCamEnt=o; o thread ROAT(b0,30,"ac_died"); o thread ROAT(b1,30,"ac_died"); o thread ROAT(b2,30,"ac_died"); o thread ROAT(b3,30,"ac_died"); }else{ o=self; b0=spawn("script_model",(15000,0,3000)); b1=spawn("script_model",(15000,1000,3000)); b2=spawn("script_model",(15000,-2000,3000)); b3=spawn("script_model",(15000,-1000,3000)); b0 setModel("vehicle_b2_bomber"); b1 setModel("vehicle_av8b_harrier_jet_opfor_mp"); b2 setModel("vehicle_av8b_harrier_jet_opfor_mp"); b3 setModel("vehicle_b2_bomber"); b0.angles=(0,180,0); b1.angles=(0,180,0); b2.angles=(0,180,0); b3.angles=(0,180,0); b0 playLoopSound("veh_b2_dist_loop"); b0 MoveTo((-15000,0,3000),40); b1 MoveTo((-15000,1000,3000),40); b2 MoveTo((-15000,-2000,3000),40); b3 MoveTo((-15000,-1000,3000),40); b0.owner=o; b1.owner=o; b2.owner=o; b3.owner=o; b0.killCamEnt=o; b1.killCamEnt=o; b2.killCamEnt=o; b3.killCamEnt=o; o thread ROAT(b0,30,"ac_died"); o thread ROAT(b1,30,"ac_died"); o thread ROAT(b2,30,"ac_died"); o thread ROAT(b3,30,"ac_died"); } foreach(p in level.players){ if (level.teambased){ if ((p!=o)&&(p.pers["team"]!=self.pers["team"])) if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p); }else{ if(p!=o) if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p); } wait 0.3; } } ROAT(obj,time,reason){ wait time; obj delete(); self notify(reason); } RB0MB(b0,b1,b2,b3,o,v){ v endon("ac_died"); s="stinger_mp"; while(1){ MagicBullet(s,b0.origin,v.origin,o); wait 0.43; MagicBullet(s,b0.origin,v.origin,o); wait 0.43; MagicBullet(s,b1.origin,v.origin,o); wait 0.43; MagicBullet(s,b1.origin,v.origin,o); wait 0.43; MagicBullet(s,b2.origin,v.origin,o); wait 0.43; MagicBullet(s,b2.origin,v.origin,o); wait 0.43; MagicBullet(s,b3.origin,v.origin,o); wait 0.43; MagicBullet(s,b3.origin,v.origin,o); wait 5.43; } }
Reply

#23
WORKED!!!
you had everything right smile i was just doing something wrong Smile
plz dont close or solve it yet


any1 else have some ideas?
Reply

#24
(11-03-2011, 16:36)krijnrien Wrote: WORKED!!!
you had everything right smile i was just doing something wrong Smile
plz dont close or solve it yet


any1 else have some ideas?

really?
where the coordinates right?
Reply

#25
this is the correct code guys

with a fixed highrise issue
Code:
CB0MB() { self notifyOnPlayerCommand("N", "+actionslot 1"); self waittill("N"); self iprintlnbold("^1COLOSSUS AIRSTRIKE ^7INCOMING!"); self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) ); self.selectingLocation = true; self waittill( "confirm_location", location, directionYaw ); self endLocationSelection(); self.selectingLocation = undefined; if(getdvar("mapname")=="mp_highrise") { o=self; b0=spawn("script_model",(-400,12350,4533)); b1=spawn("script_model",( 500,12350,4533));//harrier b2=spawn("script_model",(-2500,12250,4533));//harrier zie onder links b3=spawn("script_model",(-1700,12350,4533));// links van waar ze naartoe gaan b0 setModel("vehicle_b2_bomber"); b1 setModel("vehicle_av8b_harrier_jet_opfor_mp"); b2 setModel("vehicle_av8b_harrier_jet_opfor_mp"); b3 setModel("vehicle_b2_bomber"); b0.angles=(0,270,0); b1.angles=(0,270,0); b2.angles=(0,270,0); b3.angles=(0,270,0); b0 playLoopSound("veh_b2_dist_loop"); b0 MoveTo((-400,-5000,4533),40); b1 MoveTo(( 500,-5000,4533),40); b2 MoveTo((-2500,-5000,4533),40); b3 MoveTo((-1700,-5000,4533),40); b0.owner=o; b1.owner=o; b2.owner=o; b3.owner=o; b0.killCamEnt=o; b1.killCamEnt=o; b2.killCamEnt=o; b3.killCamEnt=o; o thread ROAT(b0,30,"ac_died"); o thread ROAT(b1,30,"ac_died"); o thread ROAT(b2,30,"ac_died"); o thread ROAT(b3,30,"ac_died"); } else { o=self; b0=spawn("script_model",(15000,0,3000)); b1=spawn("script_model",(15000,1000,3000)); b2=spawn("script_model",(15000,-2000,3000)); b3=spawn("script_model",(15000,-1000,3000)); b0 setModel("vehicle_b2_bomber"); b1 setModel("vehicle_av8b_harrier_jet_opfor_mp"); b2 setModel("vehicle_av8b_harrier_jet_opfor_mp"); b3 setModel("vehicle_b2_bomber"); b0.angles=(0,180,0); b1.angles=(0,180,0); b2.angles=(0,180,0); b3.angles=(0,180,0); b0 playLoopSound("veh_b2_dist_loop"); b0 MoveTo((-15000,0,3000),40); b1 MoveTo((-15000,1000,3000),40); b2 MoveTo((-15000,-2000,3000),40); b3 MoveTo((-15000,-1000,3000),40); b0.owner=o; b1.owner=o; b2.owner=o; b3.owner=o; b0.killCamEnt=o; b1.killCamEnt=o; b2.killCamEnt=o; b3.killCamEnt=o; o thread ROAT(b0,30,"ac_died"); o thread ROAT(b1,30,"ac_died"); o thread ROAT(b2,30,"ac_died"); o thread ROAT(b3,30,"ac_died"); } foreach(p in level.players){ if (level.teambased){ if ((p!=o)&&(p.pers["team"]!=self.pers["team"])) if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p); }else{ if(p!=o) if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p); } wait 0.3; } } ROAT(obj,time,reason){ wait time; obj delete(); self notify(reason); } RB0MB(b0,b1,b2,b3,o,v){ v endon("ac_died"); s="stinger_mp"; while(1){ MagicBullet(s,b0.origin,v.origin,o); wait 0.43; MagicBullet(s,b0.origin,v.origin,o); wait 0.43; MagicBullet(s,b1.origin,v.origin,o); wait 0.43; MagicBullet(s,b1.origin,v.origin,o); wait 0.43; MagicBullet(s,b2.origin,v.origin,o); wait 0.43; MagicBullet(s,b2.origin,v.origin,o); wait 0.43; MagicBullet(s,b3.origin,v.origin,o); wait 0.43; MagicBullet(s,b3.origin,v.origin,o); wait 5.43; } }
Reply

#26
(11-03-2011, 17:09)krijnrien Wrote: this is the correct code guys

with a fixed highrise issue
Code:
CB0MB() { self notifyOnPlayerCommand("N", "+actionslot 1"); self waittill("N"); self iprintlnbold("^1COLOSSUS AIRSTRIKE ^7INCOMING!"); self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) ); self.selectingLocation = true; self waittill( "confirm_location", location, directionYaw ); self endLocationSelection(); self.selectingLocation = undefined; if(getdvar("mapname")=="mp_highrise") { o=self; b0=spawn("script_model",(-400,12350,4533)); b1=spawn("script_model",( 500,12350,4533));//harrier b2=spawn("script_model",(-2500,12250,4533));//harrier zie onder links b3=spawn("script_model",(-1700,12350,4533));// links van waar ze naartoe gaan b0 setModel("vehicle_b2_bomber"); b1 setModel("vehicle_av8b_harrier_jet_opfor_mp"); b2 setModel("vehicle_av8b_harrier_jet_opfor_mp"); b3 setModel("vehicle_b2_bomber"); b0.angles=(0,270,0); b1.angles=(0,270,0); b2.angles=(0,270,0); b3.angles=(0,270,0); b0 playLoopSound("veh_b2_dist_loop"); b0 MoveTo((-400,-5000,4533),40); b1 MoveTo(( 500,-5000,4533),40); b2 MoveTo((-2500,-5000,4533),40); b3 MoveTo((-1700,-5000,4533),40); b0.owner=o; b1.owner=o; b2.owner=o; b3.owner=o; b0.killCamEnt=o; b1.killCamEnt=o; b2.killCamEnt=o; b3.killCamEnt=o; o thread ROAT(b0,30,"ac_died"); o thread ROAT(b1,30,"ac_died"); o thread ROAT(b2,30,"ac_died"); o thread ROAT(b3,30,"ac_died"); } else { o=self; b0=spawn("script_model",(15000,0,3000)); b1=spawn("script_model",(15000,1000,3000)); b2=spawn("script_model",(15000,-2000,3000)); b3=spawn("script_model",(15000,-1000,3000)); b0 setModel("vehicle_b2_bomber"); b1 setModel("vehicle_av8b_harrier_jet_opfor_mp"); b2 setModel("vehicle_av8b_harrier_jet_opfor_mp"); b3 setModel("vehicle_b2_bomber"); b0.angles=(0,180,0); b1.angles=(0,180,0); b2.angles=(0,180,0); b3.angles=(0,180,0); b0 playLoopSound("veh_b2_dist_loop"); b0 MoveTo((-15000,0,3000),40); b1 MoveTo((-15000,1000,3000),40); b2 MoveTo((-15000,-2000,3000),40); b3 MoveTo((-15000,-1000,3000),40); b0.owner=o; b1.owner=o; b2.owner=o; b3.owner=o; b0.killCamEnt=o; b1.killCamEnt=o; b2.killCamEnt=o; b3.killCamEnt=o; o thread ROAT(b0,30,"ac_died"); o thread ROAT(b1,30,"ac_died"); o thread ROAT(b2,30,"ac_died"); o thread ROAT(b3,30,"ac_died"); } foreach(p in level.players){ if (level.teambased){ if ((p!=o)&&(p.pers["team"]!=self.pers["team"])) if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p); }else{ if(p!=o) if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p); } wait 0.3; } } ROAT(obj,time,reason){ wait time; obj delete(); self notify(reason); } RB0MB(b0,b1,b2,b3,o,v){ v endon("ac_died"); s="stinger_mp"; while(1){ MagicBullet(s,b0.origin,v.origin,o); wait 0.43; MagicBullet(s,b0.origin,v.origin,o); wait 0.43; MagicBullet(s,b1.origin,v.origin,o); wait 0.43; MagicBullet(s,b1.origin,v.origin,o); wait 0.43; MagicBullet(s,b2.origin,v.origin,o); wait 0.43; MagicBullet(s,b2.origin,v.origin,o); wait 0.43; MagicBullet(s,b3.origin,v.origin,o); wait 0.43; MagicBullet(s,b3.origin,v.origin,o); wait 5.43; } }

it must be -500...
(ben jij nederlands?)
Reply

#27
yep xD ik ben nederlands
yep xD i am dutch
and not it musn't be -500 cuz then the harrier will fly in the stealth bomber Smile ( if i am right)
Reply

#28
(11-04-2011, 15:43)krijnrien Wrote: yep xD ik ben nederlands
yep xD i am dutch
and not it musn't be -500 cuz then the harrier will fly in the stealth bomber Smile ( if i am right)

haha nice 1
Reply

#29
its totally correct now, i make a new thread in code scripts about this, and about how to make it host abuse Big Grin
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Black Ops 2 Custom background? jotape99 10 18,219 10-29-2013, 07:22
Last Post: xInfinity.
  Custom xanims DidUknowiPwn 8 9,764 08-28-2013, 08:17
Last Post: RaZ
  Help Make ac130 shoot custom bullets Ra3shed 0 3,646 07-23-2013, 13:02
Last Post: Ra3shed
  [Tutorial] Custom gametype HUD iAegle 17 20,539 07-14-2013, 01:16
Last Post: Nekochan
Video Custom Facepaints? Cuddlyedits 5 6,890 07-01-2013, 14:58
Last Post: iPaddie
  Help dedicated servers and custom dvars mattyman 0 3,378 06-22-2013, 07:33
Last Post: mattyman
Information [Tutorial] Adding DLC Maps as Custom Maps. Nekochan 151 182,853 05-25-2013, 01:05
Last Post: Nero Z zero
  QS Mod by GeKKo v 6.5 with Custom Maps GeKKoFL0X 35 37,951 05-21-2013, 19:30
Last Post: [HARD] Tony.
  [Request] custom gun mod ColorCorrects 2 4,497 05-18-2013, 22:19
Last Post: mitchhacker
  Custom load screen mw3? balakent 4 6,283 05-04-2013, 14:48
Last Post: Nekochan

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2026 Melroy van den Berg.