Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
adding FX to imported model
#1
So I have a couple of weapons imported from WaW and currently they have no muzzle flash or impact FX (sound and fx) for example when hitting metal there is no spark or sound. All it shows now is a blurry effect when shooting.

I would like these guns to use the same FX as the mosin, is this possible and if so could someone point me in the right direction.

Thanks!
Reply

#2
Change surface type ...
or add custom (idk how)
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#3
(07-27-2011, 09:18)Se7en Wrote: Change surface type ...
or add custom (idk how)

I know how add Scripts18 on steam
Reply

#4
still unable to get muzzleflash and impact fx on my imported weapons, all I get is a blur effect at the end of the gun in place of the actual muzzleflash. Any ideas?[/align]
Reply

#5
Any notice about this? im pretty interested.
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Zombie model imchasinyou 7 9,839 07-31-2013, 01:11
Last Post: rotceh_dnih
  List of models that can be spawned? (Looking for C4 model) akillj 5 6,720 06-27-2013, 13:35
Last Post: Yamato
  expansion model [HARD] Tony. 1 3,770 05-25-2013, 10:43
Last Post: Nekochan
Information [Tutorial] Adding DLC Maps as Custom Maps. Nekochan 151 182,678 05-25-2013, 01:05
Last Post: Nero Z zero
  [Request] Random player model hillbilly 1 3,844 05-12-2013, 08:30
Last Post: archit
  [HELP]Adding Spaces in a String dhanin 1 2,815 03-30-2013, 16:09
Last Post: Nukem
  [Request] 3d tomahawk model gouveia4 8 8,542 12-16-2012, 02:29
Last Post: gateboy6
  Adding weapons in SP levels shafiq0895 2 4,385 12-13-2012, 16:13
Last Post: shafiq0895
  [Request] how to find a static model in map? tomglazer 2 3,751 12-12-2012, 03:56
Last Post: tomglazer
  [Tutorial] Adding sounds to SP weapons (in multiplayer) Nukem 54 47,173 11-09-2012, 18:59
Last Post: The Tronuo

Forum Jump:


Users browsing this thread:
3 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2026 Melroy van den Berg.