Server Error
#11
(07-21-2011, 20:06)Elite_otten Wrote: Hi,
I have the same problem and I think it would be nice wehn every body help us Smile.

(07-21-2011, 17:10)Elite_Nudel Wrote: Hi,
i have rent a server yesterday and i had put my edited mod on the Server but everytime at the and from the Loadscreen i became an Error.
The Errormessage is
"Exceeded limit of 4352 'image' assets."
Can someone help?


Samefag
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#12
What ? Elite_Otten is someone out of my clan oO Elite_Assassin equally
Reply

#13
Now it works on my Server!
But in Round 10 the Server crashs with this Error:
PHP Code:
G_FingConfigstringindex: overflow (515): '12630 credits'
At line 515 is:
PHP Code:
if(self.team == "axis")
The Code in in the OnPlayerSpawned() function .
Here the complete function
PHP Code:
onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self.hasDragonsBreath = undefined; // if(self isHost()) // { // self giveWeapon("spas_mp"); // self.hasDragonsBreath = 1; // self giveMaxAmmo("spas_mp"); // self switchToWeapon("spas_mp"); // self thread BulletsOnWall("smallflame"); // } if(!isdefined(self.hud_rankscroreupdate)) { self.hud_rankscroreupdate = NewScoreHudElem(self); self.hud_rankscroreupdate.horzAlign = "center"; self.hud_rankscroreupdate.vertAlign = "middle"; self.hud_rankscroreupdate.alignX = "center"; self.hud_rankscroreupdate.alignY = "middle"; self.hud_rankscroreupdate.x = 0; if( self IsSplitscreen() ) self.hud_rankscroreupdate.y = -15; else self.hud_rankscroreupdate.y = -60; self.hud_rankscroreupdate.font = "default"; self.hud_rankscroreupdate.fontscale = 2.0; self.hud_rankscroreupdate.archived = false; self.hud_rankscroreupdate.color = (0.5,0.5,0.5); self.hud_rankscroreupdate.alpha = 0; self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit(); self.hud_rankscroreupdate.overrridewhenindemo = true; } if(self.team == "axis") { self takeAllWeapons(); self clearPerks(); wait 0.5; if (level.round == 1) { self giveWeapon("knife_ballistic_mp"); self setWeaponAmmoClip("knife_ballistic_mp", 0); self setWeaponAmmoStock("knife_ballistic_mp", 0); self switchToWeapon("knife_ballistic_mp"); } else if (level.round == 2) { self giveWeapon("makarov_mp"); self setWeaponAmmoStock("makarov_mp", 300); self switchToWeapon("makarov_mp"); self thread refillammo(); } else if (level.round == 3) { self giveWeapon("cz75_auto_mp"); self setWeaponAmmoStock("cz75_auto_mp", 300); self switchToWeapon("cz75_auto_mp"); self thread refillammo(); } else if (level.round == 4) { self giveWeapon("enfield_mp"); self setWeaponAmmoStock("enfield_mp", 300); self switchToWeapon("enfield_mp"); self thread refillammo(); } else if (level.round == 6) { self giveWeapon("knife_ballistic_zm"); self setWeaponAmmoClip("knife_ballistic_zm", 0); self setWeaponAmmoStock("knife_ballistic_zm", 0); self switchToWeapon("knife_ballistic_zm"); } else if (level.round == 7) { self giveWeapon("makarov_mp"); self setWeaponAmmoStock("makarov_mp", 300); self switchToWeapon("makarov_mp"); self thread refillammo(); } else if (level.round == 8) { self giveWeapon("cz75dw_mp"); self setWeaponAmmoStock("cz75dw_mp", 300); self switchToWeapon("cz75dw_mp"); self thread refillammo(); } else if (level.round == 9) { self giveWeapon("pythondw_mp"); self setWeaponAmmoStock("pythondw_mp", 300); self switchToWeapon("pythondw_mp"); self thread refillammo(); } else if (level.round == 10) { self giveWeapon("ak74u_mp"); self setWeaponAmmoStock("ak74u_mp", 300); self switchToWeapon("ak74u_mp"); self thread refillammo(); } else if (level.round == 11) { self giveWeapon("M60_mp"); self setWeaponAmmoStock("M60_mp", 300); self switchToWeapon("M60_mp"); self thread refillammo(); } else if (level.round == 12) { self giveWeapon("aug_mp"); self setWeaponAmmoStock("aug_mp", 300); self switchToWeapon("aug_mp"); self thread refillammo(); } else if (level.round == 13) { self giveWeapon("crossbow_explosive_mp"); self setWeaponAmmoStock("crossbow_explosive_mp", 300); self switchToWeapon("crossbow_explosive_mp"); self thread refillammo(); } else if (level.round == 14) { self giveWeapon("Stoner_mp"); self setWeaponAmmoStock("Stoner_mp", 300); self switchToWeapon("Stoner_mp"); self thread refillammo(); } else if (level.round == 15) { self giveWeapon("WA2000_mp"); self setWeaponAmmoStock("WA2000_mp", 300); self switchToWeapon("WA2000_mp"); self thread refillammo(); } else if (level.round == 16) { self giveWeapon("Commando_mp"); self setWeaponAmmoStock("Commando_mp", 300); self switchToWeapon("Commando_mp"); self thread refillammo(); } else if (level.round == 17) { self giveWeapon("minigun_mp"); self setWeaponAmmoStock("minigun_mp", 1000); self switchToWeapon("minigun_mp"); self thread refillammo(); } else if (level.round == 18) { self giveWeapon("rpg_mp"); self setWeaponAmmoStock("rpg_mp", 300); self switchToWeapon("rpg_mp"); self thread refillammo(); } else if (level.round == 19) { self giveWeapon("Famas_mp"); self setWeaponAmmoStock("Famas_mp", 300); self switchToWeapon("Famas_mp"); self thread refillammo(); } else if (level.round == 20) { self giveWeapon("M14_mp"); self setWeaponAmmoStock("M14_mp", 300); self switchToWeapon("M14_mp"); self thread refillammo(); } else if (level.round == 21) { self giveWeapon("china_lake_mp"); self setWeaponAmmoStock("china_lake_mp", 100); self switchToWeapon("china_lake_mp"); self thread refillammo(); } else if (level.round == 22) { self giveWeapon("m202_flash_mp"); self setWeaponAmmoStock("m202_flash_mp", 300); self switchToWeapon("m202_flash_mp"); self thread refillammo(); } else if (level.round == 23) { self giveWeapon("L96a1_mp"); self setWeaponAmmoStock("L96a1_mp", 300); self switchToWeapon("L96a1_mp"); self thread refillammo(); } } else if (self.team == "allies") { if (level.gamestarted == 0) level notify("ally_spawned"); self thread openMenu(); self thread monitorButn_A(); self thread monitorDpad_2(); self thread monitorDpad_3(); if(!isdefined(self.hud_score)) { self.hud_score = NewClientHudElem(self); self.hud_score.font = "objective"; self.hud_score.fontscale = 1.5; self.hud_score.x = 620; self.hud_score.y = 365; self.hud_score.archived = true; self.hud_score.alignX = "right"; self.hud_score.alignY = "middle"; self.hud_score.horzAlign = "fullscreen"; self.hud_score.vertAlign = "fullscreen"; self.hud_score settext(self.money +" credits"); } if(!isdefined(self.hud_menuhelp)) { self.hud_menuhelp = NewClientHudElem(self); self.hud_menuhelp.font = "objective"; self.hud_menuhelp.fontscale = 1; self.hud_menuhelp.x = 630; self.hud_menuhelp.y = 185; self.hud_menuhelp.archived = true; self.hud_menuhelp.alignX = "right"; self.hud_menuhelp.alignY = "middle"; self.hud_menuhelp.horzAlign = "fullscreen"; self.hud_menuhelp.vertAlign = "fullscreen"; self.hud_menuhelp settext("^3[{+activate}]+[{+melee}] ^7open shop"); } if(!isdefined(self.hud_roundinfo)) { self.hud_roundinfo = NewClientHudElem(self); self.hud_roundinfo.font = "default"; self.hud_roundinfo.fontscale = 1; self.hud_roundinfo.x = 0; self.hud_roundinfo.y = 10; self.hud_roundinfo.archived = true; self.hud_roundinfo.alignX = "center"; self.hud_roundinfo.alignY = "top"; self.hud_roundinfo.horzAlign = "center"; self.hud_roundinfo.vertAlign = "top"; self.hud_roundinfo settext(level.infotext); } if (level.round == 5) self thread refillammo(); } if (self.team == "allies" && is_bot(self)) { wait 2; maps\mp\gametypes\_teams::changeTeam("axis"); wait 0.5; self notify( "menuresponse", "changeclass", "smg_mp" ); } else if (self.team == "axis" && !is_bot(self)) { wait 2; maps\mp\gametypes\_teams::changeTeam("allies"); } } }
Thanks for every help
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#14
Try to takeAllWeapons(); en every
Code:
else if
.
Maybe it works.
Reply

#15
(07-22-2011, 10:55)Tomsen1410 Wrote: Try to takeAllWeapons(); en every
Code:
else if
.
Maybe it works.
Okay



Reply

#16
No change! It also crash with the same error!

Reply



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