Scriptdebugger?
#1
Code:
Local debugging --------------- In the game console or bound to a key: scriptDebugger Remote debugging ---------------- In the debugger console: net_listen scriptDebugger In the game console: net_connect <optional game ip address> Global ------ F1 display help 1 display script window 2 display watch window 3 display scripts list 4 display call stack 5 display open scripts list pause pause game F3 find next in script window shift-F3 find previous in script window F5 continue F10 step over F11 step into shift-F11 step out ctrl-tab cycle script forward ctrl-shift-tab cycle script back left mouse select, move scroll bars, move center divider up and down escape exit debugger ctrl-f find next text in script window All windows ----------- page up page up page down page down mousewheel up scroll 3 lines up mousewheel down scroll 3 lines down ctrl-up scroll 1 line up ctrl-down scroll 1 line down ctrl-left scroll 1 character left ctrl-right scroll 1 character right ctrl-page up go to top of page ctrl-page down go to bottom of page ctrl-home go to top ctrl-end go to bottom ctrl-g go to line up up 1 line down down 1 line Script window ------------- F7 add builtin command breakpoint F9 toggle breakpoint ctrl-F7 add disabled builtin command breakpoint ctrl-F9 toggle enable breakpoint ctrl-F10 run to cursor enter go to function (and leave a breakpoint marker) left mouse dbl go to function (and leave a breakpoint marker) Script list window ------------------ enter add script file to open scripts list left mouse dbl add script file to open scripts list Watch window ------------ enter clone element, go to breakpoint left mouse dbl clone element, go to breakpoint left collapse element right expand element ins insert element backspace delete element del delete element F8 toggle conditional breakpoint F7 enable builtin command breakpoint F9 toggle breakpoint ~ edit element (change name or value) ctrl-F7 disable builtin command breakpoint ctrl-F9 toggle enable breakpoint ctrl-x cut element ctrl-c copy element ctrl-v paste element shift-del cut element ctrl-ins copy element shift-ins paste element Console ------- enter commit choice ~ cancel choice escape cancel choice Open scripts list ----------------- backspace delete entry del delete entry ctrl-x cut entry ctrl-c copy entry ctrl-v paste entry shift-del cut entry ctrl-ins copy entry shift-ins paste entry Watch window notes ------------------ 1) Changed variable values turn yellow and fade to white over a second when not at a breakpoint. 2) When script location hits a disabled line breakpoint, it turns yellow and fades to white over a second when not at a breakpoint. Watch window special expression key ----------------------------------- $t thread $a builtin command argument $e entity $h hudelem $p pathnode $v vehiclenode <entity> breakon( <string> ) Current hit count of specified notify - set breakpoint on this.

Found this in common_mp.ff, not sure if it's useful or not though.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#2
There was a thread about this a few weeks ago. It's only for treyarch people I believe. Couldn't find a lot about it in the .exe
[Image: MaEIQ.png]
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#3
Yep there also is a radiant readme somewhere, I think they left it so they can Troll
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#4
Is same in mw2, Wink
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#5
I guess they like to troll the community
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#6
You need connect to demonware server to get debugger working. Also you can find some cfg to unlock all achievement and weapons for debugging pourpose (was part of "BOintervention"? never matter anyway patched).
I've radiant to in my raw folder, useless w\out direct connection.

3arc said to release radiant after Rezurection DLC, steam also make an update for BO and no more fun w/ zombie
I do not think they allow you to convert zombie maps to MP soon
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#7
Hope radiant gets released soon, was great fun in WaW Smile
nice find master131
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