Request So what is this now?
#1
Um...Is it a spawn function to create the outside of the map?
Code:
main() { //declare an ambientpackage, and populate it with elements //mandatory parameters are <package name>, <alias name>, <spawnMin>, <spawnMax> //followed by optional parameters <distMin>, <distMax>, <angleMin>, <angleMax> // declareAmbientPackage( "outdoors_pkg" ); // addAmbientElement( "outdoors_pkg", "elm_dog1", 3, 6, 1800, 2000, 270, 450 ); // addAmbientElement( "outdoors_pkg", "elm_dog2", 5, 10 ); // addAmbientElement( "outdoors_pkg", "elm_dog3", 10, 20 ); // addAmbientElement( "outdoors_pkg", "elm_donkey1", 25, 35 ); // addAmbientElement( "outdoors_pkg", "elm_horse1", 10, 25 ); // declareAmbientPackage( "west_pkg" ); // addAmbientElement( "west_pkg", "elm_insect_fly", 2, 8, 0, 150, 345, 375 ); // addAmbientElement( "west_pkg", "elm_owl", 3, 10, 400, 500, 269, 270 ); // addAmbientElement( "west_pkg", "elm_wolf", 10, 15, 100, 500, 90, 270 ); // addAmbientElement( "west_pkg", "animal_chicken_idle", 3, 12 ); // addAmbientElement( "west_pkg", "animal_chicken_disturbed", 10, 30 ); // declareAmbientPackage( "northwest_pkg" ); // addAmbientElement( "northwest_pkg", "elm_wind_buffet", 3, 6 ); // addAmbientElement( "northwest_pkg", "elm_rubble", 5, 10 ); // addAmbientElement( "northwest_pkg", "elm_industry", 10, 20 ); // addAmbientElement( "northwest_pkg", "elm_stress", 5, 20, 200, 2000 ); //explicitly activate the base ambientpackage, which is used when not touching any ambientPackageTriggers //the other trigger based packages will be activated automatically when the player is touching them // activateAmbientPackage( "outdoors_pkg", 0 ); //the same pattern is followed for setting up ambientRooms // declareAmbientRoom( "outdoors_room" ); // setAmbientRoomTone( "outdoors_room", "amb_shanty_ext_temp" ); // declareAmbientRoom( "west_room" ); // setAmbientRoomTone( "west_room", "bomb_tick" ); // declareAmbientRoom( "northwest_room" ); // setAmbientRoomTone( "northwest_room", "weap_sniper_heartbeat" ); // activateAmbientRoom( "outdoors_room", 0 ); }
[Image: wyipjqo9qon7rc2v1lo.jpg]
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#2
It is part of the sound system that Treyarch made for CoD:WW. In their maps, they have triggers to control the ambient sound (or 'package'), which are being handled in the script above.

More info here: http://wiki.modsrepository.com/index.php...dio_System
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