Help How to use custom wepaon files in a mod?
#11
stop punching mah salad!

btw: push
Reply

#12
I put this together to change the weapons dmg on range and hitlocation

Code:
// Range Var range = int(distance(self.origin, eAttacker.origin)); // Aku Dmg modify if(range <= 3000 && range > 0 && (isSubStr(sWeapon, "ak74u_"))) { switch( sHitLoc ) { case "helmet": case "neck": case "head": n = RandomInt(18); iDamage = 65 + n; break; case "torso_upper": case "torso_lower": case "right_arm_upper": case "left_arm_upper": case "right_arm_lower": case "left_arm_lower": case "right_leg_upper": case "left_leg_upper": case "right_leg_lower": case "left_leg_lower":*/ iDamage = (-0.0033333 * range) + 34; break; case "right_hand": case "left_hand": case "right_foot": case "left_foot": iDamage = 10; break; case "gun": iDamage = 0; break; */ }else if(range > 3000 && (isSubStr(sWeapon, "ak74u_"))) { switch( sHitLoc ) { case "helmet": case "neck": case "head": n = RandomInt(10); iDamage = 65 + n; break; case "torso_upper": case "torso_lower": case "right_arm_upper": case "left_arm_upper": case "right_arm_lower": case "left_arm_lower": case "right_leg_upper": case "left_leg_upper": case "right_leg_lower": case "left_leg_lower": iDamage = 24; break; case "right_hand": case "left_hand": case "right_foot": case "left_foot": iDamage = 5; break; case "gun": iDamage = 0; break; } }else if(range <= 3000 && range > 0 && (isSubStr(sWeapon, "ak47_"))) //AK Headshot does more Dmg { switch( sHitLoc ) { case "helmet": case "neck": case "head": n = RandomInt(15); iDamage = 95 + n; break; case "torso_upper": case "torso_lower": case "right_arm_upper": case "left_arm_upper": case "right_arm_lower": case "left_arm_lower": case "right_leg_upper": case "left_leg_upper": case "right_leg_lower": case "left_leg_lower": iDamage = (-0.0033333 * range) + 44; break; case "right_hand": case "left_hand": case "right_foot": case "left_foot": iDamage = 10; break; case "gun": iDamage = 0; break; } }else if(range > 3000 && (isSubStr(sWeapon, "ak47_"))) { switch( sHitLoc ) { case "helmet": case "neck": case "head": n = RandomInt(7); iDamage = 95 + n; break; case "torso_upper": case "torso_lower": iDamage = 35; break; case "right_arm_upper": case "left_arm_upper": case "right_arm_lower": case "left_arm_lower": case "right_leg_upper": case "left_leg_upper": case "right_leg_lower": case "left_leg_lower": iDamage = 30; break; case "right_hand": case "left_hand": case "right_foot": case "left_foot": iDamage = 5; break; case "gun": iDamage = 0; break; } }

I tested this with many changes but sHitLoc or break; or something else won't work as it should. I can do these Headshots and they work very well, but when I shot torso or other locations i get a hitmarker, but do no dmg at all. the target becomes 0 hitmarker at all, when shot everything else then head. i worked hours on that to figure out how to balance ak and aku on range and close but damn....there must be a mistake that i don't see Angry

Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Black Ops 2 Custom background? jotape99 10 18,200 10-29-2013, 07:22
Last Post: xInfinity.
  Help mod not reading .iwd files? hmann 4 6,035 10-13-2013, 20:14
Last Post: hmann
  i need help with the sabs files duckywson 2 4,581 08-31-2013, 19:46
Last Post: duckywson
  Custom xanims DidUknowiPwn 8 9,738 08-28-2013, 08:17
Last Post: RaZ
  .FF Files tugay12 1 5,692 08-14-2013, 17:11
Last Post: DidUknowiPwn
Question Help Upgrade my point system from files to Database, help? EnVi Sweden Rocks 11 12,196 08-03-2013, 23:31
Last Post: EnVi Sweden Rocks
  Help GSC Reading Files?! Howl3r 11 11,179 07-30-2013, 04:00
Last Post: DidUknowiPwn
  Help Make ac130 shoot custom bullets Ra3shed 0 3,640 07-23-2013, 13:02
Last Post: Ra3shed
  [Tutorial] Custom gametype HUD iAegle 17 20,512 07-14-2013, 01:16
Last Post: Nekochan
Music [Release] [C#] [LIBRARY] SABSFile library (open sound files) JariZ 31 27,044 07-07-2013, 17:20
Last Post: Red-EyeX32

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2026 Melroy van den Berg.