Request [PROBLEM RESOLVED, plugin with what I need have been released] Help with pluginmaker
#11
Quote:I did a test tell me if it works! Smile

It doesn't work Sad
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#12
great Superman
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#13
(01-17-2012, 14:08)TEDZu Wrote: Sad Nobody can we make this plugin??

I am working on it.
[Image: azuw.jpg]
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#14
THX BRO!!!
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#15
Quote:I am working on it.

nice Big Grin
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#16
already created something similair that loads all clientdvars from a TXT when the API still was C++
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#17
(01-17-2012, 19:13)jariz Wrote: already created something similair that loads all clientdvars from a TXT when the API still was C++

So we need someone who update it with C# addon version ^^
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#18
[Image: pingot.th.jpg]

Work:
Code:
SetClientDvar(Client.ClientNum, "cg_chatHeight \"8\""); SetClientDvar(Client.ClientNum, "cg_chatTime \"12000\""); SetClientDvar(Client.ClientNum, "cg_scoreboardPingText \"1\"");
No:
Code:
SetClientDvar(Client.ClientNum, "cg_drawFPS \"1\""); SetClientDvar(Client.ClientNum, "drawLagometer \"1\"");
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#19
(01-17-2012, 20:16)Yurio Wrote: Work:
Code:
SetClientDvar(Client.ClientNum, "cg_chatHeight \"8\""); SetClientDvar(Client.ClientNum, "cg_chatTime \"12000\""); SetClientDvar(Client.ClientNum, "cg_scoreboardPingText \"1\"");
No:
Code:
SetClientDvar(Client.ClientNum, "cg_drawFPS \"1\""); SetClientDvar(Client.ClientNum, "drawLagometer \"1\"");
ok we'll do without lagometer and fps display ^^


But if anyone want to release a plugin who force all this dvar to all client who connect on server, it will be very nice. zxz0O0 hear me ! Big Grin

Code:
SetClientDvar(Client.ClientNum, "cg_fov \"80\""); SetClientDvar(Client.ClientNum, "com_maxfps \"100\""); SetClientDvar(Client.ClientNum, "cl_maxpackets \"100\""); SetClientDvar(Client.ClientNum, "cg_crosshairEnemyColor \"0\""); SetClientDvar(Client.ClientNum, "cg_scoreboardMyColor \"0 0 0 0\""); SetClientDvar(Client.ClientNum, "cg_scoreboardpingtext \"1\""); SetClientDvar(Client.ClientNum, "cg_scoresPing_MaxBars \"10\""); SetClientDvar(Client.ClientNum, "cg_scoresPing_interval \"20\""); SetClientDvar(Client.ClientNum, "waypointiconheight \"12\""); SetClientDvar(Client.ClientNum, "waypointiconwidth \"12\""); SetClientDvar(Client.ClientNum, "compassPlayerWidth \"12\""); SetClientDvar(Client.ClientNum, "compassPlayerHeight \"12\""); SetClientDvar(Client.ClientNum, "compassFriendlyHeight \"12\""); SetClientDvar(Client.ClientNum, "compassFriendlyWidth \"12\""); SetClientDvar(Client.ClientNum, "compassObjectiveHeight \"12\""); SetClientDvar(Client.ClientNum, "compassObjectiveHeight \"12\""); SetClientDvar(Client.ClientNum, "ragdoll_enable \"0\""); SetClientDvar(Client.ClientNum, "r_desaturation \"0\""); SetClientDvar(Client.ClientNum, "r_dlightLimit \"0\""); SetClientDvar(Client.ClientNum, "r_drawsun \"0\""); SetClientDvar(Client.ClientNum, "r_fog \"0\""); SetClientDvar(Client.ClientNum, "r_normalmap \"0\""); SetClientDvar(Client.ClientNum, "r_outdoorFeather \"0\""); SetClientDvar(Client.ClientNum, "r_polygonOffsetBias \"-16\""); SetClientDvar(Client.ClientNum, "r_polygonOffsetScale \"-4\""); SetClientDvar(Client.ClientNum, "snaps \"30\"");
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#20
(01-17-2012, 20:38)Bigbud_lover Wrote: But if anyone want to release a plugin who force all this dvar to all client who connect on server, it will be very nice. zxz0O0 hear me ! Big Grin

Yes I hear you, I am working on it so the dvars save and autoload when connect. I have many of the commands you posted and when I release it you can also suggest additional available dvars.
[Image: azuw.jpg]
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