01-01-2011, 20:23
(This post was last modified: 01-02-2011, 18:07 by SuperNovaAO.)
Real Noclip Mod, all credits go to lost4468
It's a more realistic noclip because you can shoot in it.
And your onPlayerSpawned should look like this:
It's a more realistic noclip because you can shoot in it.
Code:
noclip()
{
self endon("death");
if(isdefined(self.newufo))
self.newufo delete();
self.newufo = spawn("script_origin", self.origin);
for(self.UfoOn=0;;)
{
if(self actionslotonebuttonpressed())
{
self.UfoOn = !self.UfoOn;
self.newufo.origin = self.origin;
self linkto(self.newufo);
self Enableinvulnerability();
if(!self.UfoOn)
{
self unlink();
self DisableInvulnerability();
}
wait 0.5;
}
if(self.UfoOn && self fragbuttonpressed())
self.newufo.origin+=anglestoforward(self getPlayerAngles())*30;
wait 0.05;
}
}And your onPlayerSpawned should look like this:
Code:
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self thread noclip();
}
}
--


