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Release Mystery Box
#1


Code:
#include common_scripts\utility; #include maps\mp\_airsupport; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; main() { } init() { thread onPlayerConnect(); thread onPlayerConnected(); level thread spawnBox(); } onPlayerConnect() { for(;;) { level waittill( "connecting", player ); player thread onPlayerSpawned(); player thread onJoinedSpectators(); player thread doVars(); } } onPlayerConnected() { for(;;) { level waittill( "connected", player ); player thread checkDistance(); } } onPlayerSpawned() { for(;;) { self waittill( "spawned_player" ); self thread welcomeLoop(); } } onJoinedSpectators() { self endon( "disconnect" ); for(;;) { self waittill( "joined_spectators" ); } } welcomeLoop() { self endon( "death" ); while( 1 ) { self iPrintlnBold( "WELCOME TO THE LOBBY" ); wait 2; self iPrintlnBold( "GO TO THE MYSTERY BOX!!!!" ); wait 2; } } spawnBox() { level.mBox = spawn( "script_model", ( 695.165, 343.891, -35.8556 ) ); level.mBox setModel( "mp_supplydrop_ally" ); level.mBox.angles = ( 0, 285, 0 ); level.mGun = spawn( "script_model", level.mBox.origin ); level.mGun setModel( GetWeaponModel( "claymore_mp" ) ); level.mGun.angles = level.mBox.angles + ( 0, 90, 0 ); level.mGun hide(); } doVars() { setDvar( "scr_laststand_keep_weapons", 1 ); setDvar( "scr_player_respawndelay", 5 ); setDvar( "g_allow_teamchange", 0 ); setDvar( "ui_allow_teamchange", 0 ); self setClientDvar( "bg_fallDamageMinHeight", "9999" ); self setClientDvar( "bg_fallDamageMaxHeight", "9999" ); self setClientDvar( "ui_allow_teamchange", 0 ); level.using = 0; self.usingg = 0; level.guns[0] = "aug_mp"; level.guns[1] = "m16_mp"; level.guns[2] = "spas_mp"; level.guns[3] = "famas_mp"; level.guns[4] = "rpk_mp"; level.guns[5] = "rpg_mp"; level.guns[6] = "m72_law_mp"; level.guns[7] = "commando_mp"; level.guns[8] = "python_mp"; level.guns[9] = "ak74u_mp"; level.guns[10] = "l96a1_mp"; level.guns[11] = "fnfal_mp"; level.guns[12] = "cz75_mp"; level.guns[13] = "spectre_mp"; level.guns[14] = "hk21_mp"; level.guns[15] = "crossbow_explosive_mp"; level.guns[16] = "knife_ballistic_mp"; level.guns[17] = "m60_mp"; level.guns[18] = "stoner63_mp"; } checkDistance() { while( 1 ) { wait .01; if( distance( self.origin, level.mBox.origin ) < 75 && level.using == 0 ) { self setLowerMessage( "Press [{+activate}] for Mystery Box" ); randWeap = randomInt( level.guns.size ); for(;;) { if( self useButtonPressed() == true && level.using == 0 && distance( self.origin, level.mBox.origin ) < 75 ) { level.using = 1; self clearLowerMessage( 1.0 ); level.mGun show(); level.mGun moveTo( level.mBox.origin + ( 0, 0, 30 ), 1 ); wait .2; for( i = 0; i < 14; i++ ) { rander = randomInt( level.guns.size ); level.mGun setModel( GetWeaponModel( level.guns[rander] ) ); wait( 0.025 * i ); } level.mGun setModel( GetWeaponModel( level.guns[randWeap] ) ); wait .5; for( i = 0; i < 0.5; i += 0.01 ) { self setLowerMessage( "Press [{+activate}] to Buy the Gun" ); if( self useButtonPressed() == true && distance( self.origin, level.mBox.origin ) < 75 ) { self clearLowerMessage( 1.0 ); if( self GetWeaponsListPrimaries().size > 1 ) self takeWeapon( self getCurrentWeapon() ); self giveWeapon( level.guns[randWeap] ); self switchToWeapon( level.guns[randWeap] ); self giveMaxAmmo( level.guns[randWeap] ); i = 0.5; } else if( distance( self.origin, level.mBox.origin ) > 75 ) { self clearLowerMessage( 1.0 ); } wait 0.01; } self clearLowerMessage( 1.0 ); level.mGun moveTo( level.mBox.origin, 1 ); wait 1; level.mGun hide(); level.using = 0; break; } else if( distance( self.origin, level.mBox.origin ) > 75 ) { self clearLowerMessage( 1.0 ); break; } wait 0.01; } } else { self clearLowerMessage( 1.0 ); } } wait 0.01; }

Credits:
TLPWNZER

//made for Wii, should work with the pc too. perhaps some little minor changes are needed
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#2
cool thanks but how can we put this in any map??
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#3
nice! if anybody can do a zombie mod with this ... Big Grin
Sorry for my english, i'm from Belgium
Steam ID: Faramire0007
[Image: 2s1aq0o.jpg]
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#4
(04-01-2011, 12:07)xN4T1V3xPR1D3x Wrote: cool thanks but how can we put this in any map??

just change the coords...

if map = this set that origin
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#5
it spawnes the box but i cant use it
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#6
It had worked for me negative repped member.
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#7
where do i put the codes
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#8
(09-05-2011, 19:27)mike5566 Wrote: where do i put the codes

Maybe you have to learn some basic modding first: http://www.itsmods.com/forum/Thread-Gsc-...nners.html
[Image: 41295377.jpg]
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