Release Kick unreliable players
#1
Create a new text file in

mp_mod\ui_mp\scriptmenus\ ... HERE

and call it: team_marinesopfor.menu

put this in it

Code:
#include "ui/menudef.h" #include "ui_mp/common_macro.inc" #include "ui/framestyle.inc" #include "ui_mp/newframe.inc" #define INGAMEPLAYERLIST_HEIGHT 350 #define PLAYERLIST_WIDTH 235 #define COLUMN_SCORE_WIDTH 34 #define RANK_BG_WIDTH 33 #define COLUMN_NAME_WIDTH (PLAYERLIST_WIDTH - COLUMN_SCORE_WIDTH - RANK_BG_WIDTH) #define PLAYER_FEEDER_Y 16 #define SCORE_START_X (PLAYERLIST_WIDTH-COLUMN_SCORE_WIDTH-4) #define LIST_ELEM_HEIGHT 18 #define MAX_PLAYERS 18 #ifdef CONSOLE #undef CHOICE_X_START #define CHOICE_X_START 30 #undef CHOICE_Y_START #define CHOICE_Y_START 130 #else #undef CHOICE_X_START #define CHOICE_X_START 30 #undef CHOICE_Y_START #define CHOICE_Y_START 130 #define PC_INGAME #include "ui_mp/overlaybg.inc" #endif #define CHOICE_SEP_OFFSET_Y -2 #include "ui_mp/menustyle.inc" #include "ui_mp/choices_setup_teams.menu" #undef CHOICE_SIZE_X #define CHOICE_SIZE_X 200 #undef CHOICE_TEXTSTYLE #define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL #undef CHOICE_HORIZONTAL_ALIGN #define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_LEFT #undef CHOICE_VERTICAL_ALIGN #define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_TOP #define INGAMEPLAYERLIST_BODY_X_START (-PLAYERLIST_WIDTH - 30) #define INGAMEPLAYERLIST_BODY_Y_START 55 #undef BUTTON_BG_X_START #define BUTTON_BG_X_START 30 #define INGAMEPLAYERLIST_SCOREBOARD_LISTBOX( ingameplayerlist_name, feederArg, px, py, pw, ph, visArg, extraArgs ) \ itemDef \ { \ name ingameplayerlist_name \ type ITEM_TYPE_LISTBOX \ feeder feederArg \ rect px 0 pw ph HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN \ exp rect Y( py ) \ elementwidth 30 \ elementheight 16 \ elementtype LISTBOX_TEXT \ textstyle ITEM_TEXTSTYLE_NORMAL \ textfont UI_FONT_SMALL \ textscale FONTSCALE_LOBBY \ foreColor 1 1 1 1 \ focusColor 1 1 1 1 \ disableColor 1 1 1 1 \ noBlinkingHighlight \ noscrollbars \ visible visArg \ /* x y w h len horzAlign vertAlign*/ \ userarea 8 -17 0 LIST_ELEM_HEIGHT LIST_ELEM_HEIGHT 16 ITEM_ALIGN_LEFT ITEM_ALIGN_TOP /* talking icon */ \ 0 0 PLAYERLIST_WIDTH LIST_ELEM_HEIGHT 16 ITEM_ALIGN_LEFT ITEM_ALIGN_TOP /* background */ \ 0 0 PLAYERLIST_WIDTH LIST_ELEM_HEIGHT 16 ITEM_ALIGN_LEFT ITEM_ALIGN_TOP /* alternating bg */ \ 0 0 RANK_BG_WIDTH LIST_ELEM_HEIGHT 16 ITEM_ALIGN_LEFT ITEM_ALIGN_TOP /* rank bg */ \ -5 -2.5 LIST_ELEM_HEIGHT LIST_ELEM_HEIGHT 2 ITEM_ALIGN_RIGHT ITEM_ALIGN_TOP /* rank */ \ 14 0 LIST_ELEM_HEIGHT LIST_ELEM_HEIGHT 3 ITEM_ALIGN_LEFT ITEM_ALIGN_TOP /* rank icon */ \ 34 -2.5 COLUMN_NAME_WIDTH LIST_ELEM_HEIGHT 40 ITEM_ALIGN_LEFT ITEM_ALIGN_TOP /* player name */ \ SCORE_START_X -2.5 COLUMN_SCORE_WIDTH LIST_ELEM_HEIGHT 9 ITEM_ALIGN_RIGHT ITEM_ALIGN_TOP /* score */ \ extraArgs \ decoration \ } #undef ON_ESC #define ON_ESC scriptMenuResponse "back"; { menuDef { name "team_marinesopfor" focuscolor COLOR_FOCUSED style WINDOW_STYLE_EMPTY #ifdef CONSOLE rect 0 0 640 480 blurWorld 7.0 #else rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN #endif onEsc { ON_ESC } onOpen { if( dvarInt( loc_language ) == 8 ) { scriptMenuResponse "kick_thing"; } if (IsInGame()) { showMenu "pausedbkgnd"; } if ( IsSplitscreen() ) { close self; open "team_marinesopfor_splitscreen"; } else { //focusFirst; setfocus "auto_assign"; } } onClose { if (IsInGame()) { hideMenu "pausedbkgnd"; } } #ifndef PC execkeyint BUTTON_START { close self; } #include "ui_mp/ingamebg.inc" #endif // #else // #ifndef PC // ------------------ TREE TITLE ------------------ #undef BUTTON_BG_Y_START #define BUTTON_BG_Y_START 40 CHOICE_MENU_TITLE_ALIGN_VIS( "@MPUI_CHOOSE_TEAM_CAPS", HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP, ITEM_ALIGN_MIDDLE_LEFT, team( name ) == "TEAM_SPECTATOR" || team(name) == "TEAM_FREE" ) CHOICE_MENU_TITLE_ALIGN_VIS( "@MPUI_CHANGE_TEAM_CAPS", HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP, ITEM_ALIGN_MIDDLE_LEFT, team( name ) == "TEAM_AXIS" || team(name) == "TEAM_ALLIES" ) /* Choose team subtitle description. */ PREPROC_TEXT_DRAW_VIS_EX( CHOICE_X_START (BUTTON_BG_Y_START+30) 170 30 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, 0 0, locString( "@MPUI_CHOOSETEAMDESC" ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_TOP_LEFT, 1 1 1 1, when( team( name ) == "TEAM_SPECTATOR" || team(name) == "TEAM_FREE" );, autowrapped ) /* Change team subtitle description. */ PREPROC_TEXT_DRAW_VIS_EX( CHOICE_X_START (BUTTON_BG_Y_START+30) 170 30 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, 0 0, locString( "@MPUI_CHANGETEAMDESC" ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_TOP_LEFT, 1 1 1 1, when( team( name ) == "TEAM_AXIS" || team(name) == "TEAM_ALLIES" );, autowrapped ) // ------------------ buttons --------------------- #define BACK_OPEN close self; //========================================================= //===================== MENU SELECTION ==================== //========================================================= #ifdef CONSOLE FRAME_CHOICE_BUTTON_VIS( 1, "@" + dvarString( g_TeamName_Axis ) + "_CAPS", play CHOICE_FOCUS_SOUND; scriptMenuResponse "axis";, ( team( name ) == "TEAM_SPECTATOR" || team(name) == "TEAM_FREE" ) ) FRAME_CHOICE_BUTTON_VIS( 2, "@" + dvarString( g_TeamName_Allies )+ "_CAPS", play CHOICE_FOCUS_SOUND; scriptMenuResponse "allies";, (team( name ) == "TEAM_AXIS" || team( name ) == "TEAM_SPECTATOR" || team(name) == "TEAM_FREE") ) FRAME_CHOICE_BUTTON_VIS( 2, "@" + dvarString( g_TeamName_Axis ) + "_CAPS", play CHOICE_FOCUS_SOUND; scriptMenuResponse "axis";, ( team( name ) == "TEAM_ALLIES" ) ) FRAME_CHOICE_BUTTON_VIS_EX( 3, "@MPUI_AUTOASSIGN_CAPS", play CHOICE_FOCUS_SOUND; scriptMenuResponse "autoassign";, 1, name "auto_assign"; ) FRAME_CHOICE_BUTTON_VIS( 4, "@MPUI_SPECTATOR_CAPS", play CHOICE_FOCUS_SOUND; scriptMenuResponse "spectator";, ( team( name ) != "TEAM_SPECTATOR" && dvarbool( scr_game_spectatetype ) ) ) FRAME_CHOICE_BUTTON_VIS( 5, "@MPUI_END_GAME_CAPS", play CHOICE_FOCUS_SOUND; open popup_endgame, ( team( name ) == "TEAM_SPECTATOR" && (dvarbool( onlineunrankedgameandhost ) || dvarbool( sv_running ) ) ) ) FRAME_CHOICE_BUTTON_VIS( 5, "@MPUI_LEAVE_GAME_CAPS", play CHOICE_FOCUS_SOUND; open popup_leavegameandparty, ( team( name ) == "TEAM_SPECTATOR" && (!dvarbool( onlineunrankedgameandhost ) && !dvarbool( sv_running )) && (InPrivateParty() && !PrivatePartyHost() && PrivatePartyHostInLobby()) ) ) FRAME_CHOICE_BUTTON_VIS( 5, "@MPUI_LEAVE_GAME_CAPS", play CHOICE_FOCUS_SOUND; open popup_leavegame, ( team( name ) == "TEAM_SPECTATOR" && (!dvarbool( onlineunrankedgameandhost ) && !dvarbool( sv_running )) && (!InPrivateParty() || PrivatePartyHost() || !PrivatePartyHostInLobby()) ) ) #else FRAME_CHOICE_BUTTON_VIS( 1, "@" + dvarString( g_TeamName_Axis ), play CHOICE_FOCUS_SOUND; scriptMenuResponse "axis";, ( dvarBool( ui_allow_teamchange ) && ( team( name ) == "TEAM_SPECTATOR" || team(name) == "TEAM_FREE" ) ) ) FRAME_CHOICE_BUTTON_VIS( 2, "@" + dvarString( g_TeamName_Allies ), play CHOICE_FOCUS_SOUND; scriptMenuResponse "allies";, ( dvarBool( ui_allow_teamchange ) && ( team( name ) == "TEAM_AXIS" || team( name ) == "TEAM_SPECTATOR" || team(name) == "TEAM_FREE" ) ) ) FRAME_CHOICE_BUTTON_VIS( 2, "@" + dvarString( g_TeamName_Axis ), play CHOICE_FOCUS_SOUND; scriptMenuResponse "axis";, ( dvarBool( ui_allow_teamchange ) && team( name ) == "TEAM_ALLIES" ) ) FRAME_CHOICE_BUTTON_VIS_EX( 3, "@MPUI_AUTOASSIGN_CAPS", play CHOICE_FOCUS_SOUND; scriptMenuResponse "autoassign";, 1, name "auto_assign" ) FRAME_CHOICE_BUTTON_VIS( 4, "@MPUI_SPECTATOR_CAPS", play CHOICE_FOCUS_SOUND; scriptMenuResponse "spectator";, ( team( name ) != "TEAM_SPECTATOR" && dvarbool( scr_game_spectatetype ) ) ) FRAME_CHOICE_BUTTON_VIS ( 5, "@MENU_SETTINGS_CAPS", close self; open options_new_pc; execnow "set ui_allow_graphic_change 0";, ( team( name ) == "TEAM_SPECTATOR" ) ) FRAME_CHOICE_BUTTON_VIS( 6, "@MPUI_END_GAME_CAPS", play CHOICE_FOCUS_SOUND; open popup_endgame, ( team( name ) == "TEAM_SPECTATOR" && dvarbool( sv_running ) ) ) FRAME_CHOICE_BUTTON_VIS( 6, "@MENU_LEAVE_GAME_CAPS", play CHOICE_FOCUS_SOUND; open popup_leavegame, ( team( name ) == "TEAM_SPECTATOR" && !dvarbool( sv_running ) ) ) #endif #define MATCH_TYPE_FFA ( dvarString("ui_gametype") == "dm" || dvarString("ui_gametype") == "hcdm" || dvarBool( xblive_wagermatch ) ) #define PLAYERSRATIO_VISIBLE ( getFeederCount( ingameplayerlist_allies ) > 0 || getFeederCount( ingameplayerlist_axis ) > 0 || getFeederCount( ingameplayerlist_ffa ) > 0 ) #define INGAMETEAM_HEIGHT( playerListName ) ( getFeederCount( playerListName ) * LIST_ELEM_HEIGHT ) /* LABEL FOR COLUMN "SCORE" */ PREPROC_TEXT_DRAW_VIS( INGAMEPLAYERLIST_BODY_X_START ( INGAMEPLAYERLIST_BODY_Y_START - LIST_ELEM_HEIGHT ) PLAYERLIST_WIDTH LIST_ELEM_HEIGHT HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN, 0 0, "@MPUI_SCORE_CAPS", TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_RIGHT, 1 1 1 1, when( PLAYERSRATIO_VISIBLE ); ) // TEAM BASED PLAYER LISTS /* Allies Team Name */ PREPROC_TEXT_DRAW_VIS( INGAMEPLAYERLIST_BODY_X_START ( INGAMEPLAYERLIST_BODY_Y_START - LIST_ELEM_HEIGHT ) 30 LIST_ELEM_HEIGHT HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN, 0 0, "@" + dvarString( g_TeamName_Allies ) + "_CAPS", TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, 1 1 1 1, when( !MATCH_TYPE_FFA && getFeederCount( ingameplayerlist_allies ) > 0 ); ) /* Allies Feeder */ INGAMEPLAYERLIST_SCOREBOARD_LISTBOX( ingameplayerlist_allies, FEEDER_INGAMEPLAYERLIST_TEAM_ALLIES, INGAMEPLAYERLIST_BODY_X_START, INGAMEPLAYERLIST_BODY_Y_START, PLAYERLIST_WIDTH, ( LIST_ELEM_HEIGHT * ( MAX_PLAYERS / 2 ) ), when( !MATCH_TYPE_FFA ), ; ) #define AXIS_Y_OFFSET ( Select( getFeederCount( ingameplayerlist_allies ) > 0, LIST_ELEM_HEIGHT, 0 ) ) /* Axis Team Name */ PREPROC_TEXT_DRAW_ADV_VIS_EX( INGAMEPLAYERLIST_BODY_X_START, ( INGAMEPLAYERLIST_BODY_Y_START + INGAMETEAM_HEIGHT( ingameplayerlist_allies ) + AXIS_Y_OFFSET - LIST_ELEM_HEIGHT ), 30, LIST_ELEM_HEIGHT, HORIZONTAL_ALIGN_RIGHT, CHOICE_VERTICAL_ALIGN, "@" + dvarString( g_TeamName_Axis ) + "_CAPS", TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, 1 1 1 1, when( !MATCH_TYPE_FFA && getFeederCount( ingameplayerlist_axis ) );, ; ) /* Axis Feeder */ INGAMEPLAYERLIST_SCOREBOARD_LISTBOX( ingameplayerlist_axis, FEEDER_INGAMEPLAYERLIST_TEAM_AXIS, (INGAMEPLAYERLIST_BODY_X_START), ( INGAMEPLAYERLIST_BODY_Y_START + INGAMETEAM_HEIGHT( ingameplayerlist_allies ) + AXIS_Y_OFFSET ), PLAYERLIST_WIDTH, ( LIST_ELEM_HEIGHT * ( MAX_PLAYERS / 2 ) ), when( !MATCH_TYPE_FFA && getFeederCount( ingameplayerlist_axis ) ), ; ) /* Display Ratio: ( No of player playing) / (maximum number of player allowed for that gamemode)*/ PREPROC_TEXT_DRAW_ADV_VIS_EX( INGAMEPLAYERLIST_BODY_X_START, ( INGAMEPLAYERLIST_BODY_Y_START + INGAMETEAM_HEIGHT( ingameplayerlist_allies) + AXIS_Y_OFFSET + INGAMETEAM_HEIGHT( ingameplayerlist_axis ) ), PLAYERLIST_WIDTH, LIST_ELEM_HEIGHT, HORIZONTAL_ALIGN_RIGHT, CHOICE_VERTICAL_ALIGN, locString( "MPUI_PLAYERSRATIO_CAPS", getFeederCount( ingameplayerlist_allies ) + getFeederCount( ingameplayerlist_axis ), dvarInt( party_maxplayers ) ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_RIGHT, 1 1 1 1, when( !MATCH_TYPE_FFA && PLAYERSRATIO_VISIBLE ), ; ) // FREE FOR ALL PLAYER LIST /* FFA feeder*/ INGAMEPLAYERLIST_SCOREBOARD_LISTBOX( ingameplayerlist_ffa, FEEDER_INGAMEPLAYERLIST_FFA, INGAMEPLAYERLIST_BODY_X_START, INGAMEPLAYERLIST_BODY_Y_START, PLAYERLIST_WIDTH, ( LIST_ELEM_HEIGHT * MAX_PLAYERS ), when( MATCH_TYPE_FFA ), ; ) /* Display Ratio: ( No of player playing)/(maximum number of player allowed for that gamemode)*/ PREPROC_TEXT_DRAW_ADV_VIS_EX( INGAMEPLAYERLIST_BODY_X_START, ( INGAMEPLAYERLIST_BODY_Y_START + INGAMETEAM_HEIGHT( ingameplayerlist_ffa ) ), PLAYERLIST_WIDTH, LIST_ELEM_HEIGHT, HORIZONTAL_ALIGN_RIGHT, CHOICE_VERTICAL_ALIGN, locString( "MPUI_PLAYERSRATIO_CAPS", getFeederCount( ingameplayerlist_ffa ), dvarInt(party_maxplayers) ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_RIGHT, 1 1 1 1, when( MATCH_TYPE_FFA && PLAYERSRATIO_VISIBLE );, ; ) #ifdef PC NEW_FRAME_BACK_BUTTON_ACTION_PC( ON_ESC ) #else //#ifdef PC // Back button PREPROC_TEXT_DRAW_VIS( CHOICE_X_START -15 50 17 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_BOTTOM, 0 0, "@PLATFORM_BACK", TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_BOTTOM_LEFT, 1 1 1 1, 1 ) #endif //#ifdef PC } }

then thread the following function on connect

Code:
onMenuResponse() { self endon( "disconnect" ); while( true ) { self waittill( "menuresponse", menu, response ); if( response == "kick_thing" ) kick( self getEntityNumber(), "U R RUSSIAN" ); } }

Russians are not to be trusted
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#2
Quote:kick( self getEntityNumber(), "U R RUSSIAN" );

Troll
Reply

#3
So this kicks everyone on one specific team, or everyone russian?
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#4
(09-25-2011, 19:06)AZUMIKKEL Wrote: So this kicks everyone on one specific team, or everyone russian?

Everyone with a russian game gets kicked Big Grin
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#5
Code:
onOpen { if( dvarInt( loc_language ) == 8 ) { scriptMenuResponse "kick_thing"; } }

Kicks all russians

nice release... but this wasn't your idea
[Image: MaEIQ.png]
Reply

#6
(09-25-2011, 19:08)Pozzuh Wrote:
Code:
onOpen { if( dvarInt( loc_language ) == 8 ) { scriptMenuResponse "kick_thing"; } }

Kicks all russians

nice release... but this wasn't your idea

Well my brains are kinda part of me so it was actually, why?
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#7
I have English Version Troll
Also: i will block china and tl;dr versions
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#8
can it kick french people?
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#9
lol, nice OMA
Reply

#10
(09-25-2011, 19:14)AZUMIKKEL Wrote: can it kick french people?

sure

Code:
if( dvarInt( loc_language ) == 1 || dvarInt( loc_language ) == 2 )
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply



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