Release InfinityScript | Nextmap on HUD
#1
Tongue 
What is it?
Its script show NextMap on HUD
Screenshot (Click to View)
change log (Click to View)
Report with any bugs in this thread.
source
Code:
using System; using System.Collections.Generic; using InfinityScript; using System.IO; namespace nextmaphd { public class nextmaphud : BaseScript { // base public nextmaphud(): base() { // {} PlayerConnected += new Action<Entity>(entity => { // NextMap NextMap = Call<string>(47, "nextmap"); // ( Dsr ...) string[] split = NextMap.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); // HUD'a 0,8f , hudsmall (entity) HudElem hudElem = HudElem.CreateFontString(entity, "hudsmall", 0.8f); // HUD' , x,y - 190,55 hudElem.SetPoint("TOPLEFT", "TOPLEFT", 190, 55); // - split ( // , HUD if (split[0] == "mp_alpha") { hudElem.SetText("Next map is: ^1 Lockdown"); } else if (split[0] == "mp_bootleg") { hudElem.SetText("Next map is: ^1 Bootleg"); } else if (split[0] == "mp_carbon") { hudElem.SetText("Next map is: ^1 Carbon"); } else if (split[0] == "mp_dome") { hudElem.SetText("Next map is: ^1 Dome"); } else if (split[0] == "mp_exchange") { hudElem.SetText("Next map is: ^1 Downturn"); } else if (split[0] == "mp_hardhat") { hudElem.SetText("Next map is: ^1 Hardhat"); } else if (split[0] == "mp_interchange") { hudElem.SetText("Next map is: ^1 Interchange"); } else if (split[0] == "mp_mogadishu") { hudElem.SetText("Next map is: ^1 Bakaara"); } else if (split[0] == "mp_paris") { hudElem.SetText("Next map is: ^1 Resistance"); } else if (split[0] == "mp_plaza2") { hudElem.SetText("Next map is: ^1 Arkaden"); } else if (split[0] == "mp_radar") { hudElem.SetText("Next map is: ^1 Outpost"); } else if (split[0] == "mp_seatown") { hudElem.SetText("Next map is: ^1 Seatown"); } else if (split[0] == "mp_underground") { hudElem.SetText("Next map is: ^1 Underground"); } else if (split[0] == "mp_village") { hudElem.SetText("Next map is: ^1 Village"); } else if (split[0] == "mp_bravo") { hudElem.SetText("Next map is: ^1 Mission"); } else { hudElem.SetText("Next map is: ^1" + split[0]); } }); } // private string NextMap; } }
@Dude for www.itsmods.com only


Attached Files
.rar   nextmap.auto.rar (Size: 2.42 KB / Downloads: 481)
OMA
[Image: One_Man_Army_Bag_render_MW2.PNG]
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#2
Code:
// NextMap

)))))))))))))))))
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#3
(01-15-2015, 16:17)Yamato Wrote:
Code:
// NextMap

)))))))))))))))))

sorry but where i can load infinityscript for mw3 steam
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#4
How to use it ? it is Auto to Change next map or i need to type !nextmap ?
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