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Release [Inactive] [1.2] GoldenWrapper's Shotgun Battle Mod!!!
#21
Updgraded zombie shotguns told you Big Grin
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#22
(08-07-2011, 18:51)Scripts18 Wrote: Updgraded zombie shotguns told you Big Grin

Ok, I will. It seems that those are a little boring. The pack-a-punched HS-10 just is dual wielded and the pack-a-punched Stakeout just reloads faster and has more ammo. I might only do the spas and olympia. If anyone has anymore suggestions, feel free to leave a comment!
[Image: mca.png]
Add me on steam! otterm
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#23
(08-08-2011, 14:56)GoldenWrapper Wrote:
(08-07-2011, 18:51)Scripts18 Wrote: Updgraded zombie shotguns told you Big Grin

Ok, I will. It seems that those are a little boring. The pack-a-punched HS-10 just is dual wielded and the pack-a-punched Stakeout just reloads faster and has more ammo. I might only do the spas and olympia. If anyone has anymore suggestions, feel free to leave a comment!

Hum their sound is not the same too, same for dmg and range
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#24
and zombie guns has another fx!
Heres the Zombie Spas:
Code:
"spas_zm_ais" ( "bulletweapon.gdf" ) { "adsAimPitch" "-0.1" "adsBobFactor" "0.7" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsDofEnd" "17" "adsDofStart" "2" "adsDownAnim" "viewmodel_spas12_ads_down" "adsFire" "0" "adsFireAnim" "viewmodel_spas12_ads_fire" "adsGunKickAccel" "260" "adsGunKickPitchMax" "45" "adsGunKickPitchMin" "35" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickSpeedDecay" "50" "adsGunKickSpeedMax" "600" "adsGunKickStaticDecay" "10" "adsGunKickYawMax" "25" "adsGunKickYawMin" "-25" "adsIdleAmount" "2" "adsIdleSpeed" "0.8" "adsLastShotAnim" "viewmodel_spas12_ads_fire" "adsMoveSpeedScale" "1" "adsOverlayAlphaScale" "1" "adsOverlayHeight" "220" "adsOverlayReticle" "none" "adsOverlayShader" "" "adsOverlayShaderLowRes" "" "adsOverlayWidth" "220" "adsRechamberAnim" "" "adsReloadTransTime" "0.5" "adsSpread" "5.5" "adsSwayHorizScale" "0.3" "adsSwayLerpSpeed" "4" "adsSwayMaxAngle" "2" "adsSwayPitchScale" "0.1" "adsSwayVertScale" "0.3" "adsSwayYawScale" "0.1" "adsTransBlendTime" "0.1" "adsTransInTime" "0.2" "adsTransOutTime" "0.2" "adsUpAnim" "viewmodel_spas12_ads_up" "adsViewBobMult" "0.2" "adsViewErrorMax" "0" "adsViewErrorMin" "0" "adsViewKickCenterSpeed" "1200" "adsViewKickPitchMax" "100" "adsViewKickPitchMin" "95" "adsViewKickYawMax" "-85" "adsViewKickYawMin" "-75" "adsZoomFov1" "50" "adsZoomFov2" "50" "adsZoomFov3" "50" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.4" "adsZoomSound" "" "aimAssistRange" "3200" "aimAssistRangeAds" "3200" "aimDownSight" "1" "AIOverlayDescription" "" "aiVsAiAccuracyGraph" "" "aiVsPlayerAccuracyGraph" "" "altDropAnim" "viewmodel_spas12_putaway" "altDropTime" "0" "altRaiseAnim" "viewmodel_spas12_pullout" "altRaiseTime" "0.6" "altSwitchSound" "" "altSwitchSoundPlayer" "" "altWeapon" "" "ammoCountClipRelative" "1" "ammoCounterClip" "Shotgun" "ammoCounterIcon" "hud_icon_spas12" "ammoCounterIconRatio" "1:1" "ammoName" "12 gauge spas" "ammoPickupSound" "wpn_ammo_pickup_npc" "ammoPickupSoundPlayer" "wpn_ammo_pickup_plr" "armorPiercing" "0" "autoAimRange" "1000" "avoidDropCleanup" "0" "bayonet" "0" "blocksProne" "0" "boltAction" "0" "breakdownAnim" "" "breakdownSound" "" "breakdownSoundPlayer" "" "breakdownTime" "0.5" "bulletImpactExplode" "0" "cancelAutoHolsterWhenEmpty" "0" "clipName" "spas_upgraded_zm" "clipSize" "24" "clipType" "bottom" "configstringFileType" "WEAPONFILE" "contFireInAnim" "" "contFireInTime" "0.5" "contFireLoopAnim" "" "contFireLoopTime" "0.5" "contFireOutAnim" "" "contFireOutTime" "0.5" "continuousFire" "0" "cooldownRate" "30" "coolWhileFiring" "0" "crackSound" "" "crosshairColorChange" "1" "crouchMountedWeapdef" "" "damage" "300" "damageConeAngle" "180" "deployAnim" "" "deploySound" "" "deploySoundPlayer" "" "deployTime" "0.5" "displayName" "ZOMBIE_SPAS_UPGRADED" "doGibbing" "0" "dpadIcon" "" "dpadIconRatio" "1:1" "dropAmmoMax" "8" "dropAmmoMin" "1" "dropAnim" "viewmodel_spas12_putaway" "dropClipAmmoMax" "1000" "dropClipAmmoMin" "0" "dropTime" "0.75" "dtp_empty_in" "" "dtp_empty_loop" "" "dtp_empty_out" "" "dtp_in" "viewmodel_spas12_d2p_in" "dtp_loop" "viewmodel_spas12_d2p_loop" "dtp_out" "viewmodel_spas12_d2p_out" "dtpBobH" "0" "dtpBobV" "0" "dtpInCameraAnim" "t5_viewmodel_camera_dtp_in" "dtpInTime" "0.15" "dtpLoopCameraAnim" "t5_viewmodel_camera_dtp_loop" "dtpLoopTime" "0.6" "dtpOfsF" "0" "dtpOfsR" "0" "dtpOfsU" "0" "dtpOutCameraAnim" "t5_viewmodel_camera_dtp_out" "dtpOutTime" "0.25" "dtpRotP" "0" "dtpRotR" "0" "dtpRotY" "0" "dtpScale" "1" "DualMag" "0" "dualWield" "0" "DualWieldWeapon" "" "duckedMoveF" "0" "duckedMoveMinSpeed" "20" "duckedMoveR" "0" "duckedMoveU" "0" "duckedOfsF" "-0.1" "duckedOfsR" "0.8" "duckedOfsU" "-0.2" "duckedRotMinSpeed" "20" "duckedRotP" "2" "duckedRotR" "-2" "duckedRotY" "0" "emptyDropAnim" "viewmodel_spas12_putaway" "emptyDropTime" "0.43" "emptyFireSound" "wpn_spas_dryfire_npc" "emptyFireSoundPlayer" "wpn_spas_dryfire_plr" "emptyIdleAnim" "viewmodel_spas12_idle" "emptyRaiseAnim" "viewmodel_spas12_pullout" "emptyRaiseTime" "0.75" "enemyCrosshairRange" "600" "explosionInnerDamage" "0" "explosionOuterDamage" "0" "explosionRadius" "0" "fightDist" "720" "finishDeploySound" "" "finishDeploySoundPlayer" "" "fireAnim" "viewmodel_spas12_fire" "fireDelay" "0" "fireRumble" "shotgun_fire" "fireSound" "wpn_spas_fire_npc" "fireSoundPlayer" "wpn_spas_fire_plr" "fireTime" "0.192" "fireType" "Full Auto" "firstRaiseAnim" "viewmodel_spas12_first_raise" "firstRaiseSound" "wpn_spas_1straise_npc" "firstRaiseSoundPlayer" "wpn_spas_1straise_plr" "firstRaiseTime" "1.15" "flipKillIcon" "1" "fullMetalJacket" "0" "gunMaxPitch" "80" "gunMaxYaw" "15" "gunModel" "t5_weapon_spas_viewmodel" "gunModel10" "" "gunModel11" "" "gunModel12" "" "gunModel13" "" "gunModel14" "" "gunModel15" "" "gunModel16" "" "gunModel2" "" "gunModel3" "" "gunModel4" "" "gunModel5" "" "gunModel6" "" "gunModel7" "" "gunModel8" "" "gunModel9" "" "handModel" "viewhands_usmc" "hideTags" "tag_suppressor" "hipGunKickAccel" "1000" "hipGunKickPitchMax" "60" "hipGunKickPitchMin" "50" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickSpeedDecay" "100" "hipGunKickSpeedMax" "1200" "hipGunKickStaticDecay" "2" "hipGunKickYawMax" "30" "hipGunKickYawMin" "-30" "hipIdleAmount" "15" "hipIdleSpeed" "5" "hipReticleSidePos" "0" "hipSpreadDecayRate" "4" "hipSpreadDuckedDecay" "1.05" "hipSpreadDuckedMax" "7" "hipSpreadDuckedMin" "5" "hipSpreadFireAdd" "0.6" "hipSpreadMax" "8" "hipSpreadMoveAdd" "2" "hipSpreadProneDecay" "1.1" "hipSpreadProneMax" "6" "hipSpreadProneMin" "5" "hipSpreadStandMin" "5" "hipSpreadTurnAdd" "0" "hipViewKickCenterSpeed" "1200" "hipViewKickPitchMax" "100" "hipViewKickPitchMin" "95" "hipViewKickYawMax" "-85" "hipViewKickYawMin" "-75" "hollowPoint" "0" "hudIcon" "hud_icon_spas12" "hudIconRatio" "2:1" "idleAnim" "viewmodel_spas12_idle" "idleCrouchFactor" "0.8" "idleProneFactor" "0.4" "ikLeftHandOffsetF" "2" "ikLeftHandOffsetR" "0" "ikLeftHandOffsetU" "1" "ikLeftHandProneOffsetF" "2" "ikLeftHandProneOffsetR" "0" "ikLeftHandProneOffsetU" "0.5" "ikLeftHandProneRotationP" "40" "ikLeftHandProneRotationR" "0" "ikLeftHandProneRotationY" "0" "ikLeftHandRotationP" "40" "ikLeftHandRotationR" "0" "ikLeftHandRotationY" "0" "ikLeftHandUiViewerOffsetF" "0" "ikLeftHandUiViewerOffsetR" "-0.5" "ikLeftHandUiViewerOffsetU" "1" "ikLeftHandUiViewerRotationP" "20" "ikLeftHandUiViewerRotationR" "0" "ikLeftHandUiViewerRotationY" "0" "impactType" "shotgun" "inventoryType" "primary" "isCarriedKillstreakWeapon" "0" "jamFireTime" "0.05" "keepCrosshairWhenADS" "0" "killIcon" "hud_icon_spas12" "killIconRatio" "2:1" "laserSightDuringNightvision" "0" "lastFireTime" "0" "lastShotAnim" "viewmodel_spas12_fire" "lastShotSound" "" "lastShotSoundPlayer" "" "locGun" "0" "locHead" "1" "locHelmet" "1" "locLeftArmLower" "1" "locLeftArmUpper" "1" "locLeftFoot" "1" "locLeftHand" "1" "locLeftLegLower" "1" "locLeftLegUpper" "1" "locNeck" "1" "locNone" "1" "locRightArmLower" "1" "locRightArmUpper" "1" "locRightFoot" "1" "locRightHand" "1" "locRightLegLower" "1" "locRightLegUpper" "1" "locTorsoLower" "1" "locTorsoUpper" "1" "loopFireEndSound" "" "loopFireEndSoundPlayer" "" "loopFireSound" "" "loopFireSoundPlayer" "" "lowAmmoWarningThreshold" "0.33" "lowReadyInAnim" "" "lowReadyInTime" "0.5" "lowReadyLoopAnim" "" "lowReadyLoopTime" "0.5" "lowReadyOfsF" "0" "lowReadyOfsR" "0" "lowReadyOfsU" "0" "lowReadyOutAnim" "" "lowReadyOutTime" "0.5" "lowReadyRotP" "0" "lowReadyRotR" "0" "lowReadyRotY" "0" "mantleAnim" "" "mantleCameraAnim" "t5_viewmodel_camera_mantle" "mantleOfsF" "-1" "mantleOfsR" "-1" "mantleOfsU" "2" "mantleRotP" "10" "mantleRotR" "0" "mantleRotY" "0" "maxAmmo" "3" "maxDamageRange" "350" "maxDist" "680" "maxGibDistance" "1000" "maxHorTurnSpeed" "0" "maxVertTurnSpeed" "0" "meleeAnim" "" "meleeChargeAnim" "" "meleeChargeDelay" "0" "meleeChargeRange" "0" "meleeChargeTime" "0" "meleeDamage" "25" "meleeDelay" "0.25" "meleeHitSound" "" "meleeMissSound" "" "meleeSwipeSound" "" "meleeSwipeSoundPlayer" "" "meleeTime" "0.7" "minDamage" "30" "minDamageRange" "1100" "modeName" "" "mountableWeapon" "0" "mountedModel" "" "moveSpeedScale" "1" "nightVisionRemoveAnim" "" "nightVisionRemoveSound" "" "nightVisionRemoveSoundPlayer" "" "nightVisionRemoveTime" "0" "nightVisionRemoveTimeFadeInStart" "0" "nightVisionRemoveTimePowerDown" "0" "nightVisionWearAnim" "" "nightVisionWearSound" "" "nightVisionWearSoundPlayer" "" "nightVisionWearTime" "0" "nightVisionWearTimeFadeOutEnd" "0" "nightVisionWearTimePowerUp" "0" "noADSAutoReload" "0" "noAdsWhenMagEmpty" "0" "noPartialReload" "0" "noQuickDropWhenEmpty" "0" "notetrackSoundMap" "" "noThirdPersonDropsOrRaises" "0" "overheatEndVal" "25" "overheatRate" "1" "overheatWeapon" "0" "parentWeaponName" "spas" "penetrateType" "small" "pickupSound" "wpn_weap_pickup_npc" "pickupSoundPlayer" "wpn_weap_pickup_plr" "playerAnimType" "other" "playerDamage" "30" "posMoveRate" "6" "posProneMoveRate" "25" "posProneRotRate" "30" "posRotRate" "6" "proneMountedWeapdef" "" "proneMoveF" "-100" "proneMoveMinSpeed" "0" "proneMoveR" "3" "proneMoveU" "-105" "proneOfsF" "-0.5" "proneOfsR" "0" "proneOfsU" "0.8" "proneRotMinSpeed" "0" "proneRotP" "0" "proneRotR" "-300" "proneRotY" "220" "putawaySound" "" "putawaySoundPlayer" "" "quickDropAnim" "viewmodel_spas12_putaway_quick" "quickDropTime" "0.25" "quickRaiseAnim" "viewmodel_spas12_pullout_quick" "quickRaiseTime" "0.5" "raiseAnim" "viewmodel_spas12_pullout" "raiseSound" "wpn_spas_raise_npc" "raiseSoundPlayer" "wpn_spas_raise_plr" "raiseTime" "0.75" "rapidFire" "0" "rechamberAnim" "" "rechamberBoltTime" "0.55" "rechamberSound" "" "rechamberSoundPlayer" "" "rechamberTime" "0" "rechamberWhileAds" "0" "reloadAddTime" "0.25" "reloadAmmoAdd" "24" "reloadAnim" "viewmodel_spas12_reload_loop" "reloadAnimRight" "" "reloadEmptyAddTime" "0" "reloadEmptyAnim" "" "reloadEmptySound" "" "reloadEmptySoundPlayer" "" "reloadEmptyTime" "0.567" "reloadEndAnim" "viewmodel_spas12_reload_outro" "reloadEndSound" "" "reloadEndSoundPlayer" "" "reloadEndTime" "1" "reloadQuickAddTime" "0" "reloadQuickAnim" "" "reloadQuickEmptyAddTime" "0" "reloadQuickEmptyAnim" "" "reloadQuickEmptyTime" "0" "reloadQuickTime" "0" "reloadRumble" "" "reloadSound" "" "reloadSoundPlayer" "" "reloadStartAdd" "24" "reloadStartAddTime" "1.25" "reloadStartAnim" "viewmodel_spas12_reload_intro" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadStartTime" "1.5" "reloadTime" "0.567" "reticleCenter" "" "reticleCenterSize" "3" "reticleMinOfs" "0" "reticleSide" "reticle_side_small" "reticleSideSize" "8" "rifleBullet" "0" "segmentedReload" "1" "sharedAmmo" "0" "shotCount" "8" "silenced" "0" "slide_in" "" "slideInTime" "0.5" "slideOfsF" "0" "slideOfsR" "0" "slideOfsU" "0" "slideRotP" "0" "slideRotR" "0" "slideRotY" "0" "spinDownTime" "1" "spinLoopSound" "" "spinLoopSoundPlayer" "" "spinRate" "1" "spinUpTime" "1" "sprintBobH" "0" "sprintBobV" "0" "sprintCameraAnim" "" "sprintDurationScale" "1" "sprintInAnim" "viewmodel_spas12_sprint_in" "sprintInEmptyAnim" "" "sprintInTime" "0.3" "sprintLoopAnim" "viewmodel_spas12_sprint_loop" "sprintLoopEmptyAnim" "" "sprintLoopTime" "0.75" "sprintOfsF" "0" "sprintOfsR" "0" "sprintOfsU" "0" "sprintOutAnim" "viewmodel_spas12_sprint_out" "sprintOutEmptyAnim" "" "sprintOutTime" "0.3" "sprintRotP" "0" "sprintRotR" "0" "sprintRotY" "0" "sprintScale" "0.75" "standMountedWeapdef" "" "standMoveF" "0" "standMoveMinSpeed" "80" "standMoveR" "0" "standMoveU" "0" "standRotMinSpeed" "80" "standRotP" "2" "standRotR" "-2" "standRotY" "0" "startAmmo" "3" "startSpinSound" "" "startSpinSoundPlayer" "" "stopSpinSound" "" "stopSpinSoundPlayer" "" "strafeMoveF" "0" "strafeMoveR" "0.5" "strafeMoveU" "0" "strafeRotP" "0" "strafeRotR" "3" "strafeRotY" "0" "suppressAmmoReserveDisplay" "0" "swayHorizScale" "0.15" "swayLerpSpeed" "4" "swayMaxAngle" "4" "swayPitchScale" "-1" "swayShellShockScale" "5" "swayVertScale" "0.3" "swayYawScale" "-1" "targetFolder" "2: Multi-Player" "tracerFrequency" "1" "tracerLength" "0" "tracerWidth" "10" "twoHanded" "1" "unlimitedAmmo" "0" "useAltTagFlash" "0" "useAsMelee" "0" "useDroppedModelAsStowed" "0" "viewFlashEffect" "fx/weapon/muzzleflashes/fx_zombie_shotgun_flash_base_ug.efx" "viewLastShotEjectEffect" "" "viewShellEjectEffect" "fx\\weapon\\shellejects\\fx_shotgun.efx" "weaponClass" "spread" "weaponType" "bullet" "whizbySound" "" "worldClipDropEffect" "" "worldClipModel" "" "worldFlashEffect" "fx/weapon/muzzleflashes/fx_zombie_shotgun_flash_base_ug.efx" "worldLastShotEjectEffect" "" "worldModel" "t5_weapon_spas_world" "worldModel10" "" "worldModel11" "" "worldModel12" "" "worldModel13" "" "worldModel14" "" "worldModel15" "" "worldModel16" "" "worldModel2" "" "worldModel3" "" "worldModel4" "" "worldModel5" "" "worldModel6" "" "worldModel7" "" "worldModel8" "" "worldModel9" "" "worldShellEjectEffect" "fx\\weapon\\shellejects\\fx_shotgun.efx" }
But has no special Sound! Put that in Spas.gdt at Source_Data and go in Asset Manager choose the spas.gdt file and choose the spas then press f10! You can change the name of gun! Dont must have the name spas_zm_ais..If you want to you it you can!

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#25
links dead :L
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#26
No! First came "There was a problem with your download." 10 secs later they site reloads and you can download the zip!

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#27
(08-10-2011, 05:14)coolkat1 Wrote: links dead :L

I'll put up 2 more links.
(08-10-2011, 00:48)Elite_Nudel Wrote: and zombie guns has another fx!
Heres the Zombie Spas:
Code:
"spas_zm_ais" ( "bulletweapon.gdf" ) { "adsAimPitch" "-0.1" "adsBobFactor" "0.7" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsDofEnd" "17" "adsDofStart" "2" "adsDownAnim" "viewmodel_spas12_ads_down" "adsFire" "0" "adsFireAnim" "viewmodel_spas12_ads_fire" "adsGunKickAccel" "260" "adsGunKickPitchMax" "45" "adsGunKickPitchMin" "35" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickSpeedDecay" "50" "adsGunKickSpeedMax" "600" "adsGunKickStaticDecay" "10" "adsGunKickYawMax" "25" "adsGunKickYawMin" "-25" "adsIdleAmount" "2" "adsIdleSpeed" "0.8" "adsLastShotAnim" "viewmodel_spas12_ads_fire" "adsMoveSpeedScale" "1" "adsOverlayAlphaScale" "1" "adsOverlayHeight" "220" "adsOverlayReticle" "none" "adsOverlayShader" "" "adsOverlayShaderLowRes" "" "adsOverlayWidth" "220" "adsRechamberAnim" "" "adsReloadTransTime" "0.5" "adsSpread" "5.5" "adsSwayHorizScale" "0.3" "adsSwayLerpSpeed" "4" "adsSwayMaxAngle" "2" "adsSwayPitchScale" "0.1" "adsSwayVertScale" "0.3" "adsSwayYawScale" "0.1" "adsTransBlendTime" "0.1" "adsTransInTime" "0.2" "adsTransOutTime" "0.2" "adsUpAnim" "viewmodel_spas12_ads_up" "adsViewBobMult" "0.2" "adsViewErrorMax" "0" "adsViewErrorMin" "0" "adsViewKickCenterSpeed" "1200" "adsViewKickPitchMax" "100" "adsViewKickPitchMin" "95" "adsViewKickYawMax" "-85" "adsViewKickYawMin" "-75" "adsZoomFov1" "50" "adsZoomFov2" "50" "adsZoomFov3" "50" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.4" "adsZoomSound" "" "aimAssistRange" "3200" "aimAssistRangeAds" "3200" "aimDownSight" "1" "AIOverlayDescription" "" "aiVsAiAccuracyGraph" "" "aiVsPlayerAccuracyGraph" "" "altDropAnim" "viewmodel_spas12_putaway" "altDropTime" "0" "altRaiseAnim" "viewmodel_spas12_pullout" "altRaiseTime" "0.6" "altSwitchSound" "" "altSwitchSoundPlayer" "" "altWeapon" "" "ammoCountClipRelative" "1" "ammoCounterClip" "Shotgun" "ammoCounterIcon" "hud_icon_spas12" "ammoCounterIconRatio" "1:1" "ammoName" "12 gauge spas" "ammoPickupSound" "wpn_ammo_pickup_npc" "ammoPickupSoundPlayer" "wpn_ammo_pickup_plr" "armorPiercing" "0" "autoAimRange" "1000" "avoidDropCleanup" "0" "bayonet" "0" "blocksProne" "0" "boltAction" "0" "breakdownAnim" "" "breakdownSound" "" "breakdownSoundPlayer" "" "breakdownTime" "0.5" "bulletImpactExplode" "0" "cancelAutoHolsterWhenEmpty" "0" "clipName" "spas_upgraded_zm" "clipSize" "24" "clipType" "bottom" "configstringFileType" "WEAPONFILE" "contFireInAnim" "" "contFireInTime" "0.5" "contFireLoopAnim" "" "contFireLoopTime" "0.5" "contFireOutAnim" "" "contFireOutTime" "0.5" "continuousFire" "0" "cooldownRate" "30" "coolWhileFiring" "0" "crackSound" "" "crosshairColorChange" "1" "crouchMountedWeapdef" "" "damage" "300" "damageConeAngle" "180" "deployAnim" "" "deploySound" "" "deploySoundPlayer" "" "deployTime" "0.5" "displayName" "ZOMBIE_SPAS_UPGRADED" "doGibbing" "0" "dpadIcon" "" "dpadIconRatio" "1:1" "dropAmmoMax" "8" "dropAmmoMin" "1" "dropAnim" "viewmodel_spas12_putaway" "dropClipAmmoMax" "1000" "dropClipAmmoMin" "0" "dropTime" "0.75" "dtp_empty_in" "" "dtp_empty_loop" "" "dtp_empty_out" "" "dtp_in" "viewmodel_spas12_d2p_in" "dtp_loop" "viewmodel_spas12_d2p_loop" "dtp_out" "viewmodel_spas12_d2p_out" "dtpBobH" "0" "dtpBobV" "0" "dtpInCameraAnim" "t5_viewmodel_camera_dtp_in" "dtpInTime" "0.15" "dtpLoopCameraAnim" "t5_viewmodel_camera_dtp_loop" "dtpLoopTime" "0.6" "dtpOfsF" "0" "dtpOfsR" "0" "dtpOfsU" "0" "dtpOutCameraAnim" "t5_viewmodel_camera_dtp_out" "dtpOutTime" "0.25" "dtpRotP" "0" "dtpRotR" "0" "dtpRotY" "0" "dtpScale" "1" "DualMag" "0" "dualWield" "0" "DualWieldWeapon" "" "duckedMoveF" "0" "duckedMoveMinSpeed" "20" "duckedMoveR" "0" "duckedMoveU" "0" "duckedOfsF" "-0.1" "duckedOfsR" "0.8" "duckedOfsU" "-0.2" "duckedRotMinSpeed" "20" "duckedRotP" "2" "duckedRotR" "-2" "duckedRotY" "0" "emptyDropAnim" "viewmodel_spas12_putaway" "emptyDropTime" "0.43" "emptyFireSound" "wpn_spas_dryfire_npc" "emptyFireSoundPlayer" "wpn_spas_dryfire_plr" "emptyIdleAnim" "viewmodel_spas12_idle" "emptyRaiseAnim" "viewmodel_spas12_pullout" "emptyRaiseTime" "0.75" "enemyCrosshairRange" "600" "explosionInnerDamage" "0" "explosionOuterDamage" "0" "explosionRadius" "0" "fightDist" "720" "finishDeploySound" "" "finishDeploySoundPlayer" "" "fireAnim" "viewmodel_spas12_fire" "fireDelay" "0" "fireRumble" "shotgun_fire" "fireSound" "wpn_spas_fire_npc" "fireSoundPlayer" "wpn_spas_fire_plr" "fireTime" "0.192" "fireType" "Full Auto" "firstRaiseAnim" "viewmodel_spas12_first_raise" "firstRaiseSound" "wpn_spas_1straise_npc" "firstRaiseSoundPlayer" "wpn_spas_1straise_plr" "firstRaiseTime" "1.15" "flipKillIcon" "1" "fullMetalJacket" "0" "gunMaxPitch" "80" "gunMaxYaw" "15" "gunModel" "t5_weapon_spas_viewmodel" "gunModel10" "" "gunModel11" "" "gunModel12" "" "gunModel13" "" "gunModel14" "" "gunModel15" "" "gunModel16" "" "gunModel2" "" "gunModel3" "" "gunModel4" "" "gunModel5" "" "gunModel6" "" "gunModel7" "" "gunModel8" "" "gunModel9" "" "handModel" "viewhands_usmc" "hideTags" "tag_suppressor" "hipGunKickAccel" "1000" "hipGunKickPitchMax" "60" "hipGunKickPitchMin" "50" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickSpeedDecay" "100" "hipGunKickSpeedMax" "1200" "hipGunKickStaticDecay" "2" "hipGunKickYawMax" "30" "hipGunKickYawMin" "-30" "hipIdleAmount" "15" "hipIdleSpeed" "5" "hipReticleSidePos" "0" "hipSpreadDecayRate" "4" "hipSpreadDuckedDecay" "1.05" "hipSpreadDuckedMax" "7" "hipSpreadDuckedMin" "5" "hipSpreadFireAdd" "0.6" "hipSpreadMax" "8" "hipSpreadMoveAdd" "2" "hipSpreadProneDecay" "1.1" "hipSpreadProneMax" "6" "hipSpreadProneMin" "5" "hipSpreadStandMin" "5" "hipSpreadTurnAdd" "0" "hipViewKickCenterSpeed" "1200" "hipViewKickPitchMax" "100" "hipViewKickPitchMin" "95" "hipViewKickYawMax" "-85" "hipViewKickYawMin" "-75" "hollowPoint" "0" "hudIcon" "hud_icon_spas12" "hudIconRatio" "2:1" "idleAnim" "viewmodel_spas12_idle" "idleCrouchFactor" "0.8" "idleProneFactor" "0.4" "ikLeftHandOffsetF" "2" "ikLeftHandOffsetR" "0" "ikLeftHandOffsetU" "1" "ikLeftHandProneOffsetF" "2" "ikLeftHandProneOffsetR" "0" "ikLeftHandProneOffsetU" "0.5" "ikLeftHandProneRotationP" "40" "ikLeftHandProneRotationR" "0" "ikLeftHandProneRotationY" "0" "ikLeftHandRotationP" "40" "ikLeftHandRotationR" "0" "ikLeftHandRotationY" "0" "ikLeftHandUiViewerOffsetF" "0" "ikLeftHandUiViewerOffsetR" "-0.5" "ikLeftHandUiViewerOffsetU" "1" "ikLeftHandUiViewerRotationP" "20" "ikLeftHandUiViewerRotationR" "0" "ikLeftHandUiViewerRotationY" "0" "impactType" "shotgun" "inventoryType" "primary" "isCarriedKillstreakWeapon" "0" "jamFireTime" "0.05" "keepCrosshairWhenADS" "0" "killIcon" "hud_icon_spas12" "killIconRatio" "2:1" "laserSightDuringNightvision" "0" "lastFireTime" "0" "lastShotAnim" "viewmodel_spas12_fire" "lastShotSound" "" "lastShotSoundPlayer" "" "locGun" "0" "locHead" "1" "locHelmet" "1" "locLeftArmLower" "1" "locLeftArmUpper" "1" "locLeftFoot" "1" "locLeftHand" "1" "locLeftLegLower" "1" "locLeftLegUpper" "1" "locNeck" "1" "locNone" "1" "locRightArmLower" "1" "locRightArmUpper" "1" "locRightFoot" "1" "locRightHand" "1" "locRightLegLower" "1" "locRightLegUpper" "1" "locTorsoLower" "1" "locTorsoUpper" "1" "loopFireEndSound" "" "loopFireEndSoundPlayer" "" "loopFireSound" "" "loopFireSoundPlayer" "" "lowAmmoWarningThreshold" "0.33" "lowReadyInAnim" "" "lowReadyInTime" "0.5" "lowReadyLoopAnim" "" "lowReadyLoopTime" "0.5" "lowReadyOfsF" "0" "lowReadyOfsR" "0" "lowReadyOfsU" "0" "lowReadyOutAnim" "" "lowReadyOutTime" "0.5" "lowReadyRotP" "0" "lowReadyRotR" "0" "lowReadyRotY" "0" "mantleAnim" "" "mantleCameraAnim" "t5_viewmodel_camera_mantle" "mantleOfsF" "-1" "mantleOfsR" "-1" "mantleOfsU" "2" "mantleRotP" "10" "mantleRotR" "0" "mantleRotY" "0" "maxAmmo" "3" "maxDamageRange" "350" "maxDist" "680" "maxGibDistance" "1000" "maxHorTurnSpeed" "0" "maxVertTurnSpeed" "0" "meleeAnim" "" "meleeChargeAnim" "" "meleeChargeDelay" "0" "meleeChargeRange" "0" "meleeChargeTime" "0" "meleeDamage" "25" "meleeDelay" "0.25" "meleeHitSound" "" "meleeMissSound" "" "meleeSwipeSound" "" "meleeSwipeSoundPlayer" "" "meleeTime" "0.7" "minDamage" "30" "minDamageRange" "1100" "modeName" "" "mountableWeapon" "0" "mountedModel" "" "moveSpeedScale" "1" "nightVisionRemoveAnim" "" "nightVisionRemoveSound" "" "nightVisionRemoveSoundPlayer" "" "nightVisionRemoveTime" "0" "nightVisionRemoveTimeFadeInStart" "0" "nightVisionRemoveTimePowerDown" "0" "nightVisionWearAnim" "" "nightVisionWearSound" "" "nightVisionWearSoundPlayer" "" "nightVisionWearTime" "0" "nightVisionWearTimeFadeOutEnd" "0" "nightVisionWearTimePowerUp" "0" "noADSAutoReload" "0" "noAdsWhenMagEmpty" "0" "noPartialReload" "0" "noQuickDropWhenEmpty" "0" "notetrackSoundMap" "" "noThirdPersonDropsOrRaises" "0" "overheatEndVal" "25" "overheatRate" "1" "overheatWeapon" "0" "parentWeaponName" "spas" "penetrateType" "small" "pickupSound" "wpn_weap_pickup_npc" "pickupSoundPlayer" "wpn_weap_pickup_plr" "playerAnimType" "other" "playerDamage" "30" "posMoveRate" "6" "posProneMoveRate" "25" "posProneRotRate" "30" "posRotRate" "6" "proneMountedWeapdef" "" "proneMoveF" "-100" "proneMoveMinSpeed" "0" "proneMoveR" "3" "proneMoveU" "-105" "proneOfsF" "-0.5" "proneOfsR" "0" "proneOfsU" "0.8" "proneRotMinSpeed" "0" "proneRotP" "0" "proneRotR" "-300" "proneRotY" "220" "putawaySound" "" "putawaySoundPlayer" "" "quickDropAnim" "viewmodel_spas12_putaway_quick" "quickDropTime" "0.25" "quickRaiseAnim" "viewmodel_spas12_pullout_quick" "quickRaiseTime" "0.5" "raiseAnim" "viewmodel_spas12_pullout" "raiseSound" "wpn_spas_raise_npc" "raiseSoundPlayer" "wpn_spas_raise_plr" "raiseTime" "0.75" "rapidFire" "0" "rechamberAnim" "" "rechamberBoltTime" "0.55" "rechamberSound" "" "rechamberSoundPlayer" "" "rechamberTime" "0" "rechamberWhileAds" "0" "reloadAddTime" "0.25" "reloadAmmoAdd" "24" "reloadAnim" "viewmodel_spas12_reload_loop" "reloadAnimRight" "" "reloadEmptyAddTime" "0" "reloadEmptyAnim" "" "reloadEmptySound" "" "reloadEmptySoundPlayer" "" "reloadEmptyTime" "0.567" "reloadEndAnim" "viewmodel_spas12_reload_outro" "reloadEndSound" "" "reloadEndSoundPlayer" "" "reloadEndTime" "1" "reloadQuickAddTime" "0" "reloadQuickAnim" "" "reloadQuickEmptyAddTime" "0" "reloadQuickEmptyAnim" "" "reloadQuickEmptyTime" "0" "reloadQuickTime" "0" "reloadRumble" "" "reloadSound" "" "reloadSoundPlayer" "" "reloadStartAdd" "24" "reloadStartAddTime" "1.25" "reloadStartAnim" "viewmodel_spas12_reload_intro" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadStartTime" "1.5" "reloadTime" "0.567" "reticleCenter" "" "reticleCenterSize" "3" "reticleMinOfs" "0" "reticleSide" "reticle_side_small" "reticleSideSize" "8" "rifleBullet" "0" "segmentedReload" "1" "sharedAmmo" "0" "shotCount" "8" "silenced" "0" "slide_in" "" "slideInTime" "0.5" "slideOfsF" "0" "slideOfsR" "0" "slideOfsU" "0" "slideRotP" "0" "slideRotR" "0" "slideRotY" "0" "spinDownTime" "1" "spinLoopSound" "" "spinLoopSoundPlayer" "" "spinRate" "1" "spinUpTime" "1" "sprintBobH" "0" "sprintBobV" "0" "sprintCameraAnim" "" "sprintDurationScale" "1" "sprintInAnim" "viewmodel_spas12_sprint_in" "sprintInEmptyAnim" "" "sprintInTime" "0.3" "sprintLoopAnim" "viewmodel_spas12_sprint_loop" "sprintLoopEmptyAnim" "" "sprintLoopTime" "0.75" "sprintOfsF" "0" "sprintOfsR" "0" "sprintOfsU" "0" "sprintOutAnim" "viewmodel_spas12_sprint_out" "sprintOutEmptyAnim" "" "sprintOutTime" "0.3" "sprintRotP" "0" "sprintRotR" "0" "sprintRotY" "0" "sprintScale" "0.75" "standMountedWeapdef" "" "standMoveF" "0" "standMoveMinSpeed" "80" "standMoveR" "0" "standMoveU" "0" "standRotMinSpeed" "80" "standRotP" "2" "standRotR" "-2" "standRotY" "0" "startAmmo" "3" "startSpinSound" "" "startSpinSoundPlayer" "" "stopSpinSound" "" "stopSpinSoundPlayer" "" "strafeMoveF" "0" "strafeMoveR" "0.5" "strafeMoveU" "0" "strafeRotP" "0" "strafeRotR" "3" "strafeRotY" "0" "suppressAmmoReserveDisplay" "0" "swayHorizScale" "0.15" "swayLerpSpeed" "4" "swayMaxAngle" "4" "swayPitchScale" "-1" "swayShellShockScale" "5" "swayVertScale" "0.3" "swayYawScale" "-1" "targetFolder" "2: Multi-Player" "tracerFrequency" "1" "tracerLength" "0" "tracerWidth" "10" "twoHanded" "1" "unlimitedAmmo" "0" "useAltTagFlash" "0" "useAsMelee" "0" "useDroppedModelAsStowed" "0" "viewFlashEffect" "fx/weapon/muzzleflashes/fx_zombie_shotgun_flash_base_ug.efx" "viewLastShotEjectEffect" "" "viewShellEjectEffect" "fx\\weapon\\shellejects\\fx_shotgun.efx" "weaponClass" "spread" "weaponType" "bullet" "whizbySound" "" "worldClipDropEffect" "" "worldClipModel" "" "worldFlashEffect" "fx/weapon/muzzleflashes/fx_zombie_shotgun_flash_base_ug.efx" "worldLastShotEjectEffect" "" "worldModel" "t5_weapon_spas_world" "worldModel10" "" "worldModel11" "" "worldModel12" "" "worldModel13" "" "worldModel14" "" "worldModel15" "" "worldModel16" "" "worldModel2" "" "worldModel3" "" "worldModel4" "" "worldModel5" "" "worldModel6" "" "worldModel7" "" "worldModel8" "" "worldModel9" "" "worldShellEjectEffect" "fx\\weapon\\shellejects\\fx_shotgun.efx" }
But has no special Sound! Put that in Spas.gdt at Source_Data and go in Asset Manager choose the spas.gdt file and choose the spas then press f10! You can change the name of gun! Dont must have the name spas_zm_ais..If you want to you it you can!

Thanks
(08-10-2011, 00:48)Elite_Nudel Wrote: and zombie guns has another fx!
Heres the Zombie Spas:
Code:
"spas_zm_ais" ( "bulletweapon.gdf" ) { "adsAimPitch" "-0.1" "adsBobFactor" "0.7" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsDofEnd" "17" "adsDofStart" "2" "adsDownAnim" "viewmodel_spas12_ads_down" "adsFire" "0" "adsFireAnim" "viewmodel_spas12_ads_fire" "adsGunKickAccel" "260" "adsGunKickPitchMax" "45" "adsGunKickPitchMin" "35" "adsGunKickReducedKickBullets" "0" "adsGunKickReducedKickPercent" "0" "adsGunKickSpeedDecay" "50" "adsGunKickSpeedMax" "600" "adsGunKickStaticDecay" "10" "adsGunKickYawMax" "25" "adsGunKickYawMin" "-25" "adsIdleAmount" "2" "adsIdleSpeed" "0.8" "adsLastShotAnim" "viewmodel_spas12_ads_fire" "adsMoveSpeedScale" "1" "adsOverlayAlphaScale" "1" "adsOverlayHeight" "220" "adsOverlayReticle" "none" "adsOverlayShader" "" "adsOverlayShaderLowRes" "" "adsOverlayWidth" "220" "adsRechamberAnim" "" "adsReloadTransTime" "0.5" "adsSpread" "5.5" "adsSwayHorizScale" "0.3" "adsSwayLerpSpeed" "4" "adsSwayMaxAngle" "2" "adsSwayPitchScale" "0.1" "adsSwayVertScale" "0.3" "adsSwayYawScale" "0.1" "adsTransBlendTime" "0.1" "adsTransInTime" "0.2" "adsTransOutTime" "0.2" "adsUpAnim" "viewmodel_spas12_ads_up" "adsViewBobMult" "0.2" "adsViewErrorMax" "0" "adsViewErrorMin" "0" "adsViewKickCenterSpeed" "1200" "adsViewKickPitchMax" "100" "adsViewKickPitchMin" "95" "adsViewKickYawMax" "-85" "adsViewKickYawMin" "-75" "adsZoomFov1" "50" "adsZoomFov2" "50" "adsZoomFov3" "50" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.4" "adsZoomSound" "" "aimAssistRange" "3200" "aimAssistRangeAds" "3200" "aimDownSight" "1" "AIOverlayDescription" "" "aiVsAiAccuracyGraph" "" "aiVsPlayerAccuracyGraph" "" "altDropAnim" "viewmodel_spas12_putaway" "altDropTime" "0" "altRaiseAnim" "viewmodel_spas12_pullout" "altRaiseTime" "0.6" "altSwitchSound" "" "altSwitchSoundPlayer" "" "altWeapon" "" "ammoCountClipRelative" "1" "ammoCounterClip" "Shotgun" "ammoCounterIcon" "hud_icon_spas12" "ammoCounterIconRatio" "1:1" "ammoName" "12 gauge spas" "ammoPickupSound" "wpn_ammo_pickup_npc" "ammoPickupSoundPlayer" "wpn_ammo_pickup_plr" "armorPiercing" "0" "autoAimRange" "1000" "avoidDropCleanup" "0" "bayonet" "0" "blocksProne" "0" "boltAction" "0" "breakdownAnim" "" "breakdownSound" "" "breakdownSoundPlayer" "" "breakdownTime" "0.5" "bulletImpactExplode" "0" "cancelAutoHolsterWhenEmpty" "0" "clipName" "spas_upgraded_zm" "clipSize" "24" "clipType" "bottom" "configstringFileType" "WEAPONFILE" "contFireInAnim" "" "contFireInTime" "0.5" "contFireLoopAnim" "" "contFireLoopTime" "0.5" "contFireOutAnim" "" "contFireOutTime" "0.5" "continuousFire" "0" "cooldownRate" "30" "coolWhileFiring" "0" "crackSound" "" "crosshairColorChange" "1" "crouchMountedWeapdef" "" "damage" "300" "damageConeAngle" "180" "deployAnim" "" "deploySound" "" "deploySoundPlayer" "" "deployTime" "0.5" "displayName" "ZOMBIE_SPAS_UPGRADED" "doGibbing" "0" "dpadIcon" "" "dpadIconRatio" "1:1" "dropAmmoMax" "8" "dropAmmoMin" "1" "dropAnim" "viewmodel_spas12_putaway" "dropClipAmmoMax" "1000" "dropClipAmmoMin" "0" "dropTime" "0.75" "dtp_empty_in" "" "dtp_empty_loop" "" "dtp_empty_out" "" "dtp_in" "viewmodel_spas12_d2p_in" "dtp_loop" "viewmodel_spas12_d2p_loop" "dtp_out" "viewmodel_spas12_d2p_out" "dtpBobH" "0" "dtpBobV" "0" "dtpInCameraAnim" "t5_viewmodel_camera_dtp_in" "dtpInTime" "0.15" "dtpLoopCameraAnim" "t5_viewmodel_camera_dtp_loop" "dtpLoopTime" "0.6" "dtpOfsF" "0" "dtpOfsR" "0" "dtpOfsU" "0" "dtpOutCameraAnim" "t5_viewmodel_camera_dtp_out" "dtpOutTime" "0.25" "dtpRotP" "0" "dtpRotR" "0" "dtpRotY" "0" "dtpScale" "1" "DualMag" "0" "dualWield" "0" "DualWieldWeapon" "" "duckedMoveF" "0" "duckedMoveMinSpeed" "20" "duckedMoveR" "0" "duckedMoveU" "0" "duckedOfsF" "-0.1" "duckedOfsR" "0.8" "duckedOfsU" "-0.2" "duckedRotMinSpeed" "20" "duckedRotP" "2" "duckedRotR" "-2" "duckedRotY" "0" "emptyDropAnim" "viewmodel_spas12_putaway" "emptyDropTime" "0.43" "emptyFireSound" "wpn_spas_dryfire_npc" "emptyFireSoundPlayer" "wpn_spas_dryfire_plr" "emptyIdleAnim" "viewmodel_spas12_idle" "emptyRaiseAnim" "viewmodel_spas12_pullout" "emptyRaiseTime" "0.75" "enemyCrosshairRange" "600" "explosionInnerDamage" "0" "explosionOuterDamage" "0" "explosionRadius" "0" "fightDist" "720" "finishDeploySound" "" "finishDeploySoundPlayer" "" "fireAnim" "viewmodel_spas12_fire" "fireDelay" "0" "fireRumble" "shotgun_fire" "fireSound" "wpn_spas_fire_npc" "fireSoundPlayer" "wpn_spas_fire_plr" "fireTime" "0.192" "fireType" "Full Auto" "firstRaiseAnim" "viewmodel_spas12_first_raise" "firstRaiseSound" "wpn_spas_1straise_npc" "firstRaiseSoundPlayer" "wpn_spas_1straise_plr" "firstRaiseTime" "1.15" "flipKillIcon" "1" "fullMetalJacket" "0" "gunMaxPitch" "80" "gunMaxYaw" "15" "gunModel" "t5_weapon_spas_viewmodel" "gunModel10" "" "gunModel11" "" "gunModel12" "" "gunModel13" "" "gunModel14" "" "gunModel15" "" "gunModel16" "" "gunModel2" "" "gunModel3" "" "gunModel4" "" "gunModel5" "" "gunModel6" "" "gunModel7" "" "gunModel8" "" "gunModel9" "" "handModel" "viewhands_usmc" "hideTags" "tag_suppressor" "hipGunKickAccel" "1000" "hipGunKickPitchMax" "60" "hipGunKickPitchMin" "50" "hipGunKickReducedKickBullets" "0" "hipGunKickReducedKickPercent" "0" "hipGunKickSpeedDecay" "100" "hipGunKickSpeedMax" "1200" "hipGunKickStaticDecay" "2" "hipGunKickYawMax" "30" "hipGunKickYawMin" "-30" "hipIdleAmount" "15" "hipIdleSpeed" "5" "hipReticleSidePos" "0" "hipSpreadDecayRate" "4" "hipSpreadDuckedDecay" "1.05" "hipSpreadDuckedMax" "7" "hipSpreadDuckedMin" "5" "hipSpreadFireAdd" "0.6" "hipSpreadMax" "8" "hipSpreadMoveAdd" "2" "hipSpreadProneDecay" "1.1" "hipSpreadProneMax" "6" "hipSpreadProneMin" "5" "hipSpreadStandMin" "5" "hipSpreadTurnAdd" "0" "hipViewKickCenterSpeed" "1200" "hipViewKickPitchMax" "100" "hipViewKickPitchMin" "95" "hipViewKickYawMax" "-85" "hipViewKickYawMin" "-75" "hollowPoint" "0" "hudIcon" "hud_icon_spas12" "hudIconRatio" "2:1" "idleAnim" "viewmodel_spas12_idle" "idleCrouchFactor" "0.8" "idleProneFactor" "0.4" "ikLeftHandOffsetF" "2" "ikLeftHandOffsetR" "0" "ikLeftHandOffsetU" "1" "ikLeftHandProneOffsetF" "2" "ikLeftHandProneOffsetR" "0" "ikLeftHandProneOffsetU" "0.5" "ikLeftHandProneRotationP" "40" "ikLeftHandProneRotationR" "0" "ikLeftHandProneRotationY" "0" "ikLeftHandRotationP" "40" "ikLeftHandRotationR" "0" "ikLeftHandRotationY" "0" "ikLeftHandUiViewerOffsetF" "0" "ikLeftHandUiViewerOffsetR" "-0.5" "ikLeftHandUiViewerOffsetU" "1" "ikLeftHandUiViewerRotationP" "20" "ikLeftHandUiViewerRotationR" "0" "ikLeftHandUiViewerRotationY" "0" "impactType" "shotgun" "inventoryType" "primary" "isCarriedKillstreakWeapon" "0" "jamFireTime" "0.05" "keepCrosshairWhenADS" "0" "killIcon" "hud_icon_spas12" "killIconRatio" "2:1" "laserSightDuringNightvision" "0" "lastFireTime" "0" "lastShotAnim" "viewmodel_spas12_fire" "lastShotSound" "" "lastShotSoundPlayer" "" "locGun" "0" "locHead" "1" "locHelmet" "1" "locLeftArmLower" "1" "locLeftArmUpper" "1" "locLeftFoot" "1" "locLeftHand" "1" "locLeftLegLower" "1" "locLeftLegUpper" "1" "locNeck" "1" "locNone" "1" "locRightArmLower" "1" "locRightArmUpper" "1" "locRightFoot" "1" "locRightHand" "1" "locRightLegLower" "1" "locRightLegUpper" "1" "locTorsoLower" "1" "locTorsoUpper" "1" "loopFireEndSound" "" "loopFireEndSoundPlayer" "" "loopFireSound" "" "loopFireSoundPlayer" "" "lowAmmoWarningThreshold" "0.33" "lowReadyInAnim" "" "lowReadyInTime" "0.5" "lowReadyLoopAnim" "" "lowReadyLoopTime" "0.5" "lowReadyOfsF" "0" "lowReadyOfsR" "0" "lowReadyOfsU" "0" "lowReadyOutAnim" "" "lowReadyOutTime" "0.5" "lowReadyRotP" "0" "lowReadyRotR" "0" "lowReadyRotY" "0" "mantleAnim" "" "mantleCameraAnim" "t5_viewmodel_camera_mantle" "mantleOfsF" "-1" "mantleOfsR" "-1" "mantleOfsU" "2" "mantleRotP" "10" "mantleRotR" "0" "mantleRotY" "0" "maxAmmo" "3" "maxDamageRange" "350" "maxDist" "680" "maxGibDistance" "1000" "maxHorTurnSpeed" "0" "maxVertTurnSpeed" "0" "meleeAnim" "" "meleeChargeAnim" "" "meleeChargeDelay" "0" "meleeChargeRange" "0" "meleeChargeTime" "0" "meleeDamage" "25" "meleeDelay" "0.25" "meleeHitSound" "" "meleeMissSound" "" "meleeSwipeSound" "" "meleeSwipeSoundPlayer" "" "meleeTime" "0.7" "minDamage" "30" "minDamageRange" "1100" "modeName" "" "mountableWeapon" "0" "mountedModel" "" "moveSpeedScale" "1" "nightVisionRemoveAnim" "" "nightVisionRemoveSound" "" "nightVisionRemoveSoundPlayer" "" "nightVisionRemoveTime" "0" "nightVisionRemoveTimeFadeInStart" "0" "nightVisionRemoveTimePowerDown" "0" "nightVisionWearAnim" "" "nightVisionWearSound" "" "nightVisionWearSoundPlayer" "" "nightVisionWearTime" "0" "nightVisionWearTimeFadeOutEnd" "0" "nightVisionWearTimePowerUp" "0" "noADSAutoReload" "0" "noAdsWhenMagEmpty" "0" "noPartialReload" "0" "noQuickDropWhenEmpty" "0" "notetrackSoundMap" "" "noThirdPersonDropsOrRaises" "0" "overheatEndVal" "25" "overheatRate" "1" "overheatWeapon" "0" "parentWeaponName" "spas" "penetrateType" "small" "pickupSound" "wpn_weap_pickup_npc" "pickupSoundPlayer" "wpn_weap_pickup_plr" "playerAnimType" "other" "playerDamage" "30" "posMoveRate" "6" "posProneMoveRate" "25" "posProneRotRate" "30" "posRotRate" "6" "proneMountedWeapdef" "" "proneMoveF" "-100" "proneMoveMinSpeed" "0" "proneMoveR" "3" "proneMoveU" "-105" "proneOfsF" "-0.5" "proneOfsR" "0" "proneOfsU" "0.8" "proneRotMinSpeed" "0" "proneRotP" "0" "proneRotR" "-300" "proneRotY" "220" "putawaySound" "" "putawaySoundPlayer" "" "quickDropAnim" "viewmodel_spas12_putaway_quick" "quickDropTime" "0.25" "quickRaiseAnim" "viewmodel_spas12_pullout_quick" "quickRaiseTime" "0.5" "raiseAnim" "viewmodel_spas12_pullout" "raiseSound" "wpn_spas_raise_npc" "raiseSoundPlayer" "wpn_spas_raise_plr" "raiseTime" "0.75" "rapidFire" "0" "rechamberAnim" "" "rechamberBoltTime" "0.55" "rechamberSound" "" "rechamberSoundPlayer" "" "rechamberTime" "0" "rechamberWhileAds" "0" "reloadAddTime" "0.25" "reloadAmmoAdd" "24" "reloadAnim" "viewmodel_spas12_reload_loop" "reloadAnimRight" "" "reloadEmptyAddTime" "0" "reloadEmptyAnim" "" "reloadEmptySound" "" "reloadEmptySoundPlayer" "" "reloadEmptyTime" "0.567" "reloadEndAnim" "viewmodel_spas12_reload_outro" "reloadEndSound" "" "reloadEndSoundPlayer" "" "reloadEndTime" "1" "reloadQuickAddTime" "0" "reloadQuickAnim" "" "reloadQuickEmptyAddTime" "0" "reloadQuickEmptyAnim" "" "reloadQuickEmptyTime" "0" "reloadQuickTime" "0" "reloadRumble" "" "reloadSound" "" "reloadSoundPlayer" "" "reloadStartAdd" "24" "reloadStartAddTime" "1.25" "reloadStartAnim" "viewmodel_spas12_reload_intro" "reloadStartSound" "" "reloadStartSoundPlayer" "" "reloadStartTime" "1.5" "reloadTime" "0.567" "reticleCenter" "" "reticleCenterSize" "3" "reticleMinOfs" "0" "reticleSide" "reticle_side_small" "reticleSideSize" "8" "rifleBullet" "0" "segmentedReload" "1" "sharedAmmo" "0" "shotCount" "8" "silenced" "0" "slide_in" "" "slideInTime" "0.5" "slideOfsF" "0" "slideOfsR" "0" "slideOfsU" "0" "slideRotP" "0" "slideRotR" "0" "slideRotY" "0" "spinDownTime" "1" "spinLoopSound" "" "spinLoopSoundPlayer" "" "spinRate" "1" "spinUpTime" "1" "sprintBobH" "0" "sprintBobV" "0" "sprintCameraAnim" "" "sprintDurationScale" "1" "sprintInAnim" "viewmodel_spas12_sprint_in" "sprintInEmptyAnim" "" "sprintInTime" "0.3" "sprintLoopAnim" "viewmodel_spas12_sprint_loop" "sprintLoopEmptyAnim" "" "sprintLoopTime" "0.75" "sprintOfsF" "0" "sprintOfsR" "0" "sprintOfsU" "0" "sprintOutAnim" "viewmodel_spas12_sprint_out" "sprintOutEmptyAnim" "" "sprintOutTime" "0.3" "sprintRotP" "0" "sprintRotR" "0" "sprintRotY" "0" "sprintScale" "0.75" "standMountedWeapdef" "" "standMoveF" "0" "standMoveMinSpeed" "80" "standMoveR" "0" "standMoveU" "0" "standRotMinSpeed" "80" "standRotP" "2" "standRotR" "-2" "standRotY" "0" "startAmmo" "3" "startSpinSound" "" "startSpinSoundPlayer" "" "stopSpinSound" "" "stopSpinSoundPlayer" "" "strafeMoveF" "0" "strafeMoveR" "0.5" "strafeMoveU" "0" "strafeRotP" "0" "strafeRotR" "3" "strafeRotY" "0" "suppressAmmoReserveDisplay" "0" "swayHorizScale" "0.15" "swayLerpSpeed" "4" "swayMaxAngle" "4" "swayPitchScale" "-1" "swayShellShockScale" "5" "swayVertScale" "0.3" "swayYawScale" "-1" "targetFolder" "2: Multi-Player" "tracerFrequency" "1" "tracerLength" "0" "tracerWidth" "10" "twoHanded" "1" "unlimitedAmmo" "0" "useAltTagFlash" "0" "useAsMelee" "0" "useDroppedModelAsStowed" "0" "viewFlashEffect" "fx/weapon/muzzleflashes/fx_zombie_shotgun_flash_base_ug.efx" "viewLastShotEjectEffect" "" "viewShellEjectEffect" "fx\\weapon\\shellejects\\fx_shotgun.efx" "weaponClass" "spread" "weaponType" "bullet" "whizbySound" "" "worldClipDropEffect" "" "worldClipModel" "" "worldFlashEffect" "fx/weapon/muzzleflashes/fx_zombie_shotgun_flash_base_ug.efx" "worldLastShotEjectEffect" "" "worldModel" "t5_weapon_spas_world" "worldModel10" "" "worldModel11" "" "worldModel12" "" "worldModel13" "" "worldModel14" "" "worldModel15" "" "worldModel16" "" "worldModel2" "" "worldModel3" "" "worldModel4" "" "worldModel5" "" "worldModel6" "" "worldModel7" "" "worldModel8" "" "worldModel9" "" "worldShellEjectEffect" "fx\\weapon\\shellejects\\fx_shotgun.efx" }
But has no special Sound! Put that in Spas.gdt at Source_Data and go in Asset Manager choose the spas.gdt file and choose the spas then press f10! You can change the name of gun! Dont must have the name spas_zm_ais..If you want to you it you can!

But, I need the sound files, not the weapon files... the sound files for the spaz24
[Image: mca.png]
Add me on steam! otterm
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#28
Here are some more Links:

-Rapidshare
-Uploaded.to
-Megaupload.com
-x7.to
-Mediafire

Here you can download the current version! 1.2

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#29
Btw you cant post external links...
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#30
I think, this one is nice for your mod (PM me if you want ))
[Image: k156982011-08-09_00062u143.jpg]
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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