Poll: What you think?
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FU Rendflex
17.65%
3 17.65%
I R 1337
52.94%
9 52.94%
Useless post
29.41%
5 29.41%
Total 17 vote(s) 100%
* You voted for this item. [Show Results]

Release Find random things here
#1
I R 1337

Code:
Yamato: <hudelem> SetCOD7DecodeFX( <decodeTime>, <decayStart>, <decayDuration> ); Yamato: sendinvite <friendname> Yamato: <variable> <optional value sequence> Yamato: clearAllAttachmentsForItem <customClassName> <itemIndex> Yamato: GetCustomClassLoadoutItem usage: <classnum>, <itemname> Yamato: FormatFloat( value, precision, width ) Yamato: equipclassattachment <customclassname> <item> <attachment> Yamato: GetExtraCamStatic( <localClientNum> ) Yamato: equipItemInSlotSorted <customclassname> <groupItemCount> <groupName> <numItemsOfSameAttributeAllowed> Yamato: HasWeapon( <localClientNum>, <weaponName> ) Yamato: tableLookup( filename, searchColumnNum, searchValue, returnValueColumnNum ) Yamato: <player> setsprintduration( <duration> ) Yamato: <hudelem> SetRedactFX( <decayStart>, <decayDuration>, <redactDecayStart>, <redactDecayDuration>); Yamato: VisionSetNaked( <visionset name>, <transition time> ) Yamato: banClient <client number> Yamato: tableLookupRowNum( filename, searchColumnNum, searchValue ) Yamato: IsCameraSpikeToggled( <localClientNum> ) Yamato: copyclass <classIndexToCopy> <classIndexToReplace> Yamato: changeRowStatus <menu name> <row index> <new status> Yamato: self getXuid() ^2Rendflex: Why are you ^2Rendflex: posting all these ^2Rendflex: lol Yamato: buildItemListForGroup <group> Yamato: I R 1337 Yamato: ui3dsetwindow(<window id>, <x>, <y>, <width>, <height>) Yamato: +/-actionslot <number> Yamato: addsphereinfluencer( <type>, <origin>, <radius>, <score>, <team mask>, <description>, <curve>, <timeout>, <entity> ) Yamato: SwitchToServerVolumetricFog(localClientNum) Yamato: demo_repositiondollycammarker <cmdNum> <markerNum> ^2Rendflex: omg ^2Rendflex: stop spamming Yamato: <string returned> getCounterTotal( <counter id> ) Yamato: SwitchToClientVolumetricFog(localClientNum) Yamato: equipclasscurrentitem <customclassname> Yamato: buildItemListForGroupForWeaponTable <group> Yamato: IsInHelicopter(localClientNum) Yamato: addcylinderinfluencer( <type>, <origin>, <forward>, <up>, <radius>, <axis length>, <score>, <team mask>, <description>, <curve>, <timeout>, <entity> ) Yamato: I R 1337 Yamato: ent set_filter_pass_material( <filterindex 0-3>, <passindex 0-15>, <materialindex 0-63>, <targetindex 0-4>, <sampler0index 0-4>, <sampler0index 0-4> ) Yamato: setClanTag <clantagFeatureIndex> Yamato: setinfluencerteammask( <influencer id>, <team mask> ) Yamato: banUser <player name> Yamato: statset <statname> <value> Yamato: AnimateUI( <localClientNum>, <menuName>, <itemName>, <newState>, <milliseconds> ) Yamato: setActiveMenu <menuType> Yamato: xaddfriend <xuid> Yamato: ent set_filter_pass_quads( <filterindex 0-3>, <passindex 0-15>, <passquads 0-400> ) ^2Rendflex: OMG PLEASE ^2Rendflex: STOP Yamato: <player> setspreadoverride( <spread> ) ^2Rendflex: OMA ^2Rendflex: OMA ^2Rendflex: OMA ^2Rendflex: OMA ^2Rendflex: OMA ^2Rendflex: OMA ^2Rendflex: OMA ^2Rendflex: OMA ^2Rendflex: OMA Yamato: I have to paste this ^2Rendflex: OMA ^2Rendflex: OMA ^2Rendflex: OMA ^2Rendflex: OMA Yamato: somewhere ^2Rendflex: You can make ^2Rendflex: a .txt file ^2Rendflex: lol ^2Rendflex: Not spam me Yamato: self getGuid() Yamato: but this is faster Yamato: <player> shellshock(<shellshockname>, <duration>) Yamato: <player> setsprintcooldown( <duration> ) Yamato: ent set_overlay_enabled( <overlayindex 0-3>, <enable true/false> ) Yamato: equipdefaultclass <customclassname> <defaultClass> Yamato: setmoddvar <dvar name> Yamato: doDamage( <health>, <source position>, <attacker>, <inflictor>, <mod> ) Yamato: <player> viewkick <force 0-127> <source position> Yamato: ent set_overlay_constant( <overlayindex 0-3>, <constantindex 0-16>, <value> ) Yamato: setVolFog(<startDist>, <halfwayDist>, <halfwayHeight>, <baseHeight>, <red>, <green>, <blue>, <transition time>) Yamato: SetVolFog(<startDist>, <halfwayDist>, <halfwayHeight>, <baseHeight>, <red>, <green>, <blue>, <fogColorScale>, <sunFogRed>, <sunFogGreen>, <sunFogBlue>, <sunFogDirX>, <sunFogDirY>, <sunFogDirZ>, <sunFogStartAng>, <sunFogEndAng>, <transition time>) Yamato: toggleWeaponOption <customclassname> <optionName> Yamato: setClientVolFog(<startDist>, <halfwayDist>, <halfwayHeight>, <baseHeight>, <red>, <green>, <blue>, <transition time>, <sun red>, <sun blue>, <sun green>, <sun dir X>, <sun dir Y>, <sun dir Z>, <sun start angle>, <sun end angle>, <max fog opacity>) Yamato: DirectionalHitIndicator ( <victims0>, <victims1> ) Yamato: removeinfluencer(<influencer id> ) Yamato: GetTotalAmmo( <localClientNum>, <weaponName> ) Yamato: statgetindvar <statname> <dvar> Yamato: self IsLocalToHost() Yamato: <player> shellshock( <local client number>, <shellshockname>, <duration>) Yamato: ent set_filter_pass_constant( <filterindex 0-3>, <passindex 0-16>, <constantindex 0-16>, <value> ) Yamato: ent set_overlay_material( <overlayIndex 0-3>, <materialindex 0-63>, <sortindex 0-2> ) Yamato: spawn( "trigger_damage", <origin>, <spawnflags>, <radius>, <height> ) Yamato: SetLocalRadarEnabled( <localClientNum>, <enabled> ) Yamato: SetExtraCam( <localClientNum>, <active> ) Yamato: spawn( "trigger_radius", <origin>, <spawnflags>, <radius>, <height> ) Yamato: isspawnpointvisible( <point>, <angle>, <team>, <ignore player> ) Yamato: setfromdvar <dest_dvar> <source_dvar> Yamato: openscriptmenu <parent menu name> <script menu response> Yamato: buildItemListForSlotNameAndGroup <slot name> <group name> Yamato: ent set_filter_pass_material( <filterindex 0-3>, <passindex 0-15>, <materialindex 0-63>, <targetindex 0-4>, <sampler0index 0-4>, <sampler0index 0-4> ) Yamato: setFromLocalizedString <variable> <string> Yamato: setdebugsideswitch( <enabled> ) Yamato: purchaseWeaponOption <option> Yamato: uiViewerSetCameraPosition <camLookatY> <camLookatZ> <dist> <yaw> <pitch> Yamato: statset <statname> <value> Yamato: <player> allowads( <boolean> ) Yamato: unban <client name> Yamato: equipclass <customclassname> <item> Yamato: SetExtraCamAngles( <localClientNum>, <angles> ) Yamato: <hudelem> setWarGameData( momentumProgress, momentumMultiplier, momentumBlitzkriegTime ) Yamato: BuildKillstreakChallengeList <KillstreakType> <sortorder> Yamato: setspawnpointrandomvariation( <variation> ) Yamato: changeMenuCloseSlideDirection <menu name> <new direction> Yamato: setspawnpointsbaseweight( <team mask>, <objective position>, <angle>, <score> ) Yamato: SetCurrentItemIndex <itemIndex> Yamato: SetExtraCam( <localClientNum>, <entity> ) Yamato: selectStringTableEntryInDvar <tableFileName> <columnNum> <dvarName> Yamato: ShowUI( <localClientNum>, <menuName>, <newState> ) Yamato: setExpFog(<startDist>, <halfwayDist>, <red>, <green>, <blue>, <transition time>) Yamato: tableLookupColumnForRow( filename, row, column ) Yamato: ui_keyboard_new <type> Yamato: ui_keyboard_new <type> <title> <defaultString> <size> Yamato: <hudelem> setShader("materialname"[, optional_width, optional_height]); Yamato: clearAttachmentForItemAtPoint <customClassName> <itemIndex> <attachmentPoint> Yamato: GetCurrentWeapon( <localClientNum> ) Yamato: clearitemnew <itemname> Yamato: changeMenuOpenSlideDirection <menu name> <new direction> Yamato: setScoreboardColumns( <column1 name> <column2 name> <column3 name> <column4 name> ) Yamato: purchaseitem <itemindex> Yamato: <hudelem> SetPulseFX( <speed>, <decayStart>, <decayDuration> ); Yamato: setviewmodel(<model name>) Yamato: <player> resetspreadoverride() Yamato: enableinfluencer(<influencer id>, <enable> ) Yamato: ent SetInfraredVisionset( visionset name ) Yamato: tableLookupIString( filename, searchColumnNum, searchValue, returnValueColumnNum ) Yamato: <player> stopshellshock() Yamato: incrementCounter( <counter id>, <increment value> ) Yamato: SetLocalRadarPosition( <localClientNum>, <position> ) Yamato: logo <image name> <fadein seconds> <full duration seconds> <fadeout seconds> Yamato: SetExtraCamOrigin( <localClientNum>, <origin> ) Yamato: mp_mutePlayer <selected player xuid> Yamato: IsCollectors [player] Yamato: self IsHost() Yamato: SetExtraCamStatic( <localClientNum>, <active> ) Yamato: <player> setwatersheeting(<boolean>); Yamato: <player> setwaterdrops(<number>); Yamato: VisionSetNight( <visionset name>, <transition time> ) Yamato: OMA 100% ended

This is what the poor @Rendflex had to suffer, just try, I havent even stopped to try, probably some work and some wont, OMA
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#2
(09-18-2011, 16:20)Yamato Wrote: This is what the poor @Rendflex had to suffer, just try, I havent even stopped to try, probably some work and some wont, OMA

...I AM BACK FROM THE DEAD!
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#3
CAN SOMEONE EXPLAIN ME WHAT IS THIS
[Image: 1fxsnb.jpg]
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#4
(09-18-2011, 16:47)4FunPlayin Wrote: CAN SOMEONE EXPLAIN ME WHAT IS THIS

Black Ops random commands and stuff.
Reply

#5
LMAO
Quote:Yamato: changeRowStatus <menu name> <row index> <new status>
Yamato: self getXuid()
^2Rendflex: Why are you
^2Rendflex: posting all these
^2Rendflex: lol
Yamato: buildItemListForGroup <group>
Yamato: I R 1337
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#6
Some codes for menu files
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#7
every function with <localClientNum> as parameter is a csc (clientscript) function
[Image: MaEIQ.png]
Reply



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