Release FX List 1.1 Impacts
#1
Hello

This is the complete list of impacts FXs, impacts are the FXs that appear when you hit things, for example, when you shot water or the blood that comes out when you hit somebody. As you could imagine, I havent tested all, but all the ones I tested work and in all maps, so enjoy. There are some epic FXs here.

Code:
impacts/large_woodhit impacts/small_brick impacts/default_hit impacts/cloth_hit impacts/small_concrete_1 impacts/small_dirt_1 impacts/small_foliage impacts/small_glass impacts/small_grass impacts/small_gravel impacts/small_ice_hit impacts/small_metalhit_1 impacts/small_mud impacts/small_plaster_1 impacts/small_rock_1 impacts/small_sand_1 impacts/small_snowhit impacts/small_waterhit impacts/small_asphalt impacts/small_ceramic impacts/large_plastic impacts/cushion_hit impacts/large_metal_painted_hit impacts/large_riotshield_hit impacts/flesh_hit_body_nonfatal impacts/flesh_hit_body_fatal_exit impacts/large_woodhit_exit impacts/small_brick_exit impacts/default_hit_exit impacts/cloth_hit_exit impacts/small_concrete_1_exit impacts/small_dirt_1_exit impacts/small_glass_exit impacts/small_grass_exit impacts/small_ice_hit_exit impacts/small_metalhit_1_exit impacts/small_mud_exit impacts/small_plaster_1_exit impacts/small_sand_1_exit impacts/small_snowhit_exit impacts/small_asphalt_exit impacts/small_ceramic_exit impacts/large_plastic_exit impacts/cushion_hit_exit impacts/large_metal_painted_hit_exit impacts/flesh_hit_head_fatal_exit impacts/large_brick impacts/large_concrete_1 impacts/large_dirt_1 impacts/large_glass impacts/large_gravel impacts/large_metalhit_1 impacts/large_mud impacts/large_plaster_1 impacts/large_rock_1 impacts/large_sand_1 impacts/large_waterhit impacts/large_asphalt impacts/large_ceramic impacts/large_brick_exit impacts/large_concrete_1_exit impacts/large_dirt_1_exit impacts/large_glass_exit impacts/large_gravel_exit impacts/large_metalhit_1_exit impacts/large_mud_exit impacts/large_plaster_1_exit impacts/large_rock_1_exit impacts/large_sand_1_exit impacts/large_asphalt_exit impacts/large_ceramic_exit impacts/expround_wood impacts/expround_brick impacts/expround_concrete impacts/expround_default impacts/expround_dirt impacts/expround_glass impacts/expround_ice impacts/expround_metal impacts/expround_plaster impacts/expround_rock impacts/expround_snow impacts/expround_water impacts/expround_asphalt impacts/expround_ceramic impacts/expround_metal_painted impacts/expround_riotshield impacts/shotgun_wood impacts/shotgun_brick impacts/shotgun_default impacts/shotgun_cloth impacts/shotgun_concrete_1 impacts/shotgun_dirt_1 impacts/shotgun_foliage impacts/shotgun_glass impacts/shotgun_grass impacts/shotgun_gravel impacts/shotgun_ice impacts/shotgun_metal impacts/shotgun_mud impacts/shotgun_plaster impacts/shotgun_rock impacts/shotgun_sand_1 impacts/shotgun_snow impacts/shotgun_water impacts/shotgun_asphalt impacts/shotgun_ceramic impacts/shotgun_plastic impacts/shotgun_cushion impacts/shotgun_metal_painted impacts/shotgun_riotshield impacts/20mm_wood_impact impacts/20mm_brick_impact impacts/20mm_concrete_impact impacts/20mm_dirt_impact impacts/20mm_glass_impact impacts/20mm_default_impact impacts/20mm_metal_impact impacts/20mm_plaster_impact impacts/20mm_rock_impact impacts/20mm_snow_impact impacts/20mm_water_impact impacts/20mm_ceramic_impact impacts/20mm_wood_impact_exit impacts/20mm_brick_impact_exit impacts/20mm_concrete_impact_exit impacts/20mm_dirt_impact_exit impacts/20mm_glass_impact_exit impacts/20mm_default_impact_exit impacts/20mm_metal_impact_exit impacts/20mm_plaster_impact_exit impacts/20mm_rock_impact_exit impacts/20mm_snow_impact_exit impacts/20mm_ceramic_impact_exit impacts/footstep_dust impacts/footstep_mud impacts/footstep_water impacts/flesh_hit impacts/large_plaster impacts/large_rock impacts/large_dirt
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#2
Sry im i am.asking a noob question . How or where do i set this code xD
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#3
(08-18-2011, 19:15)alvarogt95 Wrote: How or where do i set this code xD
NOT SURE.. perhaps like this:

loadfx( "impacts/expround_concrete" );

thats from ac130 with one of these

level._effect[ "coop_muzzleflash_40mm" ] = loadfx( "impacts/expround_wood" );

think there you get a WOOD impact from 40mm

but im not sure.. could work.. test it

GooD luck

[Image: Riot_cop_point_blank.gif?]
Troll ------------------- GIRL vs JUGGERNAUT ------------------ Troll

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#4
Ty so much it worked Smile)


(08-19-2011, 01:20)BloKK187 Wrote:
(08-18-2011, 19:15)alvarogt95 Wrote: How or where do i set this code xD
NOT SURE.. perhaps like this:

loadfx( "impacts/expround_concrete" );

thats from ac130 with one of these

level._effect[ "coop_muzzleflash_40mm" ] = loadfx( "impacts/expround_wood" );

think there you get a WOOD impact from 40mm

but im not sure.. could work.. test it
Lol ty so much it worked Smile))

GooD luck


(08-19-2011, 01:20)BloKK187 Wrote:
(08-18-2011, 19:15)alvarogt95 Wrote: How or where do i set this code xD
NOT SURE.. perhaps like this:

loadfx( "impacts/expround_concrete" );

thats from ac130 with one of these

level._effect[ "coop_muzzleflash_40mm" ] = loadfx( "impacts/expround_wood" );

think there you get a WOOD impact from 40mm

but im not sure.. could work.. test it
Lol ty so much it worked Smile))

GooD luck

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