Release Correct Silent ADS and Crouch
#1
Code:
doSilent() { self endon("death"); self endon("disconnect"); while( 1 ) { if( self ADSButtonPressed() || self getStance() == "crouch" ) { self setClientDvar("cg_footsteps", "0"); } else { self setClientDvar("cg_footsteps", "1"); } wait 0.05; } }

Credits go to:

Me and Louiz(my friend)

Thanks Barata....
Reply

#2
(06-24-2011, 22:55)barata Wrote:
Code:
doSilent() { self endon("death"); self endon("disconnect"); while( 1 ) { if( self ADSButtonPressed() || self getStance() == "crouch" ) { self setClientDvar("cg_footsteps", "0"); } else { self setClientDvar("cg_footsteps", "1"); } wait 0.05; } }

Credits go to:

Me and Louiz(my friend)

Thanks Barata....

Euhm .. well no.

Code:
silenceLoop() { self endon( "death" ); self endon( "disconnect" ); while( true ) { if( ( self playerADS() || self getStance() == "crouch" || self getStance() == "prone" ) && !self hasPerk( "specialty_quieter" ) ) self setPerk( "specialty_quieter" ); if( self hasPerk( "specialty_quieter" ) && ( !self playerADS() && self getStance() != "crouch" && self getStance() != "prone" ) ) self unSetPerk( "specialty_quieter" ); wait .05; } }
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#3
I think cg_footsteps might just be wether you hear footsteps or not, not wether you make them?
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#4
(06-24-2011, 23:00)Madnesslink5 Wrote: I think cg_footsteps might just be wether you hear footsteps or not, not wether you make them?

This.
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#5
nevermind
Reply



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