Release [C#] [LIBRARY] SABSFile library (open sound files)
#31
(07-07-2013, 16:05)master131 Wrote:
(07-07-2013, 15:55)Jake625 Wrote:
(07-07-2013, 10:33)kokole Wrote: http://www.itsmods.com/forum/Thread-Rele...2#pid91852

Yeah, that's not the struct for ps3 though :p I'm not sure about pc.

Structures are identical (little endian). Only difference is that PS3 uses MP3 instead of FLAC.

me and red-eyex32 figured it out.

I re-mapped.

Mine makes a LOT more sense...

I posted on the cod modding wiki. You can check it here..

http://codresearch.wikia.com/wiki/Call_of_Duty:_Sabs
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#32
(07-07-2013, 17:06)Jake625 Wrote:
(07-07-2013, 16:05)master131 Wrote:
(07-07-2013, 15:55)Jake625 Wrote:
(07-07-2013, 10:33)kokole Wrote: http://www.itsmods.com/forum/Thread-Rele...2#pid91852

Yeah, that's not the struct for ps3 though :p I'm not sure about pc.

Structures are identical (little endian). Only difference is that PS3 uses MP3 instead of FLAC.

me and red-eyex32 figured it out.

I re-mapped.

Mine makes a LOT more sense...

PHP Code:
typedef unsigned char byte; typedef unsigned long int u32; typedef unsigned long long int u64; struct hash_table_t { char md5[0x10]; } struct entry_table_t { int unk; int size; int offset; u64 unk2; }; struct sabs_header_t { char magic[0x10]; int nameLength; //length of each name entry - little endian int entryCount; //little endian int unk; int unk2; int fileLength; //Size of the whole file - little endian int unk3; entry_table_t** entries; //entryCount int unk4; hash_table_t** hashes; //entryCount int unk5; }; struct sabs_file { sabs_header_t header; char md5[0x10]; char** nameEntries; //not proper syntax as it's not a pointer... but it's 0x40 long (nameLength) and are .sabs extension }

this makes way more sense lol
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