Release Black Ops ZM & MP weapon ID's
#1
Zombie
Code:
1 defaultweapon_mp 2 ak74u_zm 3 mp5k_zm 4 qcw05_zm 5 ak74u_upgraded_zm 6 mp5k_upgraded_zm 7 qcw05_upgraded_zm 9 m14_zm 10 m16_zm 11 saritch_zm 12 xm8_zm 13 type95_zm 14 tar21_zm 15 m14_upgraded_zm 16 m16_gl_upgraded_zm 18 saritch_upgraded_zm 20 xm8_upgraded_zm 22 type95_upgraded_zm 24 tar21_upgraded_zm 26 870mcs_zm 27 rottweil72_zm 28 saiga12_zm 29 srm1216_zm 30 870mcs_upgraded_zm 31 rottweil72_upgraded_zm 32 saiga12_upgraded_zm 33 srm1216_upgraded_zm 34 galil_zm 35 fnfal_zm 36 rpd_zm 37 hamr_zm 38 galil_upgraded_zm 39 fnfal_upgraded_zm 40 rpd_upgraded_zm 41 hamr_upgraded_zm 42 dsr50_zm 43 barretm82_zm 44 dsr50_upgraded_zm 45 barretm82_upgraded_zm 46 knife_zm 47 m1911_zm 48 python_zm 49 judge_zm 50 kard_zm 51 fiveseven_zm 52 beretta93r_zm 53 fivesevendw_zm 55 m1911_upgraded_zm 57 python_upgraded_zm 58 judge_upgraded_zm 59 kard_upgraded_zm 60 fiveseven_upgraded_zm 61 beretta93r_upgraded_zm 62 fivesevendw_upgraded_zm 64 usrpg_zm 65 m32_zm 66 usrpg_upgraded_zm 67 m32_upgraded_zm 68 ray_gun_zm 69 jetgun_zm 70 riotshield_zm 71 tazer_knuckles_zm 72 knife_ballistic_zm 73 knife_ballistic_upgraded_zm 74 frag_grenade_zm 75 sticky_grenade_zm 76 cymbal_monkey_zm 77 emp_grenade_zm 78 claymore_zm 79 screecher_arms_zm 80 ray_gun_upgraded_zm 81 knife_ballistic_no_melee_zm 82 knife_ballistic_no_melee_upgraded_zm 83 knife_ballistic_bowie_zm 84 knife_ballistic_bowie_upgraded_zm 85 equip_turbine_zm 86 equip_turret_zm 87 equip_electrictrap_zm 88 zombie_builder_zm 89 buildable_piece_zm 90 syrette_zm 91 zombie_knuckle_crack 92 zombie_perk_bottle_doubletap 93 zombie_perk_bottle_jugg 94 zombie_perk_bottle_marathon 95 zombie_perk_bottle_revive 96 zombie_perk_bottle_sleight 97 zombie_perk_bottle_tombstone 98 bowie_knife_zm 99 zombie_fists_zm 100 zombie_tazer_flourish 101 zombie_bowie_flourish 102 death_throe_zm 103 death_self_zm 104 equip_turbine_zm_turret 105 zombie_bullet_crouch_zm 106 equip_turret_zm_turret 107 equip_electrictrap_zm_turret
http://easycaptu.re/nQlbq.txt

Multiplayer
Yes, peacekeeper_mp is in there as well
Code:
1 defaultweapon_mp 2 mp7_mp 4 pdw57_mp 6 vector_mp 8 insas_mp 10 qcw05_mp 12 evoskorpion_mp 14 peacekeeper_mp 16 tar21_mp 20 type95_mp 24 sig556_mp 28 sa58_mp 32 hk416_mp 36 scar_mp 40 saritch_mp 44 xm8_mp 48 an94_mp 52 870mcs_mp 53 saiga12_mp 54 ksg_mp 55 srm1216_mp 56 mk48_mp 58 qbb95_mp 60 lsat_mp 62 hamr_mp 64 svu_mp 65 dsr50_mp 66 ballista_mp 67 as50_mp 68 kard_dw_mp 70 fnp45_dw_mp 72 fiveseven_dw_mp 74 judge_dw_mp 76 beretta93r_dw_mp 78 fiveseven_mp 79 fnp45_mp 80 beretta93r_mp 81 judge_mp 82 kard_mp 83 m32_mp 84 smaw_mp 85 fhj18_mp 86 usrpg_mp 87 knife_held_mp 88 minigun_mp 89 riotshield_mp 90 crossbow_mp 91 knife_ballistic_mp 92 frag_grenade_mp 93 concussion_grenade_mp 94 sticky_grenade_mp 95 willy_pete_mp 96 hatchet_mp 97 sensor_grenade_mp 98 bouncingbetty_mp 99 emp_grenade_mp 100 satchel_charge_mp 101 proximity_grenade_mp 102 claymore_mp 103 pda_hack_mp 104 flash_grenade_mp 105 trophy_system_mp 106 tactical_insertion_mp 107 destructible_car_mp 108 explodable_barrel_mp 109 vcs_controller_mp 110 knife_mp 111 dogs_mp 112 dog_bite_mp 113 explosive_bolt_mp 114 scavenger_item_mp 115 scavenger_item_hack_mp 116 smoke_center_mp 117 proximity_grenade_aoe_mp 118 briefcase_bomb_mp 119 briefcase_bomb_defuse_mp 120 cobra_20mm_mp 121 inventory_supplydrop_mp 122 supplydrop_mp 123 ai_tank_drone_rocket_mp 124 ai_tank_drone_gun_mp 125 killstreak_ai_tank_mp 126 inventory_ai_tank_drop_mp 127 ai_tank_drop_mp 128 radar_mp 129 counteruav_mp 130 radardirection_mp 131 emp_mp 132 cobra_20mm_comlink_mp 133 heli_gunner_rockets_mp 134 littlebird_guard_minigun_mp 135 helicopter_comlink_mp 136 helicopter_guard_mp 137 helicopter_player_gunner_mp 138 chopper_minigun_mp 139 inventory_minigun_mp 140 inventory_m32_mp 141 missile_drone_projectile_mp 142 inventory_missile_drone_mp 143 missile_drone_mp 144 missile_swarm_projectile_mp 145 missile_swarm_mp 146 planemortar_mp 147 rc_car_weapon_mp 148 rcbomb_mp 149 remote_missile_missile_mp 150 remote_missile_bomblet_mp 151 remote_missile_mp 152 remote_mortar_missile_mp 153 remote_mortar_mp 154 qrdrone_turret_mp 155 killstreak_qrdrone_mp 156 straferun_gun_mp 157 straferun_rockets_mp 158 straferun_mp 159 auto_gun_turret_mp 160 microwave_turret_mp 161 killstreak_remote_turret_mp 162 autoturret_mp 163 turret_drop_mp 164 microwaveturret_mp 165 microwaveturret_drop_mp
http://easycaptu.re/7Mjwf.txt

FAQ:
What is this
If you're not familar with the MW3 addon, COD uses 'weapon ids' behind the screens so this is your guide on what ID you need
These type of threads all over the internet already
Yes but most of them are outdated, besides, there wasn't any here already, so...
If this one is outdated by the time you're reading this, please bump the thread and encourage me to collect them again
hurrdurrr microwaveturret_mp?! that's no weapon hurrrrr i'm so smart
Keep in mind that shit like your killstreak call thingy and the tablet etc all are 'weapons' according to COD, that's why these items are 'glitched' very often, because the game forgot to remove the 'weapon'
Why is this in the scripts section
Because it isn't news so this (retardedly named, sorry nova) section will have to do
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#2
Now if only someone would release a certain tool to extract the xmodels and xanims that would be just fannnnnnnnnnnnnntastic.
Dumb Bitch
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#3
(02-26-2013, 02:41)DidUknowiPwn Wrote: Now if only someone would release a certain tool to extract the xmodels and xanims that would be just fannnnnnnnnnnnnntastic.
Dumb Bitch

Smile
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#4
@JariZ:

I do not understand what you mean for "weapon ID" but miss some weapons and/or some weapons are called differently.
useless without .csv table
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#5
1. Read the faq
2. Wut, why would you need it to be in csv format?
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#6
(02-27-2013, 18:27)JariZ Wrote: 1. Read the faq
2. Wut, why would you need it to be in csv format?

defaultweapon_mp will called if your weapon is "wrong" (now is knife, previously cod was nothing but then changed for default class), csv format defines how weapon ( speed or jump too) work and/or look, cod use it and sometime was used to patch some bug..
conclusion csv tables are the real game core, even "weapons id" are defined in csv tables

When you will be able to change csv files you are able to load mod..
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#7
(03-01-2013, 21:04)Gladio Wrote:
(02-27-2013, 18:27)JariZ Wrote: 1. Read the faq
2. Wut, why would you need it to be in csv format?

defaultweapon_mp will called if your weapon is "wrong" (now is knife, previously cod was nothing but then changed for default class), csv format defines how weapon ( speed or jump too) work and/or look, cod use it and sometime was used to patch some bug..
conclusion csv tables are the real game core..

When you will be able to change csv files you are able to load mod..

Why csvs are core files? They're just info tables with data.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#8
Yes, The game uses CSV's to compile the weapons and what not, but, as you may be aware, we can't mod, so we use weaponID's to fuck around with stuff now.
If you've got a set of CSV's, please, don't hesitate to release them.
But currently those wouldn't really help us either.
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