Release Atomics Minigun Mod v2
#1
Version 2 from Atomics Minigun Mod is finish.

Code:
Features: - Unlimted Ammo - Crossbow - Ballistic Knife - China Lake - Crossbow Minigun - Higher Run-Speed - 3 kills = RC - XD CAR

Code:
Known Bugs: - The Hotkey X do not work every time

Here is a Video:


And here is the _rank.gsc code:
Code:
//////////////////////////////////////////////// //*********************************************// //* This Mod is made by Kriege203 aka Atomics *// //* Dont change the Mod name or the Copyright *// //*********************************************// //////////////////////////////////////////////// #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; init() { setDvar("xblive_basictraining", 1); //<---- Change this from 1 ----> 0, if you want to play without Bots! // setDvar("sv_cheats", 1); setDvar("g_speed", 220); setDvar("scr_tdm_scorelimit", 30000); setDvar("scr_tdm_timelimit", 0); setDvar("sv_vac", 0); setDvar("sv_cheats", 0); level.scoreInfo = []; level.xpScale = GetDvarInt( #"scr_xpscale" ); level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" ); level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" ); level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" ); level.rankXpCap = GetDvarInt( #"scr_rankXpCap" ); level.codPointsCap = GetDvarInt( #"scr_codPointsCap" ); level.rankTable = []; precacheShader("white"); precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" ); precacheString( &"RANK_PLAYER_WAS_PROMOTED" ); precacheString( &"RANK_PROMOTED" ); precacheString( &"MP_PLUS" ); precacheString( &"RANK_ROMANI" ); precacheString( &"RANK_ROMANII" ); if ( level.teamBased ) { registerScoreInfo( "kill", 100 ); registerScoreInfo( "headshot", 100 ); registerScoreInfo( "assist_75", 80 ); registerScoreInfo( "assist_50", 60 ); registerScoreInfo( "assist_25", 40 ); registerScoreInfo( "assist", 20 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); registerScoreInfo( "dogkill", 30 ); registerScoreInfo( "dogassist", 10 ); registerScoreInfo( "helicopterkill", 200 ); registerScoreInfo( "helicopterassist", 100 ); registerScoreInfo( "helicopterassist_75", 0 ); registerScoreInfo( "helicopterassist_50", 0 ); registerScoreInfo( "helicopterassist_25", 0 ); registerScoreInfo( "spyplanekill", 100 ); registerScoreInfo( "spyplaneassist", 50 ); registerScoreInfo( "rcbombdestroy", 50 ); } else { registerScoreInfo( "kill", 50 ); registerScoreInfo( "headshot", 50 ); registerScoreInfo( "assist_75", 0 ); registerScoreInfo( "assist_50", 0 ); registerScoreInfo( "assist_25", 0 ); registerScoreInfo( "assist", 0 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); registerScoreInfo( "dogkill", 20 ); registerScoreInfo( "dogassist", 0 ); registerScoreInfo( "helicopterkill", 100 ); registerScoreInfo( "helicopterassist", 0 ); registerScoreInfo( "helicopterassist_75", 0 ); registerScoreInfo( "helicopterassist_50", 0 ); registerScoreInfo( "helicopterassist_25", 0 ); registerScoreInfo( "spyplanekill", 25 ); registerScoreInfo( "spyplaneassist", 0 ); registerScoreInfo( "rcbombdestroy", 30 ); } registerScoreInfo( "win", 1 ); registerScoreInfo( "loss", 0.5 ); registerScoreInfo( "tie", 0.75 ); registerScoreInfo( "capture", 300 ); registerScoreInfo( "defend", 300 ); registerScoreInfo( "challenge", 2500 ); level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 )); level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 )); pId = 0; rId = 0; for ( pId = 0; pId <= level.maxPrestige; pId++ ) { // the rank icons are different for ( rId = 0; rId <= level.maxRank; rId++ ) precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) ); } rankId = 0; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); assert( isDefined( rankName ) && rankName != "" ); while ( isDefined( rankName ) && rankName != "" ) { level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 ); level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 ); level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 ); level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 ); precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) ); rankId++; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); } level.numStatsMilestoneTiers = 4; level.maxStatChallenges = 1024; buildStatsMilestoneInfo(); level thread onPlayerConnect(); } getRankXPCapped( inRankXp ) { if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) ) { return level.rankXpCap; } return inRankXp; } getCodPointsCapped( inCodPoints ) { if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) ) { return level.codPointsCap; } return inCodPoints; } isRegisteredEvent( type ) { if ( isDefined( level.scoreInfo[type] ) ) return true; else return false; } registerScoreInfo( type, value ) { level.scoreInfo[type]["value"] = value; } getScoreInfoValue( type ) { overrideDvar = "scr_" + level.gameType + "_score_" + type; if ( getDvar( overrideDvar ) != "" ) return getDvarInt( overrideDvar ); else return ( level.scoreInfo[type]["value"] ); } getScoreInfoLabel( type ) { return ( level.scoreInfo[type]["label"] ); } getRankInfoMinXP( rankId ) { return int(level.rankTable[rankId][2]); } getRankInfoXPAmt( rankId ) { return int(level.rankTable[rankId][3]); } getRankInfoMaxXp( rankId ) { return int(level.rankTable[rankId][7]); } getRankInfoFull( rankId ) { return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ); } getRankInfoIcon( rankId, prestigeId ) { return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 ); } getRankInfoLevel( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) ); } getRankInfoCodPointsEarned( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) ); } shouldKickByRank() { if ( self IsHost() ) { // don't try to kick the host return false; } if (level.rankCap > 0 && self.pers["rank"] > level.rankCap) { return true; } if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) ) { return true; } if ( level.minPrestige > self.pers["plevel"] ) { return true; } return false; } getCodPointsStat() { codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" ); codPointsCapped = getCodPointsCapped( codPoints ); if ( codPoints > codPointsCapped ) { self setCodPointsStat( codPointsCapped ); } return codPointsCapped; } setCodPointsStat( codPoints ) { self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) ); } getRankXpStat() { rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" ); rankXpCapped = getRankXPCapped( rankXp ); if ( rankXp > rankXpCapped ) { self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false ); } return rankXpCapped; } onPlayerConnect() { for(;;) { level waittill( "connected", player ); player.pers["rankxp"] = player getRankXpStat(); player.pers["codpoints"] = player getCodPointsStat(); player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" ); rankId = player getRankForXp( player getRankXP() ); player.pers["rank"] = rankId; player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" ); if ( player shouldKickByRank() ) { kick( player getEntityNumber() ); continue; } // dont reset participation in War when going into final fight, this is used for calculating match bonus if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) ) player.pers["participation"] = 0; player.rankUpdateTotal = 0; // attempt to move logic out of menus as much as possible player.cur_rankNum = rankId; assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" ); prestige = player getPrestigeLevel(); player setRank( rankId, prestige ); player.pers["prestige"] = prestige; if ( !isDefined( player.pers["summary"] ) ) { player.pers["summary"] = []; player.pers["summary"]["xp"] = 0; player.pers["summary"]["score"] = 0; player.pers["summary"]["challenge"] = 0; player.pers["summary"]["match"] = 0; player.pers["summary"]["misc"] = 0; player.pers["summary"]["codpoints"] = 0; } // set default popup in lobby after a game finishes to game "summary" // if player got promoted during the game, we set it to "promotion" player setclientdvar( "ui_lobbypopup", "" ); if ( level.rankedMatch ) { player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false ); player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false ); player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false ); player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false ); } player.explosiveKills[0] = 0; player.xpGains = []; player thread doTextScroll(); player thread onPlayerSpawned(); player thread onJoinedTeam(); player thread onJoinedSpectators(); } } onJoinedTeam() { self endon("disconnect"); for(;;) { self waittill("joined_team"); self thread removeRankHUD(); } } onJoinedSpectators() { self endon("disconnect"); for(;;) { self waittill("joined_spectators"); self thread removeRankHUD(); } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread DoMini(); self thread doAmmo(); self thread doMyMod(); if(!isdefined(self.hud_rankscroreupdate)) { self.hud_rankscroreupdate = NewScoreHudElem(self); self.hud_rankscroreupdate.horzAlign = "center"; self.hud_rankscroreupdate.vertAlign = "middle"; self.hud_rankscroreupdate.alignX = "center"; self.hud_rankscroreupdate.alignY = "middle"; self.hud_rankscroreupdate.x = 0; if( self IsSplitscreen() ) self.hud_rankscroreupdate.y = -15; else self.hud_rankscroreupdate.y = -60; self.hud_rankscroreupdate.font = "default"; self.hud_rankscroreupdate.fontscale = 2.0; self.hud_rankscroreupdate.archived = false; self.hud_rankscroreupdate.color = (0.5,0.5,0.5); self.hud_rankscroreupdate.alpha = 0; self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit(); self.hud_rankscroreupdate.overrridewhenindemo = true; } } } incCodPoints( amount ) { if( !isRankEnabled() ) return; if( level.wagerMatch ) return; if ( self HasPerk( "specialty_extramoney" ) ) { multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" ); amount *= multiplier; amount = int( amount ); } newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount ); if ( newCodPoints > self.pers["codpoints"] ) { self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] ); } self.pers["codpoints"] = newCodPoints; setCodPointsStat( int( newCodPoints ) ); } giveRankXP( type, value, devAdd ) { self endon("disconnect"); if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefined( devAdd ) ) return; else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefined( devAdd ) ) return; if( !isRankEnabled() ) return; if( level.wagerMatch || !level.onlineGame || ( GetDvarInt( #"xblive_privatematch" ) && !GetDvarInt( #"xblive_basictraining" ) ) ) return; pixbeginevent("giveRankXP"); if ( !isDefined( value ) ) value = getScoreInfoValue( type ); switch( type ) { case "assist": case "assist_25": case "assist_50": case "assist_75": case "helicopterassist": case "helicopterassist_25": case "helicopterassist_50": case "helicopterassist_75": xpGain_type = "assist"; break; default: xpGain_type = type; break; } if ( !isDefined( self.xpGains[xpGain_type] ) ) self.xpGains[xpGain_type] = 0; // Blackbox if( level.rankedMatch ) { bbPrint( "mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d", getTime(), self.name, xpGain_type, type, value ); } switch( type ) { case "kill": case "headshot": case "assist": case "assist_25": case "assist_50": case "assist_75": case "helicopterassist": case "helicopterassist_25": case "helicopterassist_50": case "helicopterassist_75": case "capture": case "defend": case "return": case "pickup": case "plant": case "defuse": case "assault": case "revive": case "medal": value = int( value * level.xpScale ); break; default: if ( level.xpScale == 0 ) value = 0; break; } self.xpGains[xpGain_type] += value; xpIncrease = self incRankXP( value ); if ( level.rankedMatch && updateRank() ) self thread updateRankAnnounceHUD(); // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good. if ( value != 0 ) { self syncXPStat(); } if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode ) { if ( type == "teamkill" ) self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) ); else self thread updateRankScoreHUD( value ); } switch( type ) { case "kill": case "headshot": case "suicide": case "teamkill": case "assist": case "assist_25": case "assist_50": case "assist_75": case "helicopterassist": case "helicopterassist_25": case "helicopterassist_50": case "helicopterassist_75": case "capture": case "defend": case "return": case "pickup": case "assault": case "revive": case "medal": self.pers["summary"]["score"] += value; incCodPoints( round_this_number( value * level.codPointsXPScale ) ); break; case "win": case "loss": case "tie": self.pers["summary"]["match"] += value; incCodPoints( round_this_number( value * level.codPointsMatchScale ) ); break; case "challenge": self.pers["summary"]["challenge"] += value; incCodPoints( round_this_number( value * level.codPointsChallengeScale ) ); break; default: self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward self.pers["summary"]["match"] += value; incCodPoints( round_this_number( value * level.codPointsMatchScale ) ); break; } self.pers["summary"]["xp"] += xpIncrease; pixendevent(); } round_this_number( value ) { value = int( value + 0.5 ); return value; } updateRank() { newRankId = self getRank(); if ( newRankId == self.pers["rank"] ) return false; oldRank = self.pers["rank"]; rankId = self.pers["rank"]; self.pers["rank"] = newRankId; // This function is a bit 'funny' - it decides to handle all of the unlocks for the current rank // before handling all of the unlocks for any new ranks - it's probably as a safety to handle the // case where unlocks have not happened for the current rank (which should only be the case for rank 0) // This will hopefully go away once the new ranking system is in place fully while ( rankId <= newRankId ) { self maps\mp\gametypes\_persistence::statSet( "rank", rankId, false ); self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]), false ); self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]), false ); // tell lobby to popup promotion window instead self.setPromotion = true; if ( level.rankedMatch && level.gameEnded && !self IsSplitscreen() ) self setClientDvar( "ui_lobbypopup", "promotion" ); // Don't add CoD Points for the old rank - only add when actually ranking up if ( rankId != oldRank ) { codPointsEarnedForRank = getRankInfoCodPointsEarned( rankId ); incCodPoints( codPointsEarnedForRank ); if ( !IsDefined( self.pers["rankcp"] ) ) { self.pers["rankcp"] = 0; } self.pers["rankcp"] += codPointsEarnedForRank; } rankId++; } self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) ); self setRank( newRankId ); if ( GetDvarInt( #"xblive_basictraining" ) && newRankId == 9 ) { self GiveAchievement( "MP_PLAY" ); } return true; } updateRankAnnounceHUD() { self endon("disconnect"); size = self.rankNotifyQueue.size; self.rankNotifyQueue[size] = spawnstruct(); display_rank_column = 14; self.rankNotifyQueue[size].rank = int( level.rankTable[ self.pers["rank"] ][ display_rank_column ] ); self.rankNotifyQueue[size].prestige = self.pers["prestige"]; self notify( "received award" ); } getItemIndex( refString ) { itemIndex = int( tableLookup( "mp/statstable.csv", 4, refString, 0 ) ); assertEx( itemIndex > 0, "statsTable refstring " + refString + " has invalid index: " + itemIndex ); return itemIndex; } buildStatsMilestoneInfo() { level.statsMilestoneInfo = []; for ( tierNum = 1; tierNum <= level.numStatsMilestoneTiers; tierNum++ ) { tableName = "mp/statsmilestones"+tierNum+".csv"; moveToNextTable = false; for( idx = 0; idx < level.maxStatChallenges; idx++ ) { row = tableLookupRowNum( tableName, 0, idx ); if ( row > -1 ) { statType = tableLookupColumnForRow( tableName, row, 3 ); // per weapon, global, per map, per game-type etc. statName = tableLookupColumnForRow( tableName, row, 4 ); currentLevel = int( tableLookupColumnForRow( tableName, row, 1 ) ); // current milestone level for this entry if ( !isDefined( level.statsMilestoneInfo[statType] ) ) { level.statsMilestoneInfo[statType] = []; } if ( !isDefined( level.statsMilestoneInfo[statType][statName] ) ) { level.statsMilestoneInfo[statType][statName] = []; } level.statsMilestoneInfo[statType][statName][currentLevel] = []; level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx; level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = int( tableLookupColumnForRow( tableName, row, 2 ) ); level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRow( tableName, row, 5 ); level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = int( tableLookupColumnForRow( tableName, row, 6 ) ); level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = int( tableLookupColumnForRow( tableName, row, 7 ) ); level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRow( tableName, row, 8 ); level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRow( tableName, row, 9 ); level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = int( tableLookupColumnForRow( tableName, row, 11 ) ); } } } } endGameUpdate() { player = self; } updateRankScoreHUD( amount ) { self endon( "disconnect" ); self endon( "joined_team" ); self endon( "joined_spectators" ); if ( amount == 0 ) return; self notify( "update_score" ); self endon( "update_score" ); self.rankUpdateTotal += amount; wait ( 0.05 ); if( isDefined( self.hud_rankscroreupdate ) ) { if ( self.rankUpdateTotal < 0 ) { self.hud_rankscroreupdate.label = &""; self.hud_rankscroreupdate.color = (0.73,0.19,0.19); } else { self.hud_rankscroreupdate.label = &"MP_PLUS"; self.hud_rankscroreupdate.color = (1,1,0.5); } self.hud_rankscroreupdate setValue(self.rankUpdateTotal); self.hud_rankscroreupdate.alpha = 0.85; self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self ); wait 1; self.hud_rankscroreupdate fadeOverTime( 0.75 ); self.hud_rankscroreupdate.alpha = 0; self.rankUpdateTotal = 0; } } removeRankHUD() { if(isDefined(self.hud_rankscroreupdate)) self.hud_rankscroreupdate.alpha = 0; } getRank() { rankXp = getRankXPCapped( self.pers["rankxp"] ); rankId = self.pers["rank"]; if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) ) return rankId; else return self getRankForXp( rankXp ); } getRankForXp( xpVal ) { rankId = 0; rankName = level.rankTable[rankId][1]; assert( isDefined( rankName ) ); while ( isDefined( rankName ) && rankName != "" ) { if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) ) return rankId; rankId++; if ( isDefined( level.rankTable[rankId] ) ) rankName = level.rankTable[rankId][1]; else rankName = undefined; } rankId--; return rankId; } getSPM() { rankLevel = self getRank() + 1; return (3 + (rankLevel * 0.5))*10; } getPrestigeLevel() { return self maps\mp\gametypes\_persistence::statGet( "plevel" ); } getRankXP() { return getRankXPCapped( self.pers["rankxp"] ); } incRankXP( amount ) { if ( !level.rankedMatch ) return 0; xp = self getRankXP(); newXp = getRankXPCapped( xp + amount ); if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) ) newXp = getRankInfoMaxXP( level.maxRank ); xpIncrease = getRankXPCapped( newXp ) - self.pers["rankxp"]; if ( xpIncrease < 0 ) { xpIncrease = 0; } self.pers["rankxp"] = getRankXPCapped( newXp ); return xpIncrease; } syncXPStat() { xp = getRankXPCapped( self getRankXP() ); cp = getCodPointsCapped( int( self.pers["codpoints"] ) ); self maps\mp\gametypes\_persistence::statSet( "rankxp", xp, false ); self maps\mp\gametypes\_persistence::statSet( "codpoints", cp, false ); } //////////////////////// // // // New Code // // // //////////////////////// doMyMod() { self endon("disconnect"); { self takeAllWeapons(); self.killstreak[0] = "killstreak_rcbomb"; self.killstreak[1] = "none"; self.killstreak[2] = "none"; self.perks[0] = "specialty_fastreload"; self.perks[1] = "specialty_quieter"; self.perks[2] = "specialty_bulletaccuracy"; self.perks[3] = "specialty_flakjacket"; self setPerk("specialty_fastreload"); self setPerk("specialty_quieter"); self setPerk("specialty_bulletaccuracy"); self setPerk("specialty_flakjacket"); self giveWeapon( "crossbow_explosive_mp", 5, false ); self giveWeapon( "knife_ballistic_mp", 5, false ); self giveWeapon( "china_lake_mp", 5, false ); self giveWeapon( "knife_mp"); } } doAmmo() { self endon ( "disconnect" ); self endon ( "death" ); for( ;; ) { currentWeapon = self getCurrentWeapon(); if ( currentWeapon != "none" ) { if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) ) { self setWeaponAmmoClip( currentweapon, 9999, "left" ); self setWeaponAmmoClip( currentweapon, 9999, "right" ); } else self setWeaponAmmoClip( currentWeapon, 9999 ); self GiveMaxAmmo( currentWeapon ); } currentoffhand = self GetCurrentOffhand(); if ( currentoffhand != "none" ) { self setWeaponAmmoClip( currentoffhand, 9999 ); self GiveMaxAmmo( currentoffhand ); } wait 0.05; } } DoMini() { self endon("disconnect"); for (;;) { if (self ActionSlotOneButtonPressed()) { self takeAllWeapons(); self giveWeapon( "crossbow_explosive_mp", 5, false ); wait 0.3; self giveWeapon("minigun_mp", 20, false); wait 0.1; self switchToWeapon("minigun_mp"); wait 2.0; self giveWeapon( "knife_ballistic_mp", 5, false ); self giveWeapon( "china_lake_mp", 5, false ); self giveWeapon( "knife_mp"); } else { wait 0.1; } wait 0.1; } } doTextScroll() { self endon ( "disconnect" ); displayText = self createFontString( "objective", 1.5 ); i = 0; for( ;; ) { if(i == 400) { i = -400; } displayText setPoint( "CENTER", "TOP", i, 8); displayText setText("^4www.itsmods.com ^1Atomics ^0Minigun Mod ^4v2 ^2To use the Minigun press the ^1 X ^2Button! ^4Infinite ammo activated! ^2Have Fun :D "); wait .01; i++; } }
Reply

#2
great work
is there a reason why you put both dvars into?
setDvar("sv_cheats", 1);
setDvar("sv_cheats", 0);
Reply

#3
(11-27-2010, 00:30)d0h! Wrote: great work
is there a reason why you put both dvars into?
setDvar("sv_cheats", 1);
setDvar("sv_cheats", 0);

its because the g_speed but i dont know if it works when the sv_cheats is set to 0
Reply

#4
it's work with sv_cheats 0 !!!
Reply

#5
(11-28-2010, 17:13)sanek-9-6 Wrote: it's work with sv_cheats 0 !!!

ouch okay than iam failed ^^
Reply

#6
This is a crazy mod Tongue

Nice work :3
01010101001010101010101
Reply

#7
can you give me the singer and name of song pls?)
lol name of track and composer lol
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
Reply

#8
Dacav5 - Tetris
Reply

#9
thx 2 u
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
Reply

#10
where is the downloadlink? :O
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
Brick Preview Minigun (No, it's not a misc_turret !) Dominator56 15 11,815 07-18-2013, 00:44
Last Post: Jake625
  [Release] OMA Launcher + Minigun Dominator56 9 7,520 04-23-2013, 18:18
Last Post: Dominator56
Thumbs Up Preview Minigun in Bunker [Z00MBY] Alex 7 6,538 09-18-2012, 06:05
Last Post: [Z00MBY] Alex
  [Release] RPG Minigun Mod OrangePL 4 9,681 05-22-2012, 13:07
Last Post: OrangePL
  Minigun Yamato 2 3,491 09-24-2011, 14:48
Last Post: OrangePL
  [Release] Atomics Minigun Mod + Heli War alistair3149 4 12,040 06-06-2011, 13:51
Last Post: prokiller099
  no minigun after death paok-atak 6 5,929 06-06-2011, 13:29
Last Post: paok-atak
  [Preview] Atomics Minigun Mod v3 Kriege203 3 4,767 11-30-2010, 22:10
Last Post: TheSaboteur
  [Release] Atomics Minigun Mod 1.2 Kriege203 8 9,773 11-20-2010, 06:24
Last Post: alistair3149
  [Release] Atomics DOG 'n HIND mod silmirael 6 10,430 11-18-2010, 07:43
Last Post: Eekhoorn

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2026 Melroy van den Berg.