Need help.
#1
I'm trying to make a gametype and I deleted everything out of it except the basics. I'm familiar with GSC coding so I don't understand why this isn't working.
Code:
#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; init() { level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill( "connected", player ); player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); } }
Reply

#2
Which errors do you get?
Could you tell me which file you edited/created?
Which file you are using to load this gsc?
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#3
(10-31-2013, 13:10)SailorMoon Wrote: Which errors do you get?
Could you tell me which file you edited/created?
Which file you are using to load this gsc?

Unknown Function
It was _rank.gsc

What file am I using to load the gsc? You mean the program? If so, liberation.
Reply

#4
(11-01-2013, 00:24)CheeseToast Wrote:
(10-31-2013, 13:10)SailorMoon Wrote: Which errors do you get?
Could you tell me which file you edited/created?
Which file you are using to load this gsc?

Unknown Function
It was _rank.gsc

What file am I using to load the gsc? You mean the program? If so, liberation.
Why modify _rank.gsc?
Make a new .gsc file...
Reply

#5
[/quote]
Why modify _rank.gsc?
Make a new .gsc file...
[/quote]

All the other mods use _rank.gsc
Why does it matter? Do I need to change it?
Reply

#6
Why modify _rank.gsc?
Make a new .gsc file...
[/quote]

All the other mods use _rank.gsc
Why does it matter? Do I need to change it?
[/quote]

Because it's not so important. You can use any file instead. I don't know why everyone is using _rank.gsc. ( since mw2, maybe you need to be lazy ass to write methods like 'onplayerspawned', 'connected' etc. )
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#7
I cant see any error there Undecided
Reply

#8
(11-02-2013, 01:01)SailorMoon Wrote:
(11-01-2013, 23:39)CheeseToast Wrote:
Why modify _rank.gsc?
Make a new .gsc file...

All the other mods use _rank.gsc
Why does it matter? Do I need to change it?
[/quote]

Because it's not so important. You can use any file instead. I don't know why everyone is using _rank.gsc. ( since mw2, maybe you need to be lazy ass to write methods like 'onplayerspawned', 'connected' etc. )
[/quote]

I tried _gametype.gsc and there was no mods.

(11-02-2013, 01:01)SailorMoon Wrote:
(11-01-2013, 23:39)CheeseToast Wrote:
Why modify _rank.gsc?
Make a new .gsc file...

All the other mods use _rank.gsc
Why does it matter? Do I need to change it?
[/quote]

Because it's not so important. You can use any file instead. I don't know why everyone is using _rank.gsc. ( since mw2, maybe you need to be lazy ass to write methods like 'onplayerspawned', 'connected' etc. )
[/quote]

I tried _gametype.gsc and there was no mods.
Reply

#9
quoting a text already seems to be challenging you
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2026 Melroy van den Berg.