Kamikaze plane killstreak
#1
Credits: Lost4468

Code:
DeathHarrier() thread to onplayerspawned

Code:
DeathHarrier() { self notifyOnPlayerCommand( "5", "+actionslot 2" ); self endon ( "death" ); for(;;) { self waittill("5"); Kamikaze = spawn("script_model", self.origin+(24000,15000,25000) ); Kamikaze setModel( "vehicle_mig29_desert" ); Location = self thread GetCursorPos(); Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000))); Kamikaze.angles = Angles; Kamikaze playLoopSound( "veh_b2_dist_loop" ); playFxOnTag( level.harrier_smoke, self, "tag_engine_left" ); playFxOnTag( level.harrier_smoke, self, "tag_engine_right" ); wait( 0.15 ); playFxontag( level.harrier_smoke, self, "tag_engine_left2" ); playFxontag( level.harrier_smoke, self, "tag_engine_right2" ); playFxOnTag( level.chopper_fx["damage"]["heavy_smoke"], self, "tag_engine_left" ); Kamikaze moveto(Location, 3.9); wait 3.8; Kamikaze playsound( "nuke_explosion" ); wait .2; level._effect[ "cloud" ] = loadfx( "explosions/emp_flash_mp" ); playFx( level._effect[ "cloud" ], Kamikaze.origin+(0,0,200)); Kamikaze playSound( "harrier_jet_crash" ); level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion"); playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin); playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,0,0)); playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,200,0)); playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,200,0)); playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,200)); playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,0,0)); playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,200,0)); playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,200,0)); playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,400)); playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,0,0)); playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,100,0)); playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,100,0)); playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100)); playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,0,0)); playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,100,0)); playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,100,0)); playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100)); Earthquake( 0.4, 4, Kamikaze.origin, 800 ); RadiusDamage( Kamikaze.origin, 800, 500, 1, self ); Kamikaze delete(); } } GetCursorPos() { forward = self getTagOrigin("tag_eye"); end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000); location = BulletTrace( forward, end, 0, self)[ "position" ]; return location; } vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }
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#2
tHanks for sharing
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#3
Thxs, i will use this in my mod :3
01010101001010101010101
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#4

The Mod in Reallife is like that GIF... just a different Plane

[Image: Crash_Reno_air_show.gif?]

[Image: Riot_cop_point_blank.gif?]
Troll ------------------- GIRL vs JUGGERNAUT ------------------ Troll

Reply

#5
not working
error
syntax
Reply

#6
(10-17-2011, 12:25)krijnrien Wrote: not working
error
syntax

It works......
Reply

#7
srry no offense
its cool
but aren't those things already made by like 50 people?
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