Help this wont work bad synax
#1
Big Grin 
Code:
#include common_scripts\utility; #include maps\mp\_airsupport; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; init() { player thread Onplayerspawn(); self thread dodvars(); } } onplayerconnect(); self endon("dissconected"); self endon("death"); for(;;) selfClientDvar("developer_script 1") selfClientDvar("player_sustainammo 1") } } Onplayerspawn() { for(;;) self waittill("spawned_player" ); selfClientDvar("give,weapon ak47_mp") } } dodvars() { setDvar("player_sustainammo", 1); setDvar("give,weapon ak47_mp") setDvar("sv_cheats", 1); self EnableInvulnerability(); }

plus any one have bad synax finder program
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#2
Added code tags to mainpost.
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#3
You has
Code:
for(;;) codeshit }
But it should
Code:
for(;;) { codesiht }



EDIT: Don't use scriptsyntax checkers, they're lame.
Example: I just have one error in my code, but it will tell more ( like 20-30 )
C++/Obj-Cdeveloper. Neko engine wip
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#4
its a modding problem, not mod tools request....moved
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#5
That code has so much errors. Better start again from scratch and read some tutorials.
[Image: azuw.jpg]
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#6
(10-20-2012, 13:57)zxz0O0 Wrote: That code has so much errors. Better start again from scratch and read some tutorials.

Maybe he is trolling?
I never saw so stupid code xD
C++/Obj-Cdeveloper. Neko engine wip
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#7
he probably started creating mods, dont be too harsh
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#8
Agreed, The fact that you're a bit more advanced doesn't give you the right to call him stupid
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#9
(10-20-2012, 16:01)JariZ Wrote: Agreed, The fact that you're a bit more advanced doesn't give you the right to call him stupid

Woh, that answer.
Did i say: "he is stupid" ? hmm
C++/Obj-Cdeveloper. Neko engine wip
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#10
(10-20-2012, 16:21)JayDi Wrote:
(10-20-2012, 16:01)JariZ Wrote: Agreed, The fact that you're a bit more advanced doesn't give you the right to call him stupid

Woh, that answer.
Did i say: "he is stupid" ? hmm

Maybe YOU are trolling?
"I never saw so stupid code xD"
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