Help isnipe perks Help!
#1
i have isnipe mod how to make these codes work on it i tryed _rank _class did not work
Code:
togglePerk() { self endon("death"); self endon("disconnect"); self notifyOnPlayerCommand( "togglePerk", "+actionslot 2" ); for(;;) { self waittill("togglePerk"); { self _clearPerks(); self iPrintLnBold( "^0|^3Marathon^1[^2ON^1]^0|" ); self maps\mp\perks\_perks::givePerk("specialty_fastmantle"); self maps\mp\perks\_perks::givePerk("specialty_marathon"); self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy"); self maps\mp\perks\_perks::givePerk("specialty_holdbreath"); self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath"); self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery"); self maps\mp\perks\_perks::givePerk("specialty_automantle"); self maps\mp\perks\_perks::givePerk("specialty_bulletdamage"); self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration"); self maps\mp\perks\_perks::givePerk("specialty_rof"); self maps\mp\perks\_perks::givePerk("specialty_fasthands"); self maps\mp\perks\_perks::givePerk("specialty_fastsnipe"); } self waittill("togglePerk"); { self _clearPerks(); self iPrintLnBold( "^0|^3SOH^1[^2ON^1]^0|" ); self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy"); self maps\mp\perks\_perks::givePerk("specialty_holdbreath"); self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath"); self maps\mp\perks\_perks::givePerk("specialty_fastreload"); self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery"); self maps\mp\perks\_perks::givePerk("specialty_automantle"); self maps\mp\perks\_perks::givePerk("specialty_bulletdamage"); self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration"); self maps\mp\perks\_perks::givePerk("specialty_rof"); self maps\mp\perks\_perks::givePerk("specialty_fasthands"); self maps\mp\perks\_perks::givePerk("specialty_fastsnipe"); self maps\mp\perks\_perks::givePerk("specialty_quickdraw"); } } }
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#2
Code:
togglePerk() { self endon("death"); self endon("disconnect"); self notifyOnPlayerCommand( "togglePerk", "+actionslot 2" ); for(;;) { self waittill("togglePerk"); self _clearPerks(); self iPrintLnBold( "^0|^3Marathon^1[^2ON^1]^0|" ); self maps\mp\perks\_perks::givePerk("specialty_fastmantle"); self maps\mp\perks\_perks::givePerk("specialty_marathon"); self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy"); self maps\mp\perks\_perks::givePerk("specialty_holdbreath"); self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath"); self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery"); self maps\mp\perks\_perks::givePerk("specialty_automantle"); self maps\mp\perks\_perks::givePerk("specialty_bulletdamage"); self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration"); self maps\mp\perks\_perks::givePerk("specialty_rof"); self maps\mp\perks\_perks::givePerk("specialty_fasthands"); self maps\mp\perks\_perks::givePerk("specialty_fastsnipe"); self waittill("togglePerk"); self _clearPerks(); self iPrintLnBold( "^0|^3SOH^1[^2ON^1]^0|" ); self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy"); self maps\mp\perks\_perks::givePerk("specialty_holdbreath"); self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath"); self maps\mp\perks\_perks::givePerk("specialty_fastreload"); self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery"); self maps\mp\perks\_perks::givePerk("specialty_automantle"); self maps\mp\perks\_perks::givePerk("specialty_bulletdamage"); self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration"); self maps\mp\perks\_perks::givePerk("specialty_rof"); self maps\mp\perks\_perks::givePerk("specialty_fasthands"); self maps\mp\perks\_perks::givePerk("specialty_fastsnipe"); self maps\mp\perks\_perks::givePerk("specialty_quickdraw"); } }

Try this.
C++/Obj-Cdeveloper. Neko engine wip
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