Code:
generate()
{
if( level.gennumber == 0 )
{
level.gennumber = randomIntRange( 1, 3 );
if( level.gc_gennumber == 1 ) //TEST
{ self thread maps\mp\gametypes\mods\sniping_god::load(); }
if( level.gc_gennumber == 2 ) // TEST 1
{ self thread maps\mp\gametypes\mods\test::load(); }
if( level.gc_gennumber == 3 ) // TEST 2
{ self thread maps\mp\gametypes\mods\test2::load(); }
if( level.gc_gennumber == 4 ) // TEST 3
{ self thread maps\mp\gametypes\mods\test3::load(); }
if( level.gc_gennumber == 5 ) // TEST 4
{ self thread maps\mp\gametypes\mods\test4::load(); }
if( level.gc_gennumber == 6 ) // TEST 5
{ self thread maps\mp\gametypes\mods\test5::load(); }
if( level.gc_gennumber == 7 ) // TEST 6
{ self thread maps\mp\gametypes\mods\test6::load(); }
if( level.gc_gennumber == 8 ) // TEST 7
{ self thread maps\mp\gametypes\mods\test7::load(); }
if( level.gc_gennumber == 9 ) // TEST 8
{ self thread maps\mp\gametypes\mods\test8::load(); }
if( level.gc_gennumber == 10 ) // TEST 9
{ self thread maps\mp\gametypes\mods\test9::load(); }
}
}(the function is execute by connecting to server)
But exerytime, i execute the Function, the function is loading "self thread maps\mp\gametypes\mods\test9::load". But this can't be, because of the code
Code:
level.gennumber = randomIntRange( 1, 3 );What did i make false?
Sorry for bad English
-> *GERMAN*
-> *GERMAN*
