Help Quick Questin
#1
Code:
if(eAttacker != self && sMeansOfDeath == "MOD_GRENADE_SPLASH" || sMeansOfDeath == "MOD_GRENADE" || sMeansOfDeath == "MOD_EXPLOSIVE" ) { iDamage = 1; eAttacker iprintlnbold("Fucking Glitcher. Gotcha!"); }

Shouldn't this make you immune to frag grenades? (Written in CodeCallback_PlayerDamage)

To be more specific, if you throw a nade and suicide you becoma a zombie and when the frag explodes the humans die and they also become zombies.
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#2
Code:
if(eAttacker != self && sMeansOfDeath == "MOD_GRENADE_SPLASH" || sMeansOfDeath == "MOD_GRENADE" || sMeansOfDeath == "MOD_EXPLOSIVE" ) { eAttacker iprintlnbold("Fucking Glitcher. Gotcha!"); return; }
[Image: MaEIQ.png]
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#3
(08-18-2011, 22:46)Pozzuh Wrote:
Code:
if(eAttacker != self && sMeansOfDeath == "MOD_GRENADE_SPLASH" || sMeansOfDeath == "MOD_GRENADE" || sMeansOfDeath == "MOD_EXPLOSIVE" ) { eAttacker iprintlnbold("Fucking Glitcher. Gotcha!"); return; }

Didnt work, there was 3 people and one of them died. One of them always die(died with the code I give above too) Fuu
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#4
Code:
if(eAttacker != self && (sMeansOfDeath == "MOD_GRENADE_SPLASH" || sMeansOfDeath == "MOD_GRENADE" || sMeansOfDeath == "MOD_EXPLOSIVE") ) { eAttacker iprintlnbold("Fucking Glitcher. Gotcha!"); return; }

not sure.
[Image: MaEIQ.png]
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#5
(08-18-2011, 22:52)Pozzuh Wrote:
Code:
if(eAttacker != self && (sMeansOfDeath == "MOD_GRENADE_SPLASH" || sMeansOfDeath == "MOD_GRENADE" || sMeansOfDeath == "MOD_EXPLOSIVE") ) { eAttacker iprintlnbold("Fucking Glitcher. Gotcha!"); return; }

not sure.

didnt work.
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#6
There must be something else wrong since it doesn't happen all the time.
[Image: MaEIQ.png]
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#7
Code:
if(self.team == "humans_team_here" && issubstr(sWeapon, "frag")) { return; }
helped ya? rep me +
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#8
It always kill only one person even if there was 6.

Edit: Fixed. Nukem rulz!
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#9
(08-18-2011, 23:03)Lemon Wrote: It always kill only one person even if there was 6.

Edit: Fixed. Nukem rulz!

It would be handy to post the fix for other people -____________-
[Image: MaEIQ.png]
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#10
It should work for other people, it was about my code.
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