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Help I need some explanations....
#1
Code:
onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); hud = createFontString("default",1); self addHUDToList(hud); self thread hudListDeath(); } } addHUDToList(hud) { if(!defined(self.gameHudeList)) self.gameHudeList = []; self.gameHudeList[ self.gameHudeList.size] = hud; } hudListDeath() { self endon("disconnect"); self thread hudListDisconnect(); self waittill("death"); for(i=0; i < self.gameHudeList.size; i++) { self.gameHudeList[i] destroy(); } self.gameHudeList = undefined; ] hudListDisconnect() { self endon("death"); self waittill("disconnect"); for(i=0; i < self.gameHudeList.size; i++) { self.gameHudeList[i] destroy(); } self.gameHudeList = undefined; ]

[Image: WTFisThisShit.png?1324143544]
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#2
That looks like the code relating to drawing the hud on start of game and after each death to me.
[Image: 6vFJ9.png]


All i have to say is.....

lol


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#3
really wtf, why spawn array of them Undecided
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#4
Whats the problem? The code looks good, is a good way of destroying texts.
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#5
The code is fine, there is nothing wron with it, that code is easy to work with, add a few new line underneath drawHUD and you can add your very own cuztomised crosshair. Smile
[Image: 6vFJ9.png]


All i have to say is.....

lol


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